Search found 710 matches
- Sat Oct 28, 2023 5:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timer error(Solved)
- Replies: 2
- Views: 1732
Re: Timer error
Oh, man, thank you!
- Fri Oct 27, 2023 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timer error(Solved)
- Replies: 2
- Views: 1732
Timer error(Solved)
Hi all, I have a problem with the old code and adapting it to the new renpy. screen battletime: timer 0.1 repeat True action If(time > 0, True=SetVariable('time', time - 0.1), False = [Hide('battletime'), Jump(timerjump)]) if time <=3: text _("{color=#f00}{size=72} [time]") xalign 0.5 yali...
- Fri Oct 27, 2023 2:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Transform with 360 degrees pan: first it works, than not?!
- Replies: 8
- Views: 2872
Re: Transform with 360 degrees pan: first it works, than not?!
What does it say? http://www.22colors.de/error2.jpg File "game/script.rpy", line 20: screen expects a non-empty block. screen movement(): ^ File "game/script.rpy", line 22: end of line expected. key "K_RIGHT" action SetScreenVariable("panStep", panStep+1) ^ F...
- Thu Oct 26, 2023 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Transform with 360 degrees pan: first it works, than not?!
- Replies: 8
- Views: 2872
Re: Transform with 360 degrees pan: first it works, than not?!
screen movement(): default panStep = 0 key "K_RIGHT" action SetScreenVariable("panStep", panStep+1) key "K_LEFT" action SetScreenVariable("panStep", panStep-1) key "repeat_K_RIGHT" action SetScreenVariable("panStep", panStep+1) key "r...
- Thu Oct 26, 2023 10:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Modernize splashscreen(Solved)
- Replies: 1
- Views: 1791
Modernize splashscreen(Solved)
Hi all, help me modernize splashscreen animations.
presplash_background.png
presplash_foreground.png
I want to add a running man animation, but unfortunately in splashscreen by default you can't add additional frames.
Help to modify this part of the code please
presplash_background.png
presplash_foreground.png
I want to add a running man animation, but unfortunately in splashscreen by default you can't add additional frames.
Help to modify this part of the code please
- Thu Oct 26, 2023 3:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Transform with 360 degrees pan: first it works, than not?!
- Replies: 8
- Views: 2872
Re: Transform with 360 degrees pan: first it works, than not?!
screen movement(): default panStep = 0 key "K_RIGHT" action SetScreenVariable("panStep", panStep+1) key "K_LEFT" action SetScreenVariable("panStep", panStep-1) key "repeat_K_RIGHT" action SetScreenVariable("panStep", panStep+1) key "r...
- Sat Oct 21, 2023 5:55 pm
- Forum: Ren'Py Cookbook
- Topic: Audiobooksync2renpy
- Replies: 0
- Views: 5402
Audiobooksync2renpy
https://github.com/asayake-b5/audiobooksync2renpy#audiotextsync-to-renpy Turn any of your AudiobookTextSync subtitle files + audio combo + epub into a visual novel, thanks to Ren’Py, with all advantages that come with it like (not exhaustive or exclusive to VNs): Saving! Loading!!! Play the audioboo...
- Wed Oct 11, 2023 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable tags in history screen
- Replies: 1
- Views: 436
Disable tags in history screen
Hello there, I feel lik this one should be simple but uh it's not really working. First: I use the kinetic text, https://wattson.itch.io/kinetic-text-tags working really nice! However, I saw that they are also active in the history screen and I really wish for the text there to be normal - just in c...
- Tue Oct 10, 2023 11:27 am
- Forum: Creator Discussion
- Topic: Video Fast Forward for Renpy
- Replies: 1
- Views: 3286
Re: Video Fast Forward for Renpy
To make the code visible, I've published it from the archive. get_durations.py from moviepy.editor import VideoFileClip import os durfile = open("mdurations.txt","w") for f in os.listdir(os.getcwd()): if "webm" in f: clip = VideoFileClip(f) durfile.write(f + ":&quo...
- Tue Oct 10, 2023 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] The problem with pause video
- Replies: 4
- Views: 655
Re: [Solved] The problem with pause video
I'm afraid to sound like a dummy, but before, the pause button just didn't work, videos played, but wouldn't stop... When I copied it, it worked as it should.... Python magic again.
- Tue Oct 10, 2023 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] The problem with pause video
- Replies: 4
- Views: 655
Re: The problem with pause.
This seems to work for me. Here's my example that I used: define _confirm_quit = False image bg intro = Movie(size=(1280, 720), channel="m", play="oa4_launch.webm", loop=False) screen pause_screen(): vbox: textbutton "Pause Movie" action PauseAudio("m", True)...
- Tue Oct 10, 2023 8:55 am
- Forum: Ren'Py Cookbook
- Topic: Commands to work with video.
- Replies: 0
- Views: 5761
Commands to work with video.
Hi all, I decided to gather in 1 pile all examples often used for working with video in renpy. To make it easier for you to work with video, install a program on your PC ffmpeg Create a bat file in the program and ascribe the following to it: webm.bat for %%a IN (*.mp4) DO ffmpeg -i "%%a" ...
- Mon Oct 09, 2023 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] The problem with pause video
- Replies: 4
- Views: 655
[Solved] The problem with pause video
Hey, everybody. I faced with such a problem. It's a working code: screen pause_screen(): vbox: textbutton "Pause Movie" action PauseAudio("m", True) textbutton "Resume Playing" action PauseAudio("m", False) textbutton "Toggle Pause" action PauseAudio...
- Sat Sep 23, 2023 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simulating 3D Object Rotation
- Replies: 4
- Views: 789
- Sat Sep 23, 2023 12:21 am
- Forum: Ren'Py Cookbook
- Topic: Library folder-sprite (Renpy 8+)
- Replies: 1
- Views: 2117
Library folder-sprite (Renpy 8+)
https://github.com/MeloMellow/folder-sprite FolderSprite is the easy solution when you have a sprite with a wide range of images. Different from a Layeredimage (Renpy's default solution), FolderSprite uses a root folder given by the user to define and map the attributes and images of a sprite automa...