Search found 745 matches
- Thu Feb 20, 2020 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] An issue with custom textbox image and hidden input box (custom name)
- Replies: 4
- Views: 606
Re: An issue with custom textbox image and hidden input box (custom name)
Oh. My mistake. Please put the colour "#ffffff" in the input line
- Thu Feb 20, 2020 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Image to video stutter/predicting video
- Replies: 8
- Views: 842
Re: Image to video stutter/predicting video
renpy.start_predict_screen is used to predict screens and not individual files so you can safely remove that from your code.
And while I'm not sure what's happening, please try renpy.start_predict("goddess_book") and see if that helps.
And while I'm not sure what's happening, please try renpy.start_predict("goddess_book") and see if that helps.
- Thu Feb 20, 2020 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Screen/Creator-Defined-Displayable resetting on pause
- Replies: 1
- Views: 365
Re: Screen/Creator-Defined-Displayable resetting on pause
Can you share the code of GameDisplayable?
What do you mean, instantly ends the displayable?So I currently believe that using call screen may be causing it, but using show screen instead instantly ends the displayable/screen
- Thu Feb 20, 2020 9:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] An issue with custom textbox image and hidden input box (custom name)
- Replies: 4
- Views: 606
Re: An issue with custom textbox image and hidden input box (custom name)
Okay. So what's happening is that the textbox colour and the text colour are the same. Edit the screen input
Code: Select all
text prompt style "input_prompt" color "#ffffff"
- Thu Feb 20, 2020 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Enabled Textbutton Display on Preference Screen
- Replies: 4
- Views: 818
Re: Enabled Textbutton Display on Preference Screen
I think SetField action might suit your need better https://www.renpy.org/doc/html/screen_a ... l#SetField
- Thu Feb 20, 2020 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Button hover off?
- Replies: 4
- Views: 699
Re: Button hover off?
Isn't idle state just an unhovered state?I tried "on idle" instead of "on hide" too, but it fades out when idle, as expected lol! On hide sadly does nothing.
- Thu Feb 20, 2020 9:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: function works twice
- Replies: 3
- Views: 553
Re: function works twice
Try this screen fight_2(): if udar_1==True: on "show": action Function(play_1) add "images/fight/bez_or/L_udarv_gol_1.png" xpos 500 ypos 200 add Animation ("images/fight/bez_or/r_poz_baze_1.png",1.0,"images/fight/bez_or/r_poz_baze_2.png",1.0) xpos 700 ypos 200...
- Sun Dec 22, 2019 8:10 am
- Forum: Development of Ren'Py
- Topic: Google Analytics in RenPy games does not work
- Replies: 3
- Views: 10632
Re: Google Analytics in RenPy games does not work
It takes a day to update the values on the dashboard.
- Wed Dec 04, 2019 11:13 am
- Forum: Creator Discussion
- Topic: VNlytics - Analytics for VN
- Replies: 10
- Views: 4096
Re: VNlytics - Analytics for VN
Hey Bryy. Sorry for the late response.
It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it.
PS: Mods, sorry for necroposting!
It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it.
PS: Mods, sorry for necroposting!
- Sat Feb 16, 2019 2:07 pm
- Forum: We are offering Paid Work
- Topic: Programmer needed
- Replies: 2
- Views: 669
Re: Programmer needed
Hello Jsolis. That is something you don't need to pay for. Search for unrpa on Google. It's a simple two minute job
- Sat Feb 09, 2019 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 1341
Re: About store module(probably)
You don't need both of the import lines.
Also, you can just replace renpy.store.object and store.object with object
Also, you can just replace renpy.store.object and store.object with object
- Sat Feb 09, 2019 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 1341
Re: About store module(probably)
Link what code you are talking about please
- Sat Feb 09, 2019 4:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return variable from a label?
- Replies: 5
- Views: 439
Re: Return variable from a label?
Yeah, that should work.
One more thing, variables created in a label are available in the global scope. So you could directly reference i in the run_it label after the doit label call.
One more thing, variables created in a label are available in the global scope. So you could directly reference i in the run_it label after the doit label call.
- Sat Feb 09, 2019 4:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] About store module(probably)
- Replies: 8
- Views: 1341
Re: About store module(probably)
So renpy.store in esssence is basically a class/object which stores game variables and objects. So when in script you write default my_int = 1 , it gets stored in renpy.store and can be accessed via store.my_int But for all intent and purposes, you don't need to touch the store object. What exactly ...
- Mon Feb 04, 2019 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change a specific image's size when displayed?
- Replies: 3
- Views: 403
Re: Change a specific image's size when displayed?
Yes it is. Something like this should work: transform set_size(): size(100, 150) xpos 10 ypos 10 Then show your image with something like this show image_name at set_size Read more about ATL Properties to see what else you can do with images https://www.renpy.org/doc/html/atl.html#list-of-transform-...