Search found 267 matches

by XxrenxX
Sat Apr 06, 2019 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding & Showing the Quick Menu
Replies: 12
Views: 1055

Re: Hiding & Showing the Quick Menu

I'm not sure if this will change anything but I know the base NVL code (or mine at least) uses the quick menu. Could this possibly interfere with the variable?
by XxrenxX
Sat Apr 06, 2019 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: Having trouble with quick menu transparencies & creating a seamless textbox + quick menu combo
Replies: 1
Views: 257

Re: Having trouble with quick menu transparencies & creating a seamless textbox + quick menu combo

I've used a bit of alpha in my own, but not for what you are trying. I use it for transition effects for transparent menu's and screens. Maybe try this, you may need to change your main file so it's not transparent, or tweak both if this code does work. Sorry if it doesn't! init -5: style quick_butt...
by XxrenxX
Fri Apr 05, 2019 10:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Choice Menu Crash
Replies: 2
Views: 432

Traceback I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 150, in script menu: Exception: DynamicImage [u'gui/button/[prefix_]background.png']: could not find image. (u'gui/button/idle_background.png', u'gui/button/background.png') -- ...
by XxrenxX
Fri Apr 05, 2019 10:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] GUI Choice Menu Crash
Replies: 2
Views: 432

[Solved] GUI Choice Menu Crash

Edited. Solution in the last post. Very simple fix that was a naming error that I tried to over complicate. ██████████████████████████████████████████████████████████████████████████ I was trying to switch my code to the new GUI, opposed to using imagemaps as it seems to be easier to tweak it later ...
by XxrenxX
Thu Apr 04, 2019 10:54 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Easy Yes/No prompt customization (no imagemaps)
Replies: 10
Views: 7541

Re: [Tutorial] Easy Yes/No prompt customization (no imagemaps)

Used yours as a base though I guess mine is 100% textbutton with one image BG for all . Posting in case anyone wants? Though this probably exists somewhere in the cookbook already. I added my image (same for all) right under the screen string as add. if message == layout.OVERWRITE_SAVE: text "{...
by XxrenxX
Thu Apr 04, 2019 8:46 pm
Forum: Ren'Py Questions and Announcements
Topic: delete this
Replies: 0
Views: 207

delete this

issue resolved.
by XxrenxX
Tue Jan 29, 2019 6:29 pm
Forum: Works in Progress
Topic: Re:Chasing [Romance / Fantasy] [GxB]
Replies: 4
Views: 1800

Re:Chasing [Romance / Fantasy] [GxB]

https://i.imgur.com/msXH8sa.jpg \\Currently looking to hire for an official logo.\\ Due to C-19, work has been pushed back. We will look to hire staff once things ease up in the new year (hopefully). Until then we are still writing and coding. Will keep this page updated the best we can. Introducti...
by XxrenxX
Sun Sep 09, 2018 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback Text History
Replies: 6
Views: 1287

Re: Readback Text History

You mean you want to replace the "rewind" function with just a text history? You can still do that. Here's a quick slimmed down version of the code I use in my own project. I'm not completely confident about it, but it seems to work in a fresh project. What it does is make the scrollwheel...
by XxrenxX
Sun Sep 09, 2018 1:18 pm
Forum: Ren'Py Questions and Announcements
Topic: return to menu after script [solved]
Replies: 2
Views: 437

Re: return to menu after script

so instead of Jump("label") use Start("label") for the hotspot and the return function should act as intended?

Seems to be working. Can't believe I didn't think of that.
by XxrenxX
Sun Sep 09, 2018 2:17 am
Forum: Ren'Py Questions and Announcements
Topic: return to menu after script [solved]
Replies: 2
Views: 437

return to menu after script [solved]

I've been posting a lot today but I am getting frustrated doing this alone. So I have some side stories programmed into my game that are accessible via the extra's menu. However no matter what I try the game either crashes when it tries to return or it starts a new game, ignoring any menu's asked to...
by XxrenxX
Sun Sep 09, 2018 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: Hotspot to Jump to Label [Solved]
Replies: 2
Views: 378

Re: Hotspot to Jump to Label

Thank you. I thought I tried that code but maybe I was having an indentation issue.
by XxrenxX
Sat Sep 08, 2018 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Only allow hide_windows if say/etc actually displayed
Replies: 8
Views: 1688

Re: Only allow hide_windows if say/etc actually displayed

I'm not sure what I'm supposed to do with that? Looking it up it sounds like a different function entirely - that it makes the dialogue window remain on-screen. That function works as a True/False statement. I use it a few times during my game for certain scenes. The below code makes it so when I h...
by XxrenxX
Sat Sep 08, 2018 10:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Readback Text History
Replies: 6
Views: 1287

Re: Readback Text History

Is there any alternative? Still can't search the forums.
I want a seperate screen to show the text like on a webage, newest at the bottom, old at the top and scroll. I don't like how the new GUI you physically scroll backwards through the game.
by XxrenxX
Sat Sep 08, 2018 8:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotspot to Jump to Label [Solved]
Replies: 2
Views: 378

Hotspot to Jump to Label [Solved]

I want to incorporate some side stories into my game and add them via an extra menu/screen. My base code for the screen is imagebuttons and using hotspots to declare the buttons and whichever else. Is it at all possible to have it set up so clicking said hotspot can jump to a separate label in the s...
by XxrenxX
Sat Sep 08, 2018 6:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Making quick menu appear only during dialogue screens?[FIX]
Replies: 4
Views: 1241

Re: Making quick menu appear only during dialogue screens?[FIX]

Just thought I would add (I'm aware this is old) but if you are using any screens where you have to window hide , you will have to hide screen quick_menu as well. label cell: window hide hide screen quick_menu show cell at pickup $ renpy.pause(0.2) return quick example in case I didn't fully make se...