Search found 2471 matches

by xela
Sat Apr 08, 2017 3:16 am
Forum: Ren'Py Questions and Announcements
Topic: Problem within the Common folder of Renpy
Replies: 2
Views: 706

Re: Problem within the Common folder of Renpy

If indoneko suggestion doesn't help, check if you have any old .rpyc files around or just search for .rpyc in game folder and delete everything. This happens sometimes when you move labels around the file(s), delete old .rpy from your editor and old .rpyc remains, just Force Recompile doesn't seem t...
by xela
Sat Apr 08, 2017 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: SOLVED: BUG: Attribute Increments not working properly
Replies: 9
Views: 968

Re: BUG: Attribute Increments not working properly

This is horrific design on so many levels for reasons mentioned above, just please rewrite the whole thing and chances are that you'll fix the issue in process. It'll be worth it.
by xela
Sat Apr 08, 2017 3:00 am
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

Re: "if var_X:" vs "if var_X == True:"

Ocelot wrote:Writing if x is True only suggested if you really mean that.
I know, is if you mean it (identity check), : for everything else and screw the == as a general rule when comparing bools :D
by xela
Fri Apr 07, 2017 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Multipurposed: Use Ren'py as a GUI for making software?
Replies: 3
Views: 604

Re: Multipurposed: Use Ren'py as a GUI for making software?

Depends on the app you're looking to make... QT+Python will serve better in many cases and it's not hard to build an exe either. Even kivy may be more appropriate than Ren'Py for Apps all things considered.
by xela
Fri Apr 07, 2017 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

Re: "if var_X:" vs "if var_X == True:"

lmao, I actually forgot about how == operator is supposed to work when comparing to True...

Python guidelines suggest:

Code: Select all

if x:
or

Code: Select all

if x is True:
while if x == True is heavily frowned upon... last time I wrote that was over 5 years ago :)
by xela
Fri Apr 07, 2017 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: "if var_X:" vs "if var_X == True:"
Replies: 11
Views: 1371

Re: "if var_X:" vs "if var_X == True:"

Saltome wrote:if x == True: means exactly that.
You may be thinking of:

Code: Select all

if x is True:
by xela
Fri Apr 07, 2017 1:38 am
Forum: Ren'Py Questions and Announcements
Topic: Animated sprites.
Replies: 6
Views: 5901

Re: Animated sprites.

Do you think multiple animated characters like this could work or would it lag or crash the engine? That mostly depends on game resolution you're looking for. It's not very realistic that Ren'Py will choke on animating 5 sprites at 1280x720. I'd say going hd or 4k would be pushing it but you can pr...
by xela
Thu Apr 06, 2017 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated sprites.
Replies: 6
Views: 5901

Re: Animated sprites.

This is live2d, it's not available for renpy (yet?). You can do something very similar with image sequences but those will take more disk-space.
by xela
Thu Apr 06, 2017 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with Renpy not correctly fetching stored variables?
Replies: 11
Views: 2861

Re: Problem with Renpy not correctly fetching stored variabl

PyTom suggests that more accurate is: identity_fields = [ "object" ] equality_fields = [ "field", "value" ] And why does the bug occur so rarely. It's a rare code setup... now that the issue is understood I managed to get just some buttons from one column to change vari...
by xela
Thu Apr 06, 2017 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with Renpy not correctly fetching stored variables?
Replies: 11
Views: 2861

Re: Problem with Renpy not correctly fetching stored variabl

There is a missing identity field in: identity_fields = [ "object", "value" ] this should be: identity_fields = [ "object", "field", "value" ] Otherwise Ren'Py is pulling screen action from previous day, causing the bug. Because field is unchecked fo...
by xela
Wed Apr 05, 2017 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Menu choice button style messed up after updating
Replies: 7
Views: 971

Re: Menu choice button style messed up after updating Ren'py

Honestly... when that RenPy version came out, I had to update like 1000 lines of gui code, didn't even bother trying to get old way(s) to work. Any gui issues can be solved by writing proper code for them (all of those issues were there due to gui designers that didn't read Ren'Py docs (it's an open...
by xela
Wed Apr 05, 2017 2:19 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Menu choice button style messed up after updating
Replies: 7
Views: 971

Re: Menu choice button style messed up after updating Ren'py

I thought this might be worth of trying:

Code: Select all

define config.enforce_window_max_size = False
there could be some other things as well...
by xela
Tue Apr 04, 2017 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How To Make OverWorld, Battle System?
Replies: 8
Views: 1871

Re: How To Make OverWorld, Battle System?

Overworld/BE are usually very complex, it's not a good idea to start there if you're new to engine you're working with or programming in general.
by xela
Tue Apr 04, 2017 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: How To Make OverWorld, Battle System?
Replies: 8
Views: 1871

Re: How To Make OverWorld, Battle System?

ItsAPurpleThing wrote:Is it?
Depends... If you're new to Rubi, well versed in Python and are going to use your own resources and loads of VN elements, BE/OverWorld in Ren'Py shouldn't be dismissed out of hand. Otherwise, yeah, adding VN stuff to RPG Maker should be simpler than adding RPG Maker stuff to Ren'Py.