Search found 70 matches
- Thu Nov 19, 2009 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Re: Need help with a scrolling background for my navigation menu
Update: Okay, so I'm an idiot. Pretty much all I actually needed was to put... gm_root = "nav_menu_bg", ...into options.rpy. Looks like this should work just fine. I still don't understand why I couldn't use the image in an imagemap without an error, but at the very least, with this I thin...
- Wed Nov 18, 2009 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Re: Need help with a scrolling background for my navigation menu
Yes, I have it before the imagemap, but I still get that error. And with version 6.10, the image doesn't need to be in an init block anymore, correct? Er, not that it seems to make a difference in my testing, one way or the other.
- Wed Nov 18, 2009 8:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Re: Need help with a scrolling background for my navigation menu
So what's your problem getting into the menu, exactly? Well, trying to use it in the imagemap gives me: IOError: Couldn't find file 'nav_menu_bg'. Not sure if that's just me doing something wrong or not. Just a thought, what if make a moving background and an imagemap over this background. But grou...
- Wed Nov 18, 2009 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Re: Need help with a scrolling background for my navigation menu
I remember that thread. I came across it when I was first trying to figure out how to make continuously-scrolling backgrounds (one of many nifty little effects O^3 had in it, as I recall). I've figured that much out, thankfully—seems the trick is mostly in creating the image itself—and the ATL versi...
- Wed Nov 18, 2009 3:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Re: Need help with a scrolling background for my navigation menu
2) That being said, I don't expect it to work. Even if you moved the images making the imagemap up, you wouldn't move the imagemap hotspots. Ah, well, that isn't quite what I'm trying to do. The buttons themselves are in a PNG file with an alpha channel. I don't plan on having them move anywhere. W...
- Wed Nov 18, 2009 2:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with a scrolling background for my navigation menu
- Replies: 14
- Views: 4015
Need help with a scrolling background for my navigation menu
I'm trying to learn how to use imagemaps to customize the user interface for my VN (Mugenjohncel's developer's version of TFQ has been very helpful thus far, I must say). It seems I have the main menu working well enough, but while working on the Preferences menu, I got the "brilliant" ide...
- Thu Oct 29, 2009 11:48 am
- Forum: Creator Discussion
- Topic: Naming System - Japanese style vs English style
- Replies: 49
- Views: 5572
Re: Naming System - Japanese style vs English style
Because we have to preface our VNs with "THIS IS AN ENGLISH ONE, BTW" kind of establishes that, technically, they're supposed to be foreign, and specifically Japanese. (But that's just an objective view of it, I don't necessarily agree.) Until we get to a point where english VNs are no lo...
- Wed Oct 28, 2009 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can someone explain to me how these move profiles work?
- Replies: 3
- Views: 813
Re: Can someone explain to me how these move profiles work?
I'm not sure how to explain it simply, but I'll give it a shot: When you move an image in Ren'Py, the default is a linear transition. The image will move at a constant rate of speed. If plotted on a position versus time graph, this would be a straight, diagonal line. What these profiles do, is give ...
- Thu Oct 22, 2009 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping windows up during transitions...[yes, again]
- Replies: 3
- Views: 1015
Re: Keeping windows up during transitions...[yes, again]
Well, I had the same problem with my textbox (which has a game menu menu) and the game menu buttons wouldn't dissolve in and out too. Here's my thread. Yep, that's one of the ones I looked at. Since I'm having a similar problem, I wasn't sure if I should add to it or start my own, but I figured tha...
- Thu Oct 22, 2009 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping windows up during transitions...[yes, again]
- Replies: 3
- Views: 1015
Keeping windows up during transitions...[yes, again]
I've dug around and found a few other threads that touch on this problem, but so far I haven't found a solution that works for everything I'm trying to do. I thought demonstrating it might be the best idea, so I've attached a sample game directory with a few examples. I've annotated the script.rpy f...
- Thu Oct 01, 2009 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to skip whole blocks of text like Tsukihime?
- Replies: 9
- Views: 4595
Re: A way to skip whole blocks of text like Tsukihime?
I've been trying to implement a skip system like this, too, and have pretty much done it in the way the others have described: Each block of text is assigned a persistent variable that's set at its end, and checked at the beginning. In my case, I try to make sure the end of the script block is immed...
- Mon Oct 20, 2008 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A system for skipping entire scenes?
- Replies: 3
- Views: 814
Re: A system for skipping entire scenes?
A strictly personal-preference comment : I wouldn't like the experience to be disturbed by constant reminding of my previous viewing. Thus, I'd prefer a small button existing at all time during a scene I've already scene that lets me skip the whole thing at any moment. Or even less intrusive (but s...
- Mon Oct 20, 2008 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A system for skipping entire scenes?
- Replies: 3
- Views: 814
A system for skipping entire scenes?
While I like the existing skip mode in Ren'Py for fast-forwarding through things, I wanted to see if there was a way I could allow the player to jump right past entire scenes they've already seen. Here's what I've come up with: I've got this piece of code at the beginning of a scene: if persistent.s...
- Sat Jul 05, 2008 12:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to switch between NVL and ADV menus?
- Replies: 2
- Views: 1736
Re: Is there a way to switch between NVL and ADV menus?
Ah, fantastic! I'll have to play around with getting the styles to match, but I tossed that code in, and it looks like it'll work fine. Thanks!
- Sat Jul 05, 2008 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to switch between NVL and ADV menus?
- Replies: 2
- Views: 1736
Is there a way to switch between NVL and ADV menus?
I've been toying around with a project that alternates between ADV and NVL mode, and I've hit a bit of a snag. While I've managed to stylize the NVL menu text to my liking, I realized there are times when it would be nice to have a similar menu in ADV mode (so that the giant NVL box doesn't pop up e...