Search found 745 matches
- Tue Jan 23, 2018 9:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Opening the menu on Android/Apple Devices Via Touch Input
- Replies: 20
- Views: 7990
Re: Opening the menu on Android/Apple Devices Via Touch Input
You want ShowMenu("save")[\b] instead of game_menu
- Tue Jan 23, 2018 9:38 pm
- Forum: Recruitment & Services Offered
- Topic: [Admin] New Rule 16, Services Offered
- Replies: 32
- Views: 15324
Re: [Admin] New Rule 16, Services Offered
I personally completely agree with the rule. One time in two months for self update isn't that big of a deal and gives everyone a fair shot of being in the top five posts.
- Wed Dec 06, 2017 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] ValueError: No JSON object could be decoded (nightly build android)
- Replies: 2
- Views: 1020
Re: ValueError: No JSON object could be decoded (nightly build android)
Download RAPT from the website and place it in the renpy base folder to see if it can work like that? > https://nightly.renpy.org/current/renpy ... 4-rapt.zip <
- Wed Dec 06, 2017 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to I change character's name position?
- Replies: 5
- Views: 608
Re: How to I change character's name position?
If you are using the latest Ren'Py, simply go to gui.rpy and change the value of gui.name_xpos and gui.name_ypos (Line 107 & Line 108)
- Wed Dec 06, 2017 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make the players cursor move?
- Replies: 3
- Views: 1435
Re: How to make the players cursor move?
Well you can move the mouse using (I'm not sure what you mean by pulling; can't see the video)
Replace x, y with the position/co-ordinates where the mouse should move to and time with how much time it should take the cursor to reach the provided co-ordinates.
Code: Select all
renpy.set_mouse_pos(x, y, time)
- Mon Nov 27, 2017 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Backbutton to Minimize/Iconify on Android?
- Replies: 7
- Views: 2040
Re: Backbutton to Minimize/Iconify on Android?
* renpy.iconify() doesn't work on actual Android devices, but it will work in the emulator. because renpy.iconify calls pygame.display.iconify. The reason it didn't work for you in the emulator is because as far as I'm aware, there is no way to trigger the AC_BACK on PC. * I don't see why it couldn'...
- Mon Nov 27, 2017 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]Detecting real-world date and time for use in-game
- Replies: 8
- Views: 1671
Re: [solved]Detecting real-world date and time for use in-game
Well you can detect the timezone.
Code: Select all
# If you use the code Donmai linked to, you don't need to import time here
import time
current_tz = time.tzname
- Mon Nov 27, 2017 5:53 pm
- Forum: Development of Ren'Py
- Topic: bugged viewport, frame or loop?
- Replies: 5
- Views: 1181
Re: bugged viewport, frame or loop?
Hmm. So I just tested out your code xavimat, and it works perfectly for me. Try the usual Force Recompile and see if it works? PS: And about an alternative way to do this, you can have a vpgrid of 1 column X rows filled with fixed and each fixed can have three frames. A bit roundabout and as Imperf3...
- Wed Nov 02, 2016 11:33 am
- Forum: We are offering Paid Work
- Topic: Crystalline - [Fantasy] - (Filled!)
- Replies: 9
- Views: 2353
Re: Crystalline - [Fantasy] - (Filled!)
Not required now I suppose, but I've worked with PixelFade before and they are completely ethical and a joy to work with.
- Sat Aug 13, 2016 1:18 pm
- Forum: Creator Discussion
- Topic: VNlytics - Analytics for VN
- Replies: 10
- Views: 3952
VNlytics - Analytics for VN
Hey everyone. I have been working on a VN analytics program (like the one TellTale has) for quite a while and was wondering if anyone else will find it useful. In it's current form, it records the choices player have taken along with any other gameplay related data you want to collect, like daily st...
- Thu Jul 28, 2016 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saveslot Delete issue (solved)
- Replies: 7
- Views: 701
Re: Saveslot Delete issue
My mistake. I put in a extra space before key. key and use should be in the same indent.
- Thu Jul 28, 2016 5:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saveslot Delete issue (solved)
- Replies: 7
- Views: 701
Re: Saveslot Delete issue
You need to indent key "save_delete" more. #SAVE SLOTS $ x=229 # xpos for the first save slot framework for j in range(0, 3): # 3 Columns $ y = 238 # ypos of the top slot in the first column for k in range(0,2): # 2 rows with slots in each column. $ i = j*2+k # total number of saveslots im...
- Thu Jul 28, 2016 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Self-voicing volume?
- Replies: 1
- Views: 291
Re: Self-voicing volume?
That depends on your system volume settings.
- Thu Jul 28, 2016 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: minimise ren'py on key press[Solved]
- Replies: 2
- Views: 314
Re: minimise ren'py on key press
This should work.
Code: Select all
key "q" action Function(renpy.iconify)
- Sun Jul 24, 2016 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Movie code not working (Resolved)
- Replies: 6
- Views: 534
Re: Movie code not working (Resolved)
There's no need. It really wasn't anything. Treat yourself if you must spend the money.