Search found 745 matches

by DragoonHP
Thu Feb 20, 2020 9:27 am
Forum: Ren'Py Questions and Announcements
Topic: Image to video stutter/predicting video
Replies: 8
Views: 842

Re: Image to video stutter/predicting video

renpy.start_predict_screen is used to predict screens and not individual files so you can safely remove that from your code.

And while I'm not sure what's happening, please try renpy.start_predict("goddess_book") and see if that helps.
by DragoonHP
Thu Feb 20, 2020 9:22 am
Forum: Ren'Py Questions and Announcements
Topic: Screen/Creator-Defined-Displayable resetting on pause
Replies: 1
Views: 365

Re: Screen/Creator-Defined-Displayable resetting on pause

Can you share the code of GameDisplayable?
So I currently believe that using call screen may be causing it, but using show screen instead instantly ends the displayable/screen
What do you mean, instantly ends the displayable?
by DragoonHP
Thu Feb 20, 2020 9:19 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] An issue with custom textbox image and hidden input box (custom name)
Replies: 4
Views: 606

Re: An issue with custom textbox image and hidden input box (custom name)

Okay. So what's happening is that the textbox colour and the text colour are the same. Edit the screen input

Code: Select all

text prompt style "input_prompt" color "#ffffff"
by DragoonHP
Thu Feb 20, 2020 9:17 am
Forum: Ren'Py Questions and Announcements
Topic: Button hover off?
Replies: 4
Views: 699

Re: Button hover off?

I tried "on idle" instead of "on hide" too, but it fades out when idle, as expected lol! On hide sadly does nothing.
Isn't idle state just an unhovered state?
by DragoonHP
Thu Feb 20, 2020 9:14 am
Forum: Ren'Py Questions and Announcements
Topic: function works twice
Replies: 3
Views: 553

Re: function works twice

Try this screen fight_2(): if udar_1==True: on "show": action Function(play_1) add "images/fight/bez_or/L_udarv_gol_1.png" xpos 500 ypos 200 add Animation ("images/fight/bez_or/r_poz_baze_1.png",1.0,"images/fight/bez_or/r_poz_baze_2.png",1.0) xpos 700 ypos 200...
by DragoonHP
Sun Dec 22, 2019 8:10 am
Forum: Development of Ren'Py
Topic: Google Analytics in RenPy games does not work
Replies: 3
Views: 10632

Re: Google Analytics in RenPy games does not work

It takes a day to update the values on the dashboard.
by DragoonHP
Wed Dec 04, 2019 11:13 am
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 10
Views: 4096

Re: VNlytics - Analytics for VN

Hey Bryy. Sorry for the late response.

It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it.

PS: Mods, sorry for necroposting!
by DragoonHP
Sat Feb 16, 2019 2:07 pm
Forum: We are offering Paid Work
Topic: Programmer needed
Replies: 2
Views: 669

Re: Programmer needed

Hello Jsolis. That is something you don't need to pay for. Search for unrpa on Google. It's a simple two minute job :)
by DragoonHP
Sat Feb 09, 2019 3:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] About store module(probably)
Replies: 8
Views: 1341

Re: About store module(probably)

You don't need both of the import lines.

Also, you can just replace renpy.store.object and store.object with object
by DragoonHP
Sat Feb 09, 2019 2:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] About store module(probably)
Replies: 8
Views: 1341

Re: About store module(probably)

Link what code you are talking about please
by DragoonHP
Sat Feb 09, 2019 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: Return variable from a label?
Replies: 5
Views: 439

Re: Return variable from a label?

Yeah, that should work.

One more thing, variables created in a label are available in the global scope. So you could directly reference i in the run_it label after the doit label call.
by DragoonHP
Sat Feb 09, 2019 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] About store module(probably)
Replies: 8
Views: 1341

Re: About store module(probably)

So renpy.store in esssence is basically a class/object which stores game variables and objects. So when in script you write default my_int = 1 , it gets stored in renpy.store and can be accessed via store.my_int But for all intent and purposes, you don't need to touch the store object. What exactly ...
by DragoonHP
Mon Feb 04, 2019 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Change a specific image's size when displayed?
Replies: 3
Views: 403

Re: Change a specific image's size when displayed?

Yes it is. Something like this should work: transform set_size(): size(100, 150) xpos 10 ypos 10 Then show your image with something like this show image_name at set_size Read more about ATL Properties to see what else you can do with images https://www.renpy.org/doc/html/atl.html#list-of-transform-...