Search found 26 matches

by willanik
Fri Oct 13, 2017 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: How to show the day and the week?
Replies: 2
Views: 343

Re: How to show the day and the week?

Thanks Hijiri! I'll use this as a start and see how I go.

W
by willanik
Wed Oct 11, 2017 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: How to show the day and the week?
Replies: 2
Views: 343

How to show the day and the week?

Hi guys, I need some help. I am setting up a game where the story runs over several weeks. The player goes to sleep at the end of each day so it will be easy to set up a 'day' variable that increases by 1 on the sleep action. Up at the top of my game screen I would really like to show the week numbe...
by willanik
Sat Aug 19, 2017 10:48 pm
Forum: Asset Creation: Art
Topic: How do I render characters without backgrounds?
Replies: 4
Views: 1430

Re: How do I render characters without backgrounds?

Thanks guys, appreciate the help!

W
by willanik
Sat Aug 19, 2017 2:48 am
Forum: Asset Creation: Art
Topic: How do I render characters without backgrounds?
Replies: 4
Views: 1430

How do I render characters without backgrounds?

I want to use Daz3D to make characters for a game in Ren’py. The image of Eileen below is a good example of what I cannot achieve! Her image has no background, so it may be overlaid cleanly on the monument image. https://img.utdstc.com/screen/windows/desc/renpy-001.jpg I want to overlay characters t...
by willanik
Mon May 22, 2017 7:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to protect assests[solved]
Replies: 7
Views: 718

Re: How to protect assests[solved]

Thanks Divona, real simple answer and it worked perfectly!

W
by willanik
Sun May 21, 2017 2:02 am
Forum: Ren'Py Questions and Announcements
Topic: How to protect assests[solved]
Replies: 7
Views: 718

Re: How to protect assests[solved]

Hi guys, I also want to be able to build a version that does not allow recipients to access my images. I tried the suggestion above…in the bottom of options.rpy (lines 182 and 183 for me) I found # build.classify('game/**.png', 'archive') # build.classify('game/**.jpg', 'archive') And I changed it t...
by willanik
Sun May 14, 2017 12:34 am
Forum: Ren'Py Cookbook
Topic: [Tutorial] Customizing the NVL Textbox
Replies: 38
Views: 27075

Re: [Tutorial] Customizing the NVL Textbox

I know. I'm late ... but what about WIDTH .... I'd like to have my NVL box cover only about 50% of the screen Hey IndieAuthor, a late reply to your question. In a different program I make a custom nvl background box (e.g. a coloured rectangle as a png file). When I make it I set its dimensions to t...
by willanik
Mon Mar 27, 2017 2:23 am
Forum: Ren'Py Questions and Announcements
Topic: Optimising gui.nvl for different sized text entries
Replies: 6
Views: 749

Re: Optimising gui.nvl for different sized text entries

Ocelot wrote:
I tried that, for example by setting gui.nvl_height = 0
Not to 0. You should set it to None. None is not 0, they are different.
Brilliant :D Much better now, I did not appreciate the difference between None and 0.

Thanks Ocelot.
by willanik
Sun Mar 26, 2017 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimising gui.nvl for different sized text entries
Replies: 6
Views: 749

Re: Optimising gui.nvl for different sized text entries

Set nvl_height to None . This will make height of nvl entry dynamic: just enough to accomodate size of text. Thanks Ocelot – I tried that, for example by setting gui.nvl_height = 0 and gui.nvl_spacing = 60. My font size is 30. And this is great for single or double line entries. But if a text entry...
by willanik
Sat Mar 25, 2017 12:02 am
Forum: Ren'Py Questions and Announcements
Topic: Optimising gui.nvl for different sized text entries
Replies: 6
Views: 749

Re: Optimising gui.nvl for different sized text entries

Several lines of text should easily fit in an nvl window. You could try writing an example part, see how many entries you can have before you need a clear, and then adjust config.nvl_list_length accordingly. One advantage of using list length instead of manual clears is that it scrolls text up (tho...
by willanik
Fri Mar 24, 2017 8:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Optimising gui.nvl for different sized text entries
Replies: 6
Views: 749

Optimising gui.nvl for different sized text entries

Hi everyone, Newbie here, excited to be learning how to use Ren’py but a bit frustrated by a particular issue. I am setting up a visual novel and am using nvl mode. My novel contains dialogue and also contains narrative. While the dialogue will be single sentences, I would like the narrative to be a...