Search found 96 matches
- Sun Jul 17, 2016 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Imagebutton "flashing" on hover...
- Replies: 4
- Views: 611
[SOLVED] Imagebutton "flashing" on hover...
Hi, I've tried two different approaches with imagebuttons. in the first one I've created a "fixed position" imagebutton (both idle and hover), meaning that I've just created full screen .PNGs to avoid positioning them: "idle" is a landmark; "hover" is the landmark + the...
- Sun Jul 17, 2016 5:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Writing a function for dolls...
- Replies: 1
- Views: 225
Re: Writing a function for dolls...
I'm thinking about writing a function based on ConditionSwitch for changing clothes type and color -given certain conditions- and then showing a screen including that function through an "add DynamicDisplayable"...
- Sat Jul 16, 2016 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Writing a function for dolls...
- Replies: 1
- Views: 225
Writing a function for dolls...
Hi, I'm trying to write a very nasty-nested (lol) function to display character dolls. I'd like to show dolls according to the following format: show "who"(Eileen, Tom, Wtf)+"face"(neutral, happy, angry)+"gesture"(neutral, ok, point) so for instance: show Eileen (as for...
- Sat Jul 16, 2016 11:46 am
- Forum: Ren'Py Cookbook
- Topic: Inventory Screen
- Replies: 100
- Views: 101872
Re: Inventory Screen
First of all, thanks for posting this demo. It was very useful to play around with it. Now on with a little issue I had while "playing" with it. I didn't like the "next page" behaviour, more specifically I didn't like that it kept on cycling between pages without even changing it...
- Fri Jul 15, 2016 10:37 am
- Forum: We are a Free Project looking for Partners
- Topic: Free Project looking for contributors.
- Replies: 5
- Views: 788
Re: Free Project looking for contributors.
Technically, I know "why" and part of the "how". The thing is, the player has to be forced into trust his judgment and at the same time, the plot shouldn't force him to take sides too early in the game...Even if he's actually taking sides by making certain calls. It's like he sho...
- Fri Jul 15, 2016 9:09 am
- Forum: We are a Free Project looking for Partners
- Topic: Free Project looking for contributors.
- Replies: 5
- Views: 788
Re: Free Project looking for contributors.
'Ello, may I apply for Writer? I can proofread and write, and I applied for the same position in other jobs, 'cause I love multi-tasking. <3 I hope you accept my offer. I use Github as well :D ..and I actually just started it. Lol. But I do have writing and a bit of a programming experience, but I ...
- Fri Jul 15, 2016 6:58 am
- Forum: We are a Free Project looking for Partners
- Topic: Free Project looking for contributors.
- Replies: 5
- Views: 788
Free Project looking for contributors.
Hi, First of all you will excuse me if -due to its "+18 nature"- I won't mention the name of the project. It is a very ambitious one (or at least, it is for me) meant to be released in chapters and It's halfway in between a parody of a very popular scifi movie and a spin-off from that movi...
- Sat Jul 09, 2016 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
Re: imagebutton checks variable and jumps to label
The If action behaves like an if...else expression. if condition == True: # do this action else: # do this action When you click on the imagebutton, Renn'Py runs the If action, which checks the expression you have provided is true or not. If the expression returns True, it runs the 'true' action, o...
- Sat Jul 09, 2016 3:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
Re: imagebutton checks variable and jumps to label
It didn't ignore anything. Ren'Py first evaluated the expression and based on if the evaluated expression was true or false, it ran the associated action. I'm a little confused...The associated actions were two, and it just ran one. But then again...associated to what? it only worked when I followe...
- Sat Jul 09, 2016 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
Re: imagebutton checks variable and jumps to label
from_pol shouldn't be inside quotes. If(from_pol, true=Jump('pol_intro'), false=Jump('travel_pol')) :facepalm: Thanks! That perfectly works, now! Just for the sake of learning: It seems like it just ignored the first parameter (expression) and executed the first (true) only. Why didn't I get any sy...
- Sat Jul 09, 2016 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
Re: imagebutton checks variable and jumps to label
Yup. That's it. :) Argh! I wrote it like this: imagebutton idle "pol_idle" hover "pol_hover" xpos 0 ypos 0 focus_mask True action If ('from_pol', true= Jump ('pol_intro'), false= Jump ('travel_pol')) And it doesn't seem to jump to label 'travel_pol', like ever...I've also checke...
- Sat Jul 09, 2016 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
Re: imagebutton checks variable and jumps to label
Thanks for your answer DragoonHP...DragoonHP wrote:Youu want to use the If action > https://www.renpy.org/doc/html/screen_actions.html#If
...Really? so if I write like:
Code: Select all
If(from_home, true=Action Jump X, false=Action Jump Y)
- Sat Jul 09, 2016 10:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]imagebutton checks variable and jumps to label
- Replies: 11
- Views: 2238
[SOLVED]imagebutton checks variable and jumps to label
Hi, I've tried to implement a "travelling" feature based on variables. The travelling "cutscene" it's nothing but a label informing the player that he's...well, "travelling". lol every location is set like: label HOME: $from_home = True $from_office = False the map is b...
- Mon Jul 04, 2016 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character line displayed inside of a screen?
- Replies: 15
- Views: 1160
Re: Character line displayed inside of a screen?
uhm...on second thought there must be an action to hide that screen anyway...So no way. for now. lolnamastaii wrote:Yeah. I mean go for it if you desire XD
- Mon Jul 04, 2016 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character line displayed inside of a screen?
- Replies: 15
- Views: 1160
Re: Character line displayed inside of a screen?
I mean, it could be possible with a lot of imagination haha if you really REALLY want it. Yup...lol And having side images for any of my characters doesn't make it any easier...I mean I could also try to make a whole new screen for that. I could put together an image by merging the textbox, the tex...