Search found 835 matches

by gas
Tue Jun 19, 2018 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Random pause time
Replies: 4
Views: 773

Re: Random pause time

If you want for a pause that last a random amount of time...

Code: Select all

    $ dice=renpy.random.randint(1,10)
    $ renpy.pause(dice,hard=True)
In this case, pause last from 1 to 10 seconds (broadly, it's never so precise). If you want for the player to click and skip the pause, remove the hard=True part.
by gas
Tue Jun 19, 2018 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Chapter Selection help
Replies: 5
Views: 1383

Re: Chapter Selection help

Believeme, the shortest way to begin with is to read the quick tutorial in the docs. What you want to do is SO basic that is like asking "how to make a game".
Anyway, as an hint, you need to read about LABELS, the very first thing, and SCREEN LANGUAGE...
by gas
Tue Jun 19, 2018 7:50 am
Forum: Creator Discussion
Topic: Ideas Dump
Replies: 1532
Views: 217965

Re: Ideas Dump

A dating sim where you need to AVOID fall in love with other people, but you had to interact with.
by gas
Tue Jun 19, 2018 7:42 am
Forum: Creator Discussion
Topic: Best engine for a sim game
Replies: 5
Views: 3691

Re: Best engine for a sim game

Turn based like Tokimemo : ren'py. If you like me eviscerate the Konami game intricacy, a procedural approach is far much better. But it require for you a very savvy use of logic and a robust python knowledge, at least standard methods, as renpy alone can't manage that. Dinamyc game (like rpg): any ...
by gas
Tue Jun 19, 2018 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: A way to "introduce" new characters
Replies: 4
Views: 737

Re: A way to "introduce" new characters

A longer but flexible alternative to that. default girlname="???" define girl = Character("[girlname]") label start: girl "Hey you wait!" $ girlname="Blonde Girl" "A blonde girl approach" girl "Aren't you GAS, the uncanny and awesome genius?&quo...
by gas
Tue Jun 19, 2018 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Minigame Popup
Replies: 3
Views: 634

Re: Minigame Popup

You mean a minigame that play when the normal story proceed.
It's quite hard. You need to show a screen that, thru functions, include all possible interactions. You can't jump to any script label.
by gas
Tue Jun 19, 2018 5:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Crashes after resetting game - Persistent data/ Achievements
Replies: 6
Views: 1255

Re: Crashes after resetting game - Persistent data/ Achievements

I dunno why you did an init before assignin the achievement.register...or anything else. Achievement. is a function that play ar regular runtime.
by gas
Tue Jun 19, 2018 5:24 am
Forum: Ren'Py Questions and Announcements
Topic: Refresh Current Label/Return Previous Label
Replies: 6
Views: 1671

Re: Refresh Current Label/Return Previous Label

renpy.restart_interaction() should do the job.
by gas
Mon Jun 18, 2018 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Side image transition help.
Replies: 3
Views: 839

Re: Side image transition help.

nubes wrote: Mon Jun 18, 2018 11:54 am why not do a quick transition and use a copy of the image called eileen2?
Side images. They are tied to the character speaking.
by gas
Sun Jun 17, 2018 8:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] IgnoreLayers error when exiting the game during custom screen
Replies: 2
Views: 652

Re: IgnoreLayers error when exiting the game during custom screen

Style statements, my friend.

The way you're declaring them is wrong. They need to be at init level, not inside the screen definition.
by gas
Sat Jun 16, 2018 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: Using a variable in a different script file
Replies: 12
Views: 2850

Re: Using a variable in a different script file

Obviously, as you set that persistent twice, and each time renpy load the options restore to True. Persistent have a special property, is set to None if not defined. So change your game this way # at the end of the game $ persistent.var = True # in the MAIN MENU SCREEN, not in configs if persistent....
by gas
Sat Jun 16, 2018 9:50 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.input adding character name gives syntax error
Replies: 1
Views: 408

Re: renpy.input adding character name gives syntax error

Input get a string as a prompt, not a speaker line.
That's a limit you can't bypass. You can try to cheat the system by showing that name directly (with a fake name box if needed).
by gas
Sat Jun 16, 2018 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: 'if not' label [solved]
Replies: 3
Views: 599

Re: 'if not' label

You can just use a variable to register if the player had seen the label, if he does jump to another. default seen =False label example: if seen == True: jump elsewhere e "Salut!" $ seen = True This example label is executed only the first time, all further times jump instead to "else...
by gas
Sat Jun 16, 2018 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: Animated lips and eye blink help!
Replies: 10
Views: 1914

Re: Animated lips and eye blink help!

Sorry, but you defined selina_cold lip sync... and you don't show it...
by gas
Wed Jun 13, 2018 9:13 am
Forum: Ren'Py Questions and Announcements
Topic: quick menu rollback in nvl mode
Replies: 7
Views: 1135

Re: quick menu rollback in nvl mode

(Despite the fact rolling back in NVL is quite senseless, having history screen and a full page of text already there...)