Nah, I need a lot faster than that, like a -2 or -3 but it doesn't let me do that.
Search found 113 matches
- Wed Dec 20, 2017 8:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Increasing the pause/speed in ATL
- Replies: 7
- Views: 1114
- Wed Dec 20, 2017 3:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!] Increasing the pause/speed in ATL
- Replies: 7
- Views: 1114
[Solved!] Increasing the pause/speed in ATL
Hi all. I am trying to speed up an image sequence faster than 0.1. Is this possible? This is the current code I use: Also, removing the dissolve doesn't really speed it up, sadly... image b_animated: "0.png" with Dissolve(0.5) 0.1 "1.png" with Dissolve(0.5) 0.1 "2.png" ...
- Fri Dec 01, 2017 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!]A button that 'skips' an animation
- Replies: 3
- Views: 742
Re: A button that 'skips' an animation
You're amazing! Thank you so much!
- Fri Dec 01, 2017 12:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved!]A button that 'skips' an animation
- Replies: 3
- Views: 742
[Solved!]A button that 'skips' an animation
Hi. I have animation that is on hard and unskippable and was wondering if I can somehow implement a button that will allow the player to skip it if they desire? Obviously not everyone wants to skip it, but some people do so I like to have the option. This is the code I use: $ renpy.show("scene_...
- Thu Nov 16, 2017 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: one character with multiple poses and clothes to wear
- Replies: 4
- Views: 929
Re: one character with multiple poses and clothes to wear
Would this be helpful to you? https://github.com/koroshiya/renpy-image-definer
I'm unsure how exactly to "run" the script as it says in the discription...
How would you run this code?
I'm unsure how exactly to "run" the script as it says in the discription...
How would you run this code?
Code: Select all
define_images('bg/', 0, False)
- Tue Nov 14, 2017 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)How to center choice text?
- Replies: 2
- Views: 498
Re: (Solved)How to center choice text?
After further testing this did not work in the long run. Some of the screens have totally different alignments and I don't understand why. I even used this: style choice_vbox: xalign 0.5 xanchor 0.5 ypos 100 spacing gui.choice_spacing xanchor worked but not in combination with me adding xalign in th...
- Tue Nov 14, 2017 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)How to center choice text?
- Replies: 2
- Views: 498
Re: (Solved)How to center choice text?
I figured it out.
I had to add xalign 0.5 in here:
I had to add xalign 0.5 in here:
Code: Select all
vbox:
for i in items:
textbutton i.caption action i.action xalign 0.5
- Tue Nov 14, 2017 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)How to center choice text?
- Replies: 2
- Views: 498
(Solved)How to center choice text?
Hi. I was wondering how can I make a text on a multiple choices be centered depending on the other choice'd text?
Like having this choice Investigate be centered instead of aligned to the left, but leave the second choice like it is?
Like having this choice Investigate be centered instead of aligned to the left, but leave the second choice like it is?
- Sun Nov 12, 2017 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Credits Page - 00start.rpy?
- Replies: 3
- Views: 641
Re: Credits Page - 00start.rpy?
I believe you have to have it declared as a label first in script.rpy and then have the label called back in your button like this: credits being the name of your label.
Code: Select all
action Start('credits')
- Sun Nov 12, 2017 10:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)Disabling CTC for credits screen
- Replies: 2
- Views: 743
Re: Disabling CTC for credits screen
Thank you very much, Imperf3kt. This works wonderful.
- Sat Nov 11, 2017 4:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)Disabling CTC for credits screen
- Replies: 2
- Views: 743
(Solved)Disabling CTC for credits screen
Hi. I am trying to disable CTC for my credits scene and I saw another thread that had this code posted as a solution: screen disableclick(time): timer time action Hide("disableclick") key "mouseup_1" action NullAction() label start: "dialogue" show screen disableclick(3...
- Mon Nov 06, 2017 12:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)Disabling/hiding quick menu
- Replies: 5
- Views: 679
Re: Disabling/hiding quick menu
I found out the problem. It was of course from me.
I needed to have an "if" statement where the quick_menu screen was defined. Once I added that your code worked perfectly! You're an angel, Divona. Thank you very much for the quick help.
I needed to have an "if" statement where the quick_menu screen was defined. Once I added that your code worked perfectly! You're an angel, Divona. Thank you very much for the quick help.
- Mon Nov 06, 2017 12:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)Disabling/hiding quick menu
- Replies: 5
- Views: 679
Re: Disabling/hiding quick menu
$ quick_menu = False I put it to false in the screens.rpy and pasted that code in my label credit screen but it's still showing. label start: "Now you see quick menu." $ quick_menu = False "Now you don't!" return That's how I've done it. Still doesn't work. Weird. If I remove th...
- Mon Nov 06, 2017 12:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)Disabling/hiding quick menu
- Replies: 5
- Views: 679
Re: Disabling/hiding quick menu
I put it to false in the screens.rpy and pasted that code in my label credit screen but it's still showing.
- Mon Nov 06, 2017 12:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)Disabling/hiding quick menu
- Replies: 5
- Views: 679
(Solved!)Disabling/hiding quick menu
Anyone know how to do that? I have a credits screen in which I don't want the quick menu to be present at all. If they player wants to skip and go back to the main menu they just click once with the mouse. I tried if quick_menu: hide quick_menu and hide screen quick_menu And a few other options, but...