Hi guys!
We've released a very basic demo just so you can get a feeling for the story, because we aren't good at writing blurbs!
Please let us know any feedback storywise, we're happy to listen =)
Search found 70 matches
- Sat Sep 17, 2016 4:49 am
- Forum: Works in Progress
- Topic: Resurface [GxB][Fantasy][Romance][Friendship]
- Replies: 23
- Views: 7569
- Sat Aug 20, 2016 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping all Buttons being Selected
- Replies: 2
- Views: 343
Re: Stopping all Buttons being Selected
Ah, I see! Thanks a lot =)
- Fri Aug 19, 2016 4:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping all Buttons being Selected
- Replies: 2
- Views: 343
Stopping all Buttons being Selected
Hi there, I'm working on my profile screen, which has categories, then individuals. As it is now when you go to the screen all the categories are showing their selected state. Here is the code I'm using: screen profiles: default humans = False default angels = False default demons = False default ot...
- Sun Jul 31, 2016 4:37 am
- Forum: Works in Progress
- Topic: [DEMO UP] For Better or Worse [GxB] [Romance]
- Replies: 27
- Views: 5352
Re: [DEMO UP] For Better or Worse [GxB] [Romance]
Hey guys! I love it, it's such a cute story so far, and I'm interested to see how things play out =)
Best of luck with the rest of the game =)
Best of luck with the rest of the game =)
- Sun Jul 10, 2016 9:47 am
- Forum: I am an Artist
- Topic: Valhalla's Free Logo and GUI Design [Closed]
- Replies: 52
- Views: 14794
Re: Free GUI Design and Coding [Busy]
*Totally non-bias comment letting people know that Valhalla is amazing* =3
- Wed Jul 06, 2016 9:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Imagebuttons - Variable changed when Hovered
- Replies: 22
- Views: 2679
Re: Help with Imagebuttons - Variable changed when Hovered
when I've done something essentially to that effect I used: screen ts: default a = False default b = False vbox: textbutton "a" hovered SetScreenVariable("a", True) unhovered SetScreenVariable("a", False) textbutton "b" hovered SetScreenVariable("b",...
- Wed Jul 06, 2016 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with Imagebuttons - Variable changed when Hovered
- Replies: 22
- Views: 2679
Re: Help with Imagebuttons - Variable changed when Hovered
Are you declaring the defaults inside of the main menu screen?
- Thu Jun 16, 2016 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: 3 Text questions(Name height,box size,style to chara) SOLVED
- Replies: 2
- Views: 592
Re: 3 Text questions (Name height, box size, style to chara)
Are you only using this text box for a certain character, because it would be easier to just change the default. But, if that is the case, 1) Use what_ypos to change the text position. 2) You can use ymaximum to set the maximum height 3) Use what_color In general, 'who' refers to the speaker name, a...
- Tue Jun 07, 2016 11:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Tag Hyperlinks aren't Clickable (Solved)
- Replies: 2
- Views: 357
Re: Text Tag Hyperlinks aren't Clickable
Thanks, that works perfectly.
Re: Guestbook
Hi there,
This is like four years late...
I'm PetPeeve, but you can call me Peeve. Long time lurker, recently active part of the community.
I do a little bit of everything, but I am most proficient at writing.
I love Lemmasoft, and Ren'py, and I'm always happy to help the newbies if I can.
This is like four years late...
I'm PetPeeve, but you can call me Peeve. Long time lurker, recently active part of the community.
I do a little bit of everything, but I am most proficient at writing.
I love Lemmasoft, and Ren'py, and I'm always happy to help the newbies if I can.
- Sun Jun 05, 2016 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Continuing dialogue rather than clearing it [Solved]
- Replies: 8
- Views: 722
Re: Continuing dialogue rather than clearing it [Solved]
Anything for a dog with cupcake on it's head =)
- Sun Jun 05, 2016 10:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Continuing dialogue rather than clearing it [Solved]
- Replies: 8
- Views: 722
Re: Continuing dialogue rather than clearing it
Use
Code: Select all
Story "Yesterday was a rather sunny day out."
extend "It was the perfect time for a picnic by the beach."
- Sun Jun 05, 2016 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Tag Hyperlinks aren't Clickable (Solved)
- Replies: 2
- Views: 357
Text Tag Hyperlinks aren't Clickable (Solved)
Hi there, I've been messing with my text tags and have been trying to get several different styles of text tag using init python: style.rumble_hyperlink = Style(style.hyperlink_text) style.rumble_hyperlink.color = "#00f" style.rumble_hyperlink.hover_color = "#DD002B" def hyperlin...
- Sat Jun 04, 2016 8:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError! Newbie needs help.
- Replies: 5
- Views: 860
Re: AttributeError! Newbie needs help.
Are you still having the problem? It's working fine for me the way you have it.
- Fri Jun 03, 2016 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError! Newbie needs help.
- Replies: 5
- Views: 860
Re: AttributeError! Newbie needs help.
Hello,
Can you please put your code in between code tags otherwise we can't see the indentation, which makes it more difficult to help =)
Offhand though, I've had that error because of a problem with transitions before, and also with indenting.
Can you please put your code in between code tags otherwise we can't see the indentation, which makes it more difficult to help =)
Offhand though, I've had that error because of a problem with transitions before, and also with indenting.