Search found 267 matches
- Sat Apr 06, 2019 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding & Showing the Quick Menu
- Replies: 12
- Views: 1055
Re: Hiding & Showing the Quick Menu
I'm not sure if this will change anything but I know the base NVL code (or mine at least) uses the quick menu. Could this possibly interfere with the variable?
- Sat Apr 06, 2019 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble with quick menu transparencies & creating a seamless textbox + quick menu combo
- Replies: 1
- Views: 257
Re: Having trouble with quick menu transparencies & creating a seamless textbox + quick menu combo
I've used a bit of alpha in my own, but not for what you are trying. I use it for transition effects for transparent menu's and screens. Maybe try this, you may need to change your main file so it's not transparent, or tweak both if this code does work. Sorry if it doesn't! init -5: style quick_butt...
- Fri Apr 05, 2019 10:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Choice Menu Crash
- Replies: 2
- Views: 432
- Fri Apr 05, 2019 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] GUI Choice Menu Crash
- Replies: 2
- Views: 432
[Solved] GUI Choice Menu Crash
Edited. Solution in the last post. Very simple fix that was a naming error that I tried to over complicate. ██████████████████████████████████████████████████████████████████████████ I was trying to switch my code to the new GUI, opposed to using imagemaps as it seems to be easier to tweak it later ...
- Thu Apr 04, 2019 10:54 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Easy Yes/No prompt customization (no imagemaps)
- Replies: 10
- Views: 7541
Re: [Tutorial] Easy Yes/No prompt customization (no imagemaps)
Used yours as a base though I guess mine is 100% textbutton with one image BG for all . Posting in case anyone wants? Though this probably exists somewhere in the cookbook already. I added my image (same for all) right under the screen string as add. if message == layout.OVERWRITE_SAVE: text "{...
- Thu Apr 04, 2019 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: delete this
- Replies: 0
- Views: 207
delete this
issue resolved.
- Tue Jan 29, 2019 6:29 pm
- Forum: Works in Progress
- Topic: Re:Chasing [Romance / Fantasy] [GxB]
- Replies: 4
- Views: 1800
Re:Chasing [Romance / Fantasy] [GxB]
https://i.imgur.com/msXH8sa.jpg \\Currently looking to hire for an official logo.\\ Due to C-19, work has been pushed back. We will look to hire staff once things ease up in the new year (hopefully). Until then we are still writing and coding. Will keep this page updated the best we can. Introducti...
- Sun Sep 09, 2018 1:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Readback Text History
- Replies: 6
- Views: 1287
Re: Readback Text History
You mean you want to replace the "rewind" function with just a text history? You can still do that. Here's a quick slimmed down version of the code I use in my own project. I'm not completely confident about it, but it seems to work in a fresh project. What it does is make the scrollwheel...
- Sun Sep 09, 2018 1:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: return to menu after script [solved]
- Replies: 2
- Views: 437
Re: return to menu after script
so instead of Jump("label") use Start("label") for the hotspot and the return function should act as intended?
Seems to be working. Can't believe I didn't think of that.
Seems to be working. Can't believe I didn't think of that.
- Sun Sep 09, 2018 2:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: return to menu after script [solved]
- Replies: 2
- Views: 437
return to menu after script [solved]
I've been posting a lot today but I am getting frustrated doing this alone. So I have some side stories programmed into my game that are accessible via the extra's menu. However no matter what I try the game either crashes when it tries to return or it starts a new game, ignoring any menu's asked to...
- Sun Sep 09, 2018 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspot to Jump to Label [Solved]
- Replies: 2
- Views: 378
Re: Hotspot to Jump to Label
Thank you. I thought I tried that code but maybe I was having an indentation issue.
- Sat Sep 08, 2018 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Only allow hide_windows if say/etc actually displayed
- Replies: 8
- Views: 1688
Re: Only allow hide_windows if say/etc actually displayed
I'm not sure what I'm supposed to do with that? Looking it up it sounds like a different function entirely - that it makes the dialogue window remain on-screen. That function works as a True/False statement. I use it a few times during my game for certain scenes. The below code makes it so when I h...
- Sat Sep 08, 2018 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Readback Text History
- Replies: 6
- Views: 1287
Re: Readback Text History
Is there any alternative? Still can't search the forums.
I want a seperate screen to show the text like on a webage, newest at the bottom, old at the top and scroll. I don't like how the new GUI you physically scroll backwards through the game.
I want a seperate screen to show the text like on a webage, newest at the bottom, old at the top and scroll. I don't like how the new GUI you physically scroll backwards through the game.
- Sat Sep 08, 2018 8:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hotspot to Jump to Label [Solved]
- Replies: 2
- Views: 378
Hotspot to Jump to Label [Solved]
I want to incorporate some side stories into my game and add them via an extra menu/screen. My base code for the screen is imagebuttons and using hotspots to declare the buttons and whichever else. Is it at all possible to have it set up so clicking said hotspot can jump to a separate label in the s...
- Sat Sep 08, 2018 6:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making quick menu appear only during dialogue screens?[FIX]
- Replies: 4
- Views: 1241
Re: Making quick menu appear only during dialogue screens?[FIX]
Just thought I would add (I'm aware this is old) but if you are using any screens where you have to window hide , you will have to hide screen quick_menu as well. label cell: window hide hide screen quick_menu show cell at pickup $ renpy.pause(0.2) return quick example in case I didn't fully make se...