Search found 40 matches

by Treladon
Sat Mar 11, 2017 3:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing an Image with Variable Position on Imagebutton Hover
Replies: 3
Views: 885

Showing an Image with Variable Position on Imagebutton Hover

Hi, Is it possible to show an extra image in another area of the screen when a player is hovered over a button? For example, I have this navigation menu: screen navig: imagebutton auto "navig button left %s.png" xpos .4 ypos 415 focus_mask True action dleft hover_sound "button hover.w...
by Treladon
Wed Mar 08, 2017 10:43 pm
Forum: Completed Games
Topic: Diamond Rose [Kinetic][RPG][Fantasy][NaNoRenO2016]
Replies: 21
Views: 12288

Re: Diamond Rose [Kinetic][RPG][Fantasy][NaNoRenO2016]

Just started playing this, and I am way impressed! Great interface! Really high quality. I got to this page because of your "shameless plug" on a topic about 2D navigation, and I'm so glad. I'm pretty new to VN's as a whole, but this is the best one I've seen so far. Great work!
by Treladon
Tue Feb 28, 2017 2:22 pm
Forum: Works in Progress
Topic: The Tasks of Messengers & Guardians [FANTASY][NON-ANIME]
Replies: 5
Views: 1924

The Tasks of Messengers & Guardians [FANTASY][NON-ANIME]

Logo.png Ten years after the destruction of the Kingdom of Voletta at the hands of Armegadierre, the exiled princess Valemira is invited back to court. Meanwhile, Adrian Cerrieve, a mage in a small, Western village, works to re-discover the magic that got Voletta destroyed. Little does he know that...
by Treladon
Tue Jan 24, 2017 2:56 pm
Forum: Completed Games
Topic: Max Massacre [Free] [Fantasy/Romance]
Replies: 8
Views: 5965

Re: Max Massacre [Free] [Fantasy/Romance]

Just played it through! Nice game! Pretty art. Cool story with good pacing. Enjoyed the music, too. :D
by Treladon
Fri Jan 20, 2017 2:54 pm
Forum: Ren'Py Questions and Announcements
Topic: A universal term to jump to previous label?
Replies: 8
Views: 2922

Re: A universal term to jump to previous label?

- This is quite tricky :? The call will only work for screens and what your are doing is trying to assign it to a variable. Basically, its like trying to assign a function to a variable in which case you don't have to or rather you cant.Try this; I have yet to test this out but I'll get to it if yo...
by Treladon
Thu Jan 19, 2017 2:41 am
Forum: Ren'Py Questions and Announcements
Topic: A universal term to jump to previous label?
Replies: 8
Views: 2922

Re: A universal term to jump to previous label?

Oh, I didn't know call did that. But can I apply it to an imagebutton like so: $ Lrbuild2door = None #enter Jump("label blah") screen Lrbuild2: imagebutton auto "Lrbuild2_door_%s.png" focus_mask True action Lrbuild2door hover_sound "dooropen short.wav" [\code] I tried s...
by Treladon
Wed Jan 18, 2017 11:04 pm
Forum: Ren'Py Questions and Announcements
Topic: A universal term to jump to previous label?
Replies: 8
Views: 2922

A universal term to jump to previous label?

Hi, guys. So I have this imagebutton for the door on a specific building: $ Llbuild2door = None #enter Jump("label blah") screen Llbuild2: imagebutton auto "Llbuild2_door_%s.png" focus_mask True action Llbuild2door hover_sound "dooropen short.wav" But, during certain sp...
by Treladon
Sun Jan 01, 2017 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to add button sounds?
Replies: 7
Views: 7253

Re: [Solved] How to add button sounds?

I know this has been solved already, but, as an added note, to add a sound to one of the pre-made main menu buttons (like the start button) on the new gui version, go to screens: screen navigation(): vbox: style_prefix "navigation" xpos gui.navigation_xpos yalign 0.5 spacing gui.navigation...
by Treladon
Sat Dec 31, 2016 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Efficient way to set up multiple variables using a range?
Replies: 2
Views: 525

Efficient way to set up multiple variables using a range?

Hello! So what I want to do is set up variables for each chapter of my novel that just says whether or not the player has gone through that chapter yet. What I was originally going to do was: init: $3.chdone = False $4.chdone = False $5.chdone = False and so on and so forth for each chapter. But is ...