Search found 362 matches
- Fri Feb 24, 2023 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 545
Re: Screen Action for Left Click
Ren'Py natively has "button_select" keybind on both mouseup_1 and pad_a_press. However, using pad_a_press is not causing a left-click at mouse coordinates . Using pad_a_press is activating the first button on the screen. If basic Ren'Py documentation worked, I would not be on these forums ...
- Wed Feb 22, 2023 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 545
Re: Screen Action for Left Click
This is a Point & Click segment of gameplay. It has hidden buttons throughout the screen. So, I don't need a button. I need to map a Screen Action to the A button on gamepad. key "pad_a_press" action ??? ^ Like this. I just can't find any Screen Actions in the Ren'Py documentation that...
- Wed Feb 22, 2023 5:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Screen Action for Left Click
- Replies: 6
- Views: 545
[Solved] Screen Action for Left Click
Hi, I have a Point & Click segment in the game I am developing. The Controller functions to move the mouse cursor. I just need to make "pad_a_press" function exactly as a left click, so no matter where the cursor is on the screen, pressing the A button on Gamepad (and possibly other ke...
- Sat Jan 28, 2023 10:58 am
- Forum: I am a Programmer, Director, or Other
- Topic: The Ren'Py Samurai - Development, Directing, & More
- Replies: 5
- Views: 2206
Re: The Ren'Py Samurai - Development, Directing, & More
Currently have a slot for 1 client, DM me or contact via email for inquiries!
- Wed Jan 18, 2023 8:45 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] GOG achievements implementation
- Replies: 4
- Views: 625
Re: [PAID] GOG achievements implementation
I imagine, like Steam, that the achievements would have to be created server-side (on their website or developer portal) before the Wrapper would work properly. I looked through the documentation you posted. That's a different coding language from Python. However, it might be possible for someone wi...
- Tue Jan 17, 2023 2:06 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED] GOG achievements implementation
- Replies: 4
- Views: 625
Re: [PAID] GOG achievements implementation
Hi, It seems that GOG has a Steam SDK Wrapper which is capable of taking Steam API code from your game, and translating it for GOG. If it works as advertised, then you simply need to program and set your achievements the way you would do it for Steam, and then add the Steam SDK Wrapper offered by GO...
- Thu Jan 05, 2023 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 435
Re: [SOLVED] Need Help with New Context (Advanced)
Thanks, I'll keep this in mind for debugging in the future!
- Thu Jan 05, 2023 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 435
Re: Need Help with New Context (Advanced)
Thanks again, _ticlock_! Calling the new context from a screen action solved the problem.
- Wed Jan 04, 2023 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 435
Re: Need Help with New Context (Advanced)
I'm using Return() from inside the screen, which leads back to the "inventory_analysis" label (since the screen was Called from the label). Using return at the end of the "inventory_analysis" label doesn't do anything at all. It just hangs after that. It leaves the BG / sprites t...
- Wed Jan 04, 2023 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need Help with New Context (Advanced)
- Replies: 5
- Views: 435
[SOLVED] Need Help with New Context (Advanced)
Hi, it's been a while since I've run into a challenging situation with Ren'Py and I could use some assistance. Here is an example of code: label story_1: scene front_of_work_building with fade c "Hello, John! How are you doing today?" j "Hi, Chris. I'm doing fine, how about you?"...
- Sat Dec 03, 2022 3:45 pm
- Forum: We are offering Paid Work
- Topic: [Closed]Ren'Py Patreon Postcards - Artists Needed
- Replies: 5
- Views: 946
Re: [Open]Ren'Py Patreon Postcards - Artists Needed
I think it's awesome to see an opportunity like this available to artists!
Just to clarify, you're looking exclusively for human artists (not A.I. artists), correct?
Just to clarify, you're looking exclusively for human artists (not A.I. artists), correct?
- Sat Dec 03, 2022 1:36 pm
- Forum: We are offering Paid Work
- Topic: [CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)
- Replies: 0
- Views: 508
[CLOSED][PAID] Looking for Experienced Short Story Writer (Sci-Fi, Mystery, Plot Twists)
Source Error Productions is working on an experimental project and the studio is looking to hire a writer who specializes in short stories, plot twists, and surprise endings. This position is paid and is for a commercial game. Note: We received many talented applicants, therefore we are now closing...
- Fri Dec 02, 2022 12:58 pm
- Forum: Works in Progress
- Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
- Replies: 3
- Views: 658
Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
Thanks, Calamity! I also played games like this as a kid. Happy to (finally) be working on one!
- Tue Nov 22, 2022 4:16 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED][Rev-Share or Skill Trade][Experimental][Short-Term] Looking for sci-fi / cyberpunk writer for two short stories
- Replies: 0
- Views: 702
[CLOSED][Rev-Share or Skill Trade][Experimental][Short-Term] Looking for sci-fi / cyberpunk writer for two short stories
No longer needed. Topic closed.
- Mon Nov 21, 2022 2:48 pm
- Forum: Works in Progress
- Topic: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
- Replies: 3
- Views: 658
Re: PROJECT TACTICS (Title TBD) [Turn-based Tactics][Fantasy][War]
https://media.discordapp.net/attachments/1046863354964226109/1047605879052189736/Mockup_5.png?width=712&height=400 World map created using DreamStudioAI (Stable Diffusion v2.0) with some manual finishing touches https://media.discordapp.net/attachments/1049532892713320448/1049533116001304606/Wo...