Search found 150 matches
- Sun Oct 21, 2012 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: setting a variable to have same value as another variable?
- Replies: 5
- Views: 594
Re: setting a variable to have same value as another variabl
No it simply sets the pointer to the same memory address as the other variable. It's not copied. That's exactly the behaviour we want in this case. That behaviour does not amuse me. I'll have a look at this later on, it could be a very dangerous source for errors in my project.... So, thanks for th...
- Sun Oct 21, 2012 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Pausing With Parameterized Text
- Replies: 6
- Views: 1301
Re: Pausing With Parameterized Text
Isn't that "pausing until click" exactly what the say-screen does? (if the Auto-Forward time is set to infinity)
- Sun Oct 21, 2012 4:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: setting a variable to have same value as another variable?
- Replies: 5
- Views: 594
Re: setting a variable to have same value as another variabl
@ Anima: wouldn't that just copy the value? @ MarkW Normal variables in python do not work that way. When you work with objects the "=" will copy the reference so all fields of the two objects variables will be synchronized (to be more exact, they are the same). Seems like the simpliest so...
- Sun Oct 21, 2012 1:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Non-Negative Variables
- Replies: 4
- Views: 613
Re: Non-Negative Variables
If I understood it right, the third line is supposed to be $ xyz = 0 and no, there isn't such a way in the first place. But if you're clever, you write a class like python: class Unsigned: def __init__(self, value = 0): self.setValue(value) def getValue(self): return self.__value def setValue(self, ...
- Sat Oct 20, 2012 5:15 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 558042
Re: Get that thing off your chest... Now...
I'm not a tracer, but tracing is just plain easy, why does no one wants to try ARRRRGHHHHH >___<
but I admit it takes a little bit time; volunteers are welcome, see link in signature
but I admit it takes a little bit time; volunteers are welcome, see link in signature
- Sat Oct 20, 2012 2:52 pm
- Forum: Old Threads (– September 2014)
- Topic: Pokémon Dating Sim: Character Writers and Tracers wanted
- Replies: 12
- Views: 5639
Re: Pokémon Dating Sim: Character Writers and Tracers wanted
If you're committed to creating a fan project, make sure you know the risks. Some fan games have received cease-and-desist notices, including (according to a web search that I just did) one fan-made Pokemon MMO. It's less risky to create an original game or story. I know these risks, but I don't se...
- Sat Oct 20, 2012 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two text boxes
- Replies: 5
- Views: 948
Re: Two text boxes
I would suggest to change the say-screen by making a condition if any character or the narrator is speaking. If I'm not wrong, it should work like that:
Code: Select all
screen say:
if who: ## if person
window:
[...]
else: ## if narrator
window:
[...]
- Fri Oct 19, 2012 3:08 pm
- Forum: Creator Discussion
- Topic: Photograph-based VN?
- Replies: 6
- Views: 1004
- Fri Oct 19, 2012 2:15 pm
- Forum: Anime, Games, and Japan
- Topic: Japanese Language Proficiency Test
- Replies: 4
- Views: 1653
Re: Japanese Language Proficiency Test
This test is held in my town too, but I will just start studying Japanese this semester, so I have about one and a half year to go.
- Fri Oct 19, 2012 12:44 pm
- Forum: Old Threads (– September 2014)
- Topic: Pokémon Dating Sim: Character Writers and Tracers wanted
- Replies: 12
- Views: 5639
Re: Pokémon Dating Sim: Character Writers and Tracers wanted
If any, I'd be willing to spend 10 or so hours on a spite, her expressions, and an outfit swap or two for Maylene (Sumomo), as I've always thought she was a bit cute in promotional art. This one? No problem at all. Sounds great actually :D But I hope it would be no problem if your work get derivate...
- Fri Oct 19, 2012 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py won't recognize array index variable as integer
- Replies: 2
- Views: 2496
Re: Ren'Py won't recognize array index variable as integer
Another possibility that came to mind is to use python's .format() function by turning your statement into a python statement. Ah, this should work just fine. I thought about how to insert the whole stuff into the string in Python but didn't thought it had to have a format function. So, thank you v...
- Fri Oct 19, 2012 9:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py won't recognize array index variable as integer
- Replies: 2
- Views: 2496
Ren'Py won't recognize array index variable as integer
First off I'm sorry if this problem is easy to find with the search because it won't really work with me. (Fixing in progress.) But now to the problem: The error looks like this: I'm sorry, but an uncaught exception occurred. While running game code: File "game/girlNavData.rpy", line 118, ...
- Fri Oct 19, 2012 6:45 am
- Forum: Old Threads (– September 2014)
- Topic: Pokémon Dating Sim: Character Writers and Tracers wanted
- Replies: 12
- Views: 5639
Pokémon Dating Sim: Character Writers and Tracers wanted
EDIT: Game is released , please post anything relevant to it there. @those who are to lazy/busy to read: the last three paragraphs capture the main subject of the thread, thank you. I've read Suggestions for recruiters and so I know you're going to look at my post number and ask: Is he just meat sho...
Re: Guestbook
I'm here, wohoo! So my name is Ayutac, I'm from Mayence in Germany (where we call it "Mainz") and I'm 21 years old. Wow, writing that down really makes me feel old. I clearly remember when I wrote "16" and that is 5 years gone already... Well anyway, I do somehow more projects (e...
- Thu Oct 18, 2012 3:00 pm
- Forum: General Discussion
- Topic: Forum Rules Discussion
- Replies: 42
- Views: 9709
Re: Forum Rules Discussion
Hey PyTom, I wanted to praise you for the board rules. Best I've read so far, and I was on some boards before. They are easy to understand, cover everything important and there are even some very clever ones (like "no poll-like threads") I've never seen before. Really good I have to say! (...