I find it hillarious that the artist is getting 40% on a five-way split, twice as much as both programmers combined.
I don't really use Unity, but if you're desperate we can give it a try.
Search found 244 matches
- Fri Apr 20, 2018 1:37 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Rev-Share team Needs a Unity Programmer for Love Mythos: Sanctuary Island
- Replies: 3
- Views: 1404
- Fri Apr 20, 2018 1:16 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [Looking for partners in one project] - Path to Remembrance
- Replies: 7
- Views: 2018
Re: [Looking for partners in one project] - Path to Remembrance
Well I'm a programmer too. So I suspect I'm late to the party. But if I'm not...
- Fri Apr 20, 2018 1:12 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for Partners for project: Selection Online
- Replies: 13
- Views: 4161
Re: Looking for Partners for project: Selection Online
Hmm, I'm mainly a programmer. I know my way around renpy.
So if you need an extra pair of hands we can talk.
So if you need an extra pair of hands we can talk.
- Fri Apr 20, 2018 1:01 pm
- Forum: We are offering Paid Work
- Topic: [OPEN] [R-18] [PAID] Metallic Hearts: Looking for a CG Artist
- Replies: 17
- Views: 4569
Re: [OPEN] [R-18] [PAID] Metallic Hearts: Looking for a Coder
I'm handy with programming, what exactly do you need coded though?
"Engine", is rather vague.
"Engine", is rather vague.
- Fri Apr 20, 2018 12:53 pm
- Forum: We are offering Paid Work
- Topic: FOUND/Closed
- Replies: 4
- Views: 1184
Re: WANTED: Coder for sprites
Do you really need to hire someone specifically to script sprites?
Well, if you're paying, I wouldn't mind doing it.
Well, if you're paying, I wouldn't mind doing it.
- Fri Apr 20, 2018 12:34 pm
- Forum: We are offering Paid Work
- Topic: [PAID] Programmer for chatbot/voting system
- Replies: 1
- Views: 627
Re: [PAID] Programmer for chatbot/voting system
Hmm... this is interesting.
I'll do it.
But there are some things that need to be discussed further.
I'll do it.
But there are some things that need to be discussed further.
- Mon Oct 16, 2017 1:19 pm
- Forum: Demos & Beta Testing
- Topic: Lost Legends 1.5[Fantasy][Open World][Alpha]
- Replies: 4
- Views: 2325
Re: Lost Legends 1.5[Fantasy][Open World][Alpha]
New to 1.5:
- Two new chapters to the catgirl story.
- Some UI changes.
- Minor bug fixes.
- Sun May 28, 2017 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: weird error[solved]
- Replies: 10
- Views: 2475
Re: weird error
This makes sense. Because renpy loads all script files in the game folder, including copies.bcoder wrote:Somehow having both a script.rpy and a script - copy.rpy in the game directory caused this crash (even though I certainly never intended to call script - copy.rpy).
- Sun May 14, 2017 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters with image attributes: menu and python equivalent
- Replies: 7
- Views: 865
Re: Characters with image attributes: menu and python equiva
Hmm... I may keep looking into this. But for now you can try this approach.
https://www.renpy.org/wiki/renpy/doc/co ... ide_Images
Alternatively you can opt for a basic custom screen to serve as a menu. Should be easier to get the flexibility you want.
https://www.renpy.org/wiki/renpy/doc/co ... ide_Images
Alternatively you can opt for a basic custom screen to serve as a menu. Should be easier to get the flexibility you want.
- Sat May 13, 2017 7:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Save System issue
- Replies: 19
- Views: 5283
Re: Ren'Py Save System issue
Hm, I guess you have a point. Still... as a bit of a modder I have nightmares of compatibility issues caused by random people making changes to core scripts. ... Well I'll be damned. All that needs to be done is this: init python: del renpy.loadsave.location.locations[1] I love it when a single line...
- Fri May 12, 2017 3:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Save System issue
- Replies: 19
- Views: 5283
Re: Ren'Py Save System issue
Ah... those pesky environmental variables. With this I can get the saves to be put in the user specific folder. python early: from os import environ config.save_directory = "test\\" if 'APPDATA' in os.environ: config.savedir = environ['APPDATA'] + "\\RenPy\\" + config.save_direct...
- Fri May 12, 2017 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Save System issue
- Replies: 19
- Views: 5283
Re: Ren'Py Save System issue
And how does it do that? I already looked into that, and all the relevant methods from the OS module are gone. So how does it check who the user is?
- Fri May 12, 2017 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question on labels screens and flow control
- Replies: 15
- Views: 3183
Re: Question on labels screens and flow control
When I go about making complicated screens I just go like this: screen Location_Screen: vbox at center: frame: #at right maximum config.screen_width,config.screen_height/3 vbox: text "Actions:" align .5,.5 viewport: mousewheel True draggable True vbox: for a in Locations[game.player_loc].g...
- Fri May 12, 2017 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Save System issue
- Replies: 19
- Views: 5283
Re: Ren'Py Save System issue
Something isn't right here. When I save a file it creates a copy in both the game/save directory and the %APPDATA% save directory When loading the list, the game combines the save files from both folders, and if there are save files with the same name but different content, the folder in %APPDATA% t...
- Fri May 12, 2017 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Protect your game against piracy!
- Replies: 12
- Views: 5195
Re: Protect your game against piracy!
It is an issue though, if your game is commercial / you plan to eventually release in that language. You have a point there. However I don't see it as a likely event. What publisher bothers releasing translations after the original game has lost it's momentum? This pretty much only happens with jap...