Search found 362 matches

by SypherZent
Fri Feb 24, 2023 7:25 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 545

Re: Screen Action for Left Click

Ren'Py natively has "button_select" keybind on both mouseup_1 and pad_a_press. However, using pad_a_press is not causing a left-click at mouse coordinates . Using pad_a_press is activating the first button on the screen. If basic Ren'Py documentation worked, I would not be on these forums ...
by SypherZent
Wed Feb 22, 2023 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 545

Re: Screen Action for Left Click

This is a Point & Click segment of gameplay. It has hidden buttons throughout the screen. So, I don't need a button. I need to map a Screen Action to the A button on gamepad. key "pad_a_press" action ??? ^ Like this. I just can't find any Screen Actions in the Ren'Py documentation that...
by SypherZent
Wed Feb 22, 2023 5:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Screen Action for Left Click
Replies: 6
Views: 545

[Solved] Screen Action for Left Click

Hi, I have a Point & Click segment in the game I am developing. The Controller functions to move the mouse cursor. I just need to make "pad_a_press" function exactly as a left click, so no matter where the cursor is on the screen, pressing the A button on Gamepad (and possibly other ke...
by SypherZent
Sat Jan 28, 2023 10:58 am
Forum: I am a Programmer, Director, or Other
Topic: The Ren'Py Samurai - Development, Directing, & More
Replies: 5
Views: 2206

Re: The Ren'Py Samurai - Development, Directing, & More

Currently have a slot for 1 client, DM me or contact via email for inquiries!
by SypherZent
Wed Jan 18, 2023 8:45 pm
Forum: We are offering Paid Work
Topic: [CLOSED] GOG achievements implementation
Replies: 4
Views: 625

Re: [PAID] GOG achievements implementation

I imagine, like Steam, that the achievements would have to be created server-side (on their website or developer portal) before the Wrapper would work properly. I looked through the documentation you posted. That's a different coding language from Python. However, it might be possible for someone wi...
by SypherZent
Tue Jan 17, 2023 2:06 pm
Forum: We are offering Paid Work
Topic: [CLOSED] GOG achievements implementation
Replies: 4
Views: 625

Re: [PAID] GOG achievements implementation

Hi, It seems that GOG has a Steam SDK Wrapper which is capable of taking Steam API code from your game, and translating it for GOG. If it works as advertised, then you simply need to program and set your achievements the way you would do it for Steam, and then add the Steam SDK Wrapper offered by GO...
by SypherZent
Thu Jan 05, 2023 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 435

Re: [SOLVED] Need Help with New Context (Advanced)

Thanks, I'll keep this in mind for debugging in the future!
by SypherZent
Thu Jan 05, 2023 11:03 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 435

Re: Need Help with New Context (Advanced)

Thanks again, _ticlock_! Calling the new context from a screen action solved the problem.
by SypherZent
Wed Jan 04, 2023 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 435

Re: Need Help with New Context (Advanced)

I'm using Return() from inside the screen, which leads back to the "inventory_analysis" label (since the screen was Called from the label). Using return at the end of the "inventory_analysis" label doesn't do anything at all. It just hangs after that. It leaves the BG / sprites t...
by SypherZent
Wed Jan 04, 2023 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Need Help with New Context (Advanced)
Replies: 5
Views: 435

[SOLVED] Need Help with New Context (Advanced)

Hi, it's been a while since I've run into a challenging situation with Ren'Py and I could use some assistance. Here is an example of code: label story_1: scene front_of_work_building with fade c "Hello, John! How are you doing today?" j "Hi, Chris. I'm doing fine, how about you?"...
by SypherZent
Sat Dec 03, 2022 3:45 pm
Forum: We are offering Paid Work
Topic: [Closed]Ren'Py Patreon Postcards - Artists Needed
Replies: 5
Views: 946

Re: [Open]Ren'Py Patreon Postcards - Artists Needed

I think it's awesome to see an opportunity like this available to artists!

Just to clarify, you're looking exclusively for human artists (not A.I. artists), correct?
by SypherZent
Sat Dec 03, 2022 1:36 pm
Forum: We are offering Paid Work
Topic: [CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)
Replies: 0
Views: 508

[CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)

Source Error Productions is working on an experimental project and the studio is looking to hire a writer who specializes in short stories, plot twists, and surprise endings. This position is paid and is for a commercial game. Note: We received many talented applicants, therefore we are now closing...
by SypherZent
Fri Dec 02, 2022 12:58 pm
Forum: Works in Progress
Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Replies: 3
Views: 658

Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]

Thanks, Calamity! I also played games like this as a kid. Happy to (finally) be working on one! :D
by SypherZent
Mon Nov 21, 2022 2:48 pm
Forum: Works in Progress
Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Replies: 3
Views: 658

Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]

https://media.discordapp.net/attachments/1046863354964226109/1047605879052189736/Mockup_5.png?width=712&height=400 World map created using DreamStudioAI (Stable Diffusion v2.0) with some manual finishing touches https://media.discordapp.net/attachments/1049532892713320448/1049533116001304606/Wo...