Search found 2471 matches
- Sat Apr 08, 2017 3:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem within the Common folder of Renpy
- Replies: 2
- Views: 706
Re: Problem within the Common folder of Renpy
If indoneko suggestion doesn't help, check if you have any old .rpyc files around or just search for .rpyc in game folder and delete everything. This happens sometimes when you move labels around the file(s), delete old .rpy from your editor and old .rpyc remains, just Force Recompile doesn't seem t...
- Sat Apr 08, 2017 3:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED: BUG: Attribute Increments not working properly
- Replies: 9
- Views: 968
Re: BUG: Attribute Increments not working properly
This is horrific design on so many levels for reasons mentioned above, just please rewrite the whole thing and chances are that you'll fix the issue in process. It'll be worth it.
- Sat Apr 08, 2017 3:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: "if var_X:" vs "if var_X == True:"
- Replies: 11
- Views: 1371
Re: "if var_X:" vs "if var_X == True:"
I know, is if you mean it (identity check), : for everything else and screw the == as a general rule when comparing boolsOcelot wrote:Writing if x is True only suggested if you really mean that.
- Fri Apr 07, 2017 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multipurposed: Use Ren'py as a GUI for making software?
- Replies: 3
- Views: 604
Re: Multipurposed: Use Ren'py as a GUI for making software?
Depends on the app you're looking to make... QT+Python will serve better in many cases and it's not hard to build an exe either. Even kivy may be more appropriate than Ren'Py for Apps all things considered.
- Fri Apr 07, 2017 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "if var_X:" vs "if var_X == True:"
- Replies: 11
- Views: 1371
Re: "if var_X:" vs "if var_X == True:"
lmao, I actually forgot about how == operator is supposed to work when comparing to True...
Python guidelines suggest:
or
while if x == True is heavily frowned upon... last time I wrote that was over 5 years ago
Python guidelines suggest:
Code: Select all
if x:
Code: Select all
if x is True:
- Fri Apr 07, 2017 4:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "if var_X:" vs "if var_X == True:"
- Replies: 11
- Views: 1371
Re: "if var_X:" vs "if var_X == True:"
You may be thinking of:Saltome wrote:if x == True: means exactly that.
Code: Select all
if x is True:
- Fri Apr 07, 2017 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated sprites.
- Replies: 6
- Views: 5901
Re: Animated sprites.
Do you think multiple animated characters like this could work or would it lag or crash the engine? That mostly depends on game resolution you're looking for. It's not very realistic that Ren'Py will choke on animating 5 sprites at 1280x720. I'd say going hd or 4k would be pushing it but you can pr...
- Thu Apr 06, 2017 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated sprites.
- Replies: 6
- Views: 5901
Re: Animated sprites.
This is live2d, it's not available for renpy (yet?). You can do something very similar with image sequences but those will take more disk-space.
- Thu Apr 06, 2017 2:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Renpy not correctly fetching stored variables?
- Replies: 11
- Views: 2861
Re: Problem with Renpy not correctly fetching stored variabl
PyTom suggests that more accurate is: identity_fields = [ "object" ] equality_fields = [ "field", "value" ] And why does the bug occur so rarely. It's a rare code setup... now that the issue is understood I managed to get just some buttons from one column to change vari...
- Thu Apr 06, 2017 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Renpy not correctly fetching stored variables?
- Replies: 11
- Views: 2861
Re: Problem with Renpy not correctly fetching stored variabl
There is a missing identity field in: identity_fields = [ "object", "value" ] this should be: identity_fields = [ "object", "field", "value" ] Otherwise Ren'Py is pulling screen action from previous day, causing the bug. Because field is unchecked fo...
- Wed Apr 05, 2017 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Menu choice button style messed up after updating
- Replies: 7
- Views: 971
Re: Menu choice button style messed up after updating Ren'py
Honestly... when that RenPy version came out, I had to update like 1000 lines of gui code, didn't even bother trying to get old way(s) to work. Any gui issues can be solved by writing proper code for them (all of those issues were there due to gui designers that didn't read Ren'Py docs (it's an open...
- Wed Apr 05, 2017 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Menu choice button style messed up after updating
- Replies: 7
- Views: 971
Re: Menu choice button style messed up after updating Ren'py
I thought this might be worth of trying:
there could be some other things as well...
Code: Select all
define config.enforce_window_max_size = False
- Tue Apr 04, 2017 5:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Menu choice button style messed up after updating
- Replies: 7
- Views: 971
- Tue Apr 04, 2017 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How To Make OverWorld, Battle System?
- Replies: 8
- Views: 1871
Re: How To Make OverWorld, Battle System?
Overworld/BE are usually very complex, it's not a good idea to start there if you're new to engine you're working with or programming in general.
- Tue Apr 04, 2017 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: How To Make OverWorld, Battle System?
- Replies: 8
- Views: 1871
Re: How To Make OverWorld, Battle System?
Depends... If you're new to Rubi, well versed in Python and are going to use your own resources and loads of VN elements, BE/OverWorld in Ren'Py shouldn't be dismissed out of hand. Otherwise, yeah, adding VN stuff to RPG Maker should be simpler than adding RPG Maker stuff to Ren'Py.ItsAPurpleThing wrote:Is it?