Search found 148 matches

by kitsubasa
Fri Jun 19, 2015 1:32 pm
Forum: Asset Creation: Writing
Topic: When the Narrator's Perspective is Different...
Replies: 5
Views: 911

Re: When the Narrator's Perspective is Different...

It depends on the reason why the universe agrees with the narrator, I think. Namely; does the universe agree because it reflects reality, or is it a created universe (eg. a fantasy or sci-fi setting)? If you're writing, say, historical fiction, and your characters have realistic attitudes for their ...
by kitsubasa
Wed May 27, 2015 7:10 am
Forum: Creator Discussion
Topic: What length of game do you aim for?
Replies: 10
Views: 1797

Re: What length of game do you aim for?

I don't think there's an ideal playtime to aim for when it comes to VNs. Because it's a medium which can take cues from a whole plethora of others (TV, film, comics, novels, plays, poetry -- whatever you like) there's no real way to pin down an 'appropriate' length. It depends on the format of your ...
by kitsubasa
Sat May 23, 2015 10:01 pm
Forum: Creator Discussion
Topic: What is done in the project development phase?
Replies: 7
Views: 1682

Re: What is done in the project development phase?

As someone who's been in much the same position with my current project, I think the big important thing with getting project development started is -- unless your scope demands otherwise -- getting at least a first draft of the script done first. Which it sounds like you've pretty much got! I didn'...
by kitsubasa
Thu May 14, 2015 11:04 pm
Forum: Creator Discussion
Topic: How important is voice acting to you?
Replies: 25
Views: 4008

Re: How important is voice acting to you?

I think voice-acting is best used as a tool of accentuation -- as in, it should only be considered important to development if it's going to emphasize another worthwhile aspect of the VN, or draw out an element of the story somehow. So, for example -- if you have incredibly well-written dialogue, th...
by kitsubasa
Wed May 13, 2015 10:25 pm
Forum: Works in Progress
Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
Replies: 61
Views: 16736

Re: Inverness Nights [BxB/history/fantasy]

Welp, it's been another month! Progress report time. Since April, I've mostly been doing editing. I'm trying to polish up the game so that there aren't any plot holes, and so my cringey mid-2014 dialogue is mostly trimmed or cut. Given the better part of a year has gone by now, a lot of the earlier ...
by kitsubasa
Tue May 12, 2015 6:27 am
Forum: Asset Creation: Writing
Topic: Effective villain protagonists
Replies: 17
Views: 3700

Re: Effective villain protagonists

I particularly like villain protagonists because they tend to be more direct and driven about their goals than heroes are. One of the main ways a work can deter a hero from getting what they want is by throwing a caveat in with it (if you get it you hurt these people, the other characters don't want...
by kitsubasa
Sun Apr 26, 2015 5:18 am
Forum: Creator Discussion
Topic: How to start talking to followers
Replies: 8
Views: 1748

Re: How to start talking to followers

Tumblr isn't the best platform for conversations for a few reasons that it'd take a while to list, but if you want to communicate with people on it, best way is generally to post your work or odds and ends about your life/interests, and see who responds. You'll never get everyone talking with you, o...
by kitsubasa
Sun Apr 12, 2015 12:36 pm
Forum: Asset Creation: Writing
Topic: Writing "Canon" and the Problems of Being "Real"
Replies: 16
Views: 2755

Re: Writing "Canon" and the Problems of Being "Real"

I'm of roughly the same mind as truefaiterman, in that I think true/best ends have value when they do more than the other ends. I think they usually work well in the case of visual novels that are focused more on plot than character. For instance, I think in something like an otome game, having a tr...
by kitsubasa
Fri Apr 10, 2015 7:30 am
Forum: Anime, Games, and Japan
Topic: Best Tear Jerker Music Pieces
Replies: 17
Views: 5092

Re: Best Tear Jerker Music Pieces

'$weet Fourth Symphony' from Blue Exorcist is my favourite bit of anime tear jerker music; but there are a few others I quite like... 'Aoi Shiori' -- Ano Hana 'We Were Lovers -instrumental-' -- Gankutsuou 'Sorairo Days -Tengen Toppa edition-' -- Gurren Lagann 'One Summer Day' -- Spirited Away 'Frien...
by kitsubasa
Thu Apr 02, 2015 11:01 am
Forum: Works in Progress
Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
Replies: 61
Views: 16736

Re: Inverness Nights [BxB/history/fantasy]

Time for the obligatory monthly update! Though I haven't got much exciting to show this time-- I started postgrad a few weeks back, so my time is split three-ways between trying to get an Honours degree, trying to do my job, and trying to work on this game. Since early March, I've done the following...
by kitsubasa
Tue Mar 24, 2015 1:07 am
Forum: Creator Discussion
Topic: Who runs VN Review sites?
Replies: 30
Views: 5209

Re: Who runs VN Review sites?

I've been considering doing EVN reviews, since I now have a degree in Media Studies and having some sort of use for my qualifications would be nice, but I'm kind of wary of potential backlash if I try to juggle being a creator and being a reviewer (potentially burning bridges with other devs if I ha...
by kitsubasa
Sun Mar 08, 2015 12:38 pm
Forum: Works in Progress
Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
Replies: 61
Views: 16736

Re: Inverness Nights [BxB/history/fantasy]

Update ahoooy! Firstly, as discussed in the posts above, I've made some changes to the size of the font and the placement of the textbox-- I've brought it up a bit higher and made the words much, much bigger. While I think this has done a good job at fixing the legibility issues the game had and mak...
by kitsubasa
Wed Feb 18, 2015 11:32 pm
Forum: Creator Discussion
Topic: How exactly does the voice acting work?
Replies: 4
Views: 1092

Re: How exactly does the voice acting work?

While I know some groups get together and record some/all dialogue together (on Skype or otherwise), generally VAing is done solo. I can't speak for the pro side of things, but I'm in a few amateur VAing groups, and what we normally do for our productions is record a few takes of every line with dif...
by kitsubasa
Wed Feb 18, 2015 1:23 am
Forum: Creator Discussion
Topic: Basing a VN on a historical figure?
Replies: 15
Views: 2862

Re: Basing a VN on a historical figure?

I think a VN based on a historical figure would be cool, but it would be hard to have a major figure as the protagonist unless the point of the game is seeing how history could've been changed with different actions. I mean, with Napoleon, for example, you could recreate his life as a KN, or allow p...
by kitsubasa
Thu Feb 12, 2015 4:14 pm
Forum: Works in Progress
Topic: Inverness Nights [BxB/history/fantasy] [DEMO]
Replies: 61
Views: 16736

Re: Inverness Nights [BxB/history/fantasy]

Funny you should mention the textbox wraparound/size-- I've actually been reading some stuff on design theory for textboxes lately, so I've been trying to get an overhaul of it sorted out. I'm aware I should be keeping it to sort of 10 or so words before the wrap, and that it's sitting a bit too low...