Search found 21 matches
- Sun Jun 14, 2015 6:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: CG gallery w background - navigation buttons missing?
- Replies: 4
- Views: 1108
Re: CG gallery w background - navigation buttons missing?
You just need to reorder your screen elements. Take a look at your cg_gallery code: screen cg_gallery: tag menu use navigation frame background None xpos 0: #... The screen first uses the navigation screen, so that's the first element painted to the screen. Then it adds a frame element, which looks...
- Sat Jun 13, 2015 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CG gallery w background - navigation buttons missing?
- Replies: 4
- Views: 1108
CG gallery w background - navigation buttons missing?
Well its me again ORZ (god I am so annoying) This time I'm having a lot of trouble with the CG gallery. I've managed to set it up, but when I set a background image, I've lost navigation buttons. It's like that without the BG: http://orig14.deviantart.net/6c22/f/2015/164/1/2/capture_by_conflictluka-...
- Sat Jun 13, 2015 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Blink/talking animations, how to put a character together?
- Replies: 3
- Views: 611
Re: Blink/talking animations, how to put a character togethe
You don't actually need to cut it in any way, but the reason you might want to is for optimisation purposes. (Having tons of full images might end up taking a lot of unnecessary memory. ) Then animating is very simple: image mikuBlink = Animation("blink1.png", 2.5, "blink2.png",...
- Sat Jun 13, 2015 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blink/talking animations, how to put a character together?
- Replies: 3
- Views: 611
Blink/talking animations, how to put a character together?
I've been looking for info on making blinking and lipsync animations and I don't really understand how to split the image up correctly to have the parts positioned properly in-game
Could anyone help me with it?
This is the archive with 2 pic(default and blink) http://sta.sh/0243hjrwo7rz
Could anyone help me with it?
This is the archive with 2 pic(default and blink) http://sta.sh/0243hjrwo7rz
- Sat Jun 13, 2015 6:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: A choice if an event has been seen
- Replies: 2
- Views: 274
Re: A choice if an event has been seen
Sure, it's possible. There are plenty of ways to do it, and I'm not sure I know the best way, but I know a few. The first way would be to add to a variable. Something like: #at the start of the game $ Have_Knife = 0 #game happens. . . menu: "you find a knife" "Keep it.": $ Have_...
- Sat Jun 13, 2015 3:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: A choice if an event has been seen
- Replies: 2
- Views: 274
A choice if an event has been seen
I am trying to write a game and I am a little stuck. For instance,my character has found something important in one event and he can either keep it to himself or give it away. At some point later, that item would be used and if the player has seen event he will go with the route A and if he hasn't h...