Search found 66 matches

by Suwamoto
Tue Jun 25, 2013 6:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Custom Name not showing up in Dialogue
Replies: 5
Views: 973

Re: [Help Please] Custom Name not showing up in Dialogue

Maybe like this? owo

Code: Select all

define MC = DynamicCharacter("MC", image="Bridget", color="#ffffff", ctc="ctc1", ctc_position="fixed")
by Suwamoto
Tue Jun 25, 2013 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Flags and If Statement Issues
Replies: 16
Views: 2776

Re: [Help!] Flags and If Statement Issues

The way you've got it right now is in short this: label start: menu what_to_do: "Do Homework": $ homework = "done" "Don't do Homework": $ homework = "not done" # In this case, the variable "$ homework" exists for sure, because you had to make a choic...
by Suwamoto
Tue Jun 25, 2013 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: List append with screen action[Solved]
Replies: 2
Views: 703

Re: List append with screen action [Solved]

Thank you XD Got it >w<
by Suwamoto
Tue Jun 25, 2013 9:57 am
Forum: Ren'Py Questions and Announcements
Topic: List append with screen action[Solved]
Replies: 2
Views: 703

List append with screen action[Solved]

I was wondering if there is a way to perform

Code: Select all

$ list.append("something")
with a screen action? >w<
by Suwamoto
Tue Jun 25, 2013 9:46 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Flags and If Statement Issues
Replies: 16
Views: 2776

Re: [Help!] Flags and If Statement Issues

Just post the script on here o.o That would make it easier XD
by Suwamoto
Tue Jun 25, 2013 6:37 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Flags and If Statement Issues
Replies: 16
Views: 2776

Re: [Help!] Flags and If Statement Issues

Try to either put them under an init block like this

Code: Select all

init:
    $ variable = True
Or declare them at the beginning of label start o.o
by Suwamoto
Fri Jun 21, 2013 3:18 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with imagemap(Solved)
Replies: 8
Views: 1274

Re: Problem with imagemap

Oh! thank you!!
guess i understand, but how can i get the x and y??
Launch your game -> Press Shift + D -> Image Location Picker -> Select your image -> x and y coordinates are on the left bottom

Or do that with Photoshop XD
by Suwamoto
Thu Jun 20, 2013 3:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with imagemap(Solved)
Replies: 8
Views: 1274

Re: Problem with imagemap

Could you also attach the other files you are using for the imagemap? oxo So I can compare how it should look like and how it actually looks.
by Suwamoto
Thu Jun 20, 2013 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with images: Solved
Replies: 2
Views: 406

Re: Problem with images: possibly the file path, please assi

It should be

Code: Select all

show loadscreen
instead of

Code: Select all

show image loadscreen
After the command "show" you only need the name, not the type oxo
by Suwamoto
Wed Jun 19, 2013 11:37 am
Forum: Ren'Py Questions and Announcements
Topic: Switching between pages & info overlays [SOLVED]
Replies: 7
Views: 1214

Re: Notepad Area in Menu Screen?

Idk if there are smarter ways to do this, but one way might be to use renpy.input o.o
Something like

Code: Select all

    $ note = "Bla"
    $ note = renpy.input("Put your notes here" , note , length=50)
I'm just not sure about Renpy's maximum charsize for that oxo
by Suwamoto
Mon Jun 17, 2013 5:01 am
Forum: Ren'Py Questions and Announcements
Topic: Points System - Invalid Syntax [Solved]
Replies: 2
Views: 451

Re: Points System - Invalid Syntax

Invalid Syntax = Wrong Grammar.

You can's have any space in the name of a variable.

I think it should be:

Code: Select all

init:
    $ fpoints = 0 
    $ dpoints = 0
    $ lpoints = 0
    $ gpoints = 0
    $ spoints = 0
by Suwamoto
Sun Jun 16, 2013 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: Return button immediately jumps to main menu (solved)
Replies: 7
Views: 3572

Re: Return() immediately jumps to main menu + in-game button

Code: Select all

If(renpy.get_screen("actual_inventory_screen"), None, Show("actual_inventory_screen"))
Uhm what does that do? It isn't an if-statement is it? >w<
by Suwamoto
Sun Jun 16, 2013 3:35 am
Forum: Ren'Py Questions and Announcements
Topic: Return button immediately jumps to main menu (solved)
Replies: 7
Views: 3572

Re: Return() immediately jumps to main menu + in-game button

You need to call your inventory screen with the button (without the label "some_label"). The Return() function brings you back to the label where you have been before entering the screen. Which is "some_label" and since you've finished running through the code (There is nothing l...
by Suwamoto
Sat Jun 15, 2013 9:14 am
Forum: Creator Discussion
Topic: Software for collaborative work : any recommendation?
Replies: 4
Views: 990

Re: Software for collaborative work : any recommendation?

I never used wikidot before so I can't compare, but personally I use clockingIT ( http://www.clockingit.com/ )
I'm pretty content with it XD
I'm not sure about the last point but it should fulfill the other 3.