Search found 316 matches
- Thu Sep 27, 2018 5:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to allow the player to choose their character?
- Replies: 15
- Views: 5006
Re: How to allow the player to choose their character?
When using images i think it would be the best to make a character selection screen instead and call it. is there a certain recipe/thread i should look into for that? If not would you recc i start a new thread? or is this something simple enough to answer here? It would be easy to write a code but ...
- Wed Sep 26, 2018 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to allow the player to choose their character?
- Replies: 15
- Views: 5006
Re: How to allow the player to choose their character?
When using images i think it would be the best to make a character selection screen instead and call it.
- Mon Sep 24, 2018 9:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to allow the player to choose their character?
- Replies: 15
- Views: 5006
Re: How to allow the player to choose their character?
I think it is, at least i see no reason why it shouldnt be working. i'm not sure exactly where to put what variables since im pretty new at this. Is there an easy way to explain where to place things? Also ty for responding! ^__^ Oh ok, no problem. Okay, so lets start with this part first: "ch...
- Mon Sep 24, 2018 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to show other images on top of an imagemap?
- Replies: 4
- Views: 643
Re: Is it possible to show other images on top of an imagemap?
No problem, glad i could help (:parttimestorier wrote: ↑Mon Sep 24, 2018 5:15 pmThanks for the help, mitoky! It's working fine now.
- Mon Sep 24, 2018 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to allow the player to choose their character?
- Replies: 15
- Views: 5006
Re: How to allow the player to choose their character?
I've just learned how to do something similar so maybe it will help you. I think you should look into DynamicImages. You can assign a variable to your portrait, and after the player chooses an avatar, assign a number to it. First of all, say you have 3 different avatars to choose from, name them so...
- Sun Sep 23, 2018 4:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to show other images on top of an imagemap?
- Replies: 4
- Views: 643
Re: Is it possible to show other images on top of an imagemap?
In my current project, I want some separate images to show up on top of an imagemap. (The reason I don't just save the whole background with those images included is that your actions during the point-and-click section with the imagemap can eventually make them disappear.) However, I can't figure o...
- Wed Sep 19, 2018 2:12 pm
- Forum: I am an Artist
- Topic: mitoky's Logo Commissions [CLOSED]
- Replies: 17
- Views: 7353
Re: mitoky's Logo Commissions [OPEN]
Payed for a logo in July never got my finished product or a response to e-mails. Opened a paypal claim The time usually worked on is stated within the terms and still within the estimated time. There was no unreplied to message which is claimed to have been send from the customer unless the lastest...
- Wed Sep 19, 2018 10:18 am
- Forum: I am an Artist
- Topic: mitoky's Logo Commissions [CLOSED]
- Replies: 17
- Views: 7353
Re: mitoky's Logo Commissions [OPEN]
Payed for a logo in July never got my finished product or a response to e-mails. Opened a paypal claim The time usually worked on is stated within the terms and still within the estimated time. There was no unreplied to message which is claimed to have been send from the customer unless the lastest...
- Thu Aug 23, 2018 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you change the font type of the quick menu?
- Replies: 3
- Views: 573
Re: How do you change the font type of the quick menu?
I got lucky. This turned out to work, but no where is it documented on the internet. define gui.quick_button_text_font = "your-font.ttf" I guess button functionality is universal among any type of button. A quick button is still a button and quick is just a custom prefix or something? Oka...
- Thu Aug 23, 2018 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: buttons with transparent areas shown as white
- Replies: 3
- Views: 816
Re: buttons with transparent areas shown as white
First make sure the images are actually transparent (you might have done this already, but just in case since you can save white background with the files accidently in image programs) For the focus_mask i have never heared of "Displayable" or seen it used, but from the docs "focus_ma...
- Sat Aug 11, 2018 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning Sprites: Custom Positions
- Replies: 9
- Views: 16370
Re: Positioning Sprites: Custom Positions
Hi, I was using the code provided here and it worked great. Yesterday. Today, it doesn't and I can't figure out why. Haven't made major changes to my code that would explain why this no longer works. In script.rpy: init: $ my_left = Position(xpos=0.1, ypos=1) Then showing the image with: show side ...
- Mon Jul 30, 2018 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Choice Screen Text [SOLVED]
- Replies: 2
- Views: 473
Re: Problem with Choice Screen Text
Ah, you are right! o//oMaydohMaydoh wrote: ↑Mon Jul 30, 2018 7:20 am For the style font size it should be size 20 not size "20"
Thank you so much!
- Mon Jul 30, 2018 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Choice Screen Text [SOLVED]
- Replies: 2
- Views: 473
Problem with Choice Screen Text [SOLVED]
Hello! I keep getting the error "can't mutiply sequences by non-int of type 'float' ". The problem seems to be the text in the choice screen. When i remove the style, it works but once i add a style to it, be it directly or per style prefix to the screen, i get the error. I tested this bef...
- Fri Jul 27, 2018 3:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Images and ATL
- Replies: 3
- Views: 2647
Re: Layered Images and ATL
I have arm pose changes in my layeredimage without having to have to different sprites. My layered image has arm changes, hand changes, clothing changes, all sorts of changes all in the one sprite. So maybe you could alter how you put your layered images together? Thank you for the advice! Yes, i a...
- Fri Jul 27, 2018 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Images and ATL
- Replies: 3
- Views: 2647
Layered Images and ATL
Hello! I happen to stumble upon a few issues (i think are issues) with Layered Sprites and ATL. 1.) I noticed that when i show a layered image with a custom transform dissolve it shows weirdly. 2.) Also i noticed that when you define a sprite version with LayeredImageProxy and change one the attribu...