Search found 1532 matches
- Mon Jul 20, 2015 2:23 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
So we all agree we should encourage people to leave reviews or little notes of recommendation (positive or otherwise, but civil!) on artists they commission on the Recruitment boards :) For the time being, I modified the badge I did earlier (sorry, I love badges xD ) in case anybody wants to use it ...
- Sat Jul 18, 2015 1:05 pm
- Forum: Works in Progress
- Topic: Fujiwara BitterSweet [GxB][School/Slice of life][16+]
- Replies: 104
- Views: 22974
Re: FujiwaraHigh [GxB][School/Slice of life]
Hey! Just stopping by to say love he character art and the logo and the profiles graphic design <3 <3
Keep up the good work!
Keep up the good work!
- Wed Jul 15, 2015 8:19 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
Okay, so we need to encourage reviews. My first idea would be to sticky a post on the recruitment thread prompting commissioners to leave reviews and telling commissionees to ask/remind their clients for reviews once their job is done. We can always have a little badge (not for the signature, but fo...
- Wed Jul 15, 2015 2:20 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
@trooper6: I completely agree, though I'm not sure how that would work in a community like LSF where everybody wants to be polite and people want to avoid feeling stressed/criticised for their work ): While I'm in favor of being positive and welcoming to people creating games, I think it's essential...
- Wed Jul 15, 2015 2:09 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
I was thinking of having the badge on the "hire me" thread and not on the signature in any case (and mods can edit that without problems)
- Wed Jul 15, 2015 1:03 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
I was randomly brainstorming about the "recommended" thing and the easiness to find well reviewed artists, musicians, etc. I know it would be a hassle to maintain an external website for this (though it could be possible, categorising commissionable people by type, number of reviews, numbe...
- Wed Jul 15, 2015 12:06 pm
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Re: Commission review system?
As a concept, this sounds like it could be a good idea, but what would we do to combat unwarranted ratings of either extreme? How would we determine whether a rating is fair? (For example, rating someone's speed based on a specific deadline set by two parties is fair, but I'm not so sure about expe...
- Wed Jul 15, 2015 10:43 am
- Forum: Completed Games
- Topic: Autumn's Journey [Fantasy][Friendship][Otome] +artbook
- Replies: 118
- Views: 77408
Re: Autumn's Journey [Fantasy][Friendship][Otome] +artbook
@Selwyn Ahhh thank you thank you thank you for that lovely Ilmari <3 <3 <3 Hey, we have the Spanish translation of AJ done and incorporated in game, the only thing we have left is to put together a Spanish GUI and make a Spanish version of the website :) As for the sequel (some people have asked for...
- Wed Jul 15, 2015 10:36 am
- Forum: Creator Discussion
- Topic: Commission review system?
- Replies: 51
- Views: 6270
Commission review system?
Hey everybody! Long time no see ;) I've been lurking around lately and noticed a lot of people bummed about the reliability of the people they hire and the need of trusting other users reviews to see if a commissioned person (artist or otherwise) is safe to commission. So... how about we discuss a r...
- Fri Apr 10, 2015 10:58 am
- Forum: Completed Games
- Topic: Where Ages Go [NaNoRenO2015][G/B/UxB][Romance?]
- Replies: 34
- Views: 25854
Re: Where Ages Go [NaNoRenO2015][G/B/UxB][Romance?]
I finally got time to play NaNo games after mine! OMG THIS WAS SO DAMN CUTE!!! I loved the art, seriously, I *really* loved the way you drew the characters and the expressions, and the GUI *v* Also really really liked your choice of music and the filtered BGs worked great ^__^ And the story was ador...
- Wed Apr 08, 2015 10:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Broken Skipping after choices toggle D: [Solved]
- Replies: 1
- Views: 548
Re: Broken Skipping after choices toggle D: [Solved]
Nvm, now it seems to be working.
And I'm also using for custom jumps that act like choices
And I'm also using
Code: Select all
$renpy.choice_for_skipping()
- Wed Apr 08, 2015 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Broken Skipping after choices toggle D: [Solved]
- Replies: 1
- Views: 548
Broken Skipping after choices toggle D: [Solved]
So I have this code on my preferences menu: vbox: frame: add "assets/ui/h-after-choices.png" hbox: textbutton _("Stop Skipping") action Preference("after choices", "stop") textbutton _("Keep Skipping") action Preference("after choices", &qu...
- Sat Apr 04, 2015 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some ATL and zorder questions... [SOLVED!]
- Replies: 4
- Views: 2012
Re: Some ATL and zorder questions...
Thanks a lot! I'm going to give it a try later
- Sat Apr 04, 2015 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some ATL and zorder questions... [SOLVED!]
- Replies: 4
- Views: 2012
Re: Some ATL and zorder questions...
I got around the yoffset issue by toying with yanchor. It looks funny, but it works :3 transform speak: linear .2 yanchor .9 linear .2 zoom 1.15 transform endspeak: parallel: linear .2 zoom 1 linear .2 yanchor .99 parallel: yoffset 100 #all the sprite positions have this offset as well, because they...
- Sat Apr 04, 2015 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Some ATL and zorder questions... [SOLVED!]
- Replies: 4
- Views: 2012
Some ATL and zorder questions... [SOLVED!]
So I have a bunch of characters on screen and I want them to "come front" when they speak, so you can "tell" which one is speaking. So my first idea was to create a transform to do this, something like (sorry for the pseudocode) transform speak: zorder +3 zoom 1.2 transform endsp...