Search found 70 matches

by @berration
Thu Nov 19, 2009 12:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Re: Need help with a scrolling background for my navigation menu

Update: Okay, so I'm an idiot. Pretty much all I actually needed was to put... gm_root = "nav_menu_bg", ...into options.rpy. Looks like this should work just fine. I still don't understand why I couldn't use the image in an imagemap without an error, but at the very least, with this I thin...
by @berration
Wed Nov 18, 2009 9:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Re: Need help with a scrolling background for my navigation menu

Yes, I have it before the imagemap, but I still get that error. And with version 6.10, the image doesn't need to be in an init block anymore, correct? Er, not that it seems to make a difference in my testing, one way or the other. :|
by @berration
Wed Nov 18, 2009 8:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Re: Need help with a scrolling background for my navigation menu

So what's your problem getting into the menu, exactly? Well, trying to use it in the imagemap gives me: IOError: Couldn't find file 'nav_menu_bg'. Not sure if that's just me doing something wrong or not. Just a thought, what if make a moving background and an imagemap over this background. But grou...
by @berration
Wed Nov 18, 2009 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Re: Need help with a scrolling background for my navigation menu

I remember that thread. I came across it when I was first trying to figure out how to make continuously-scrolling backgrounds (one of many nifty little effects O^3 had in it, as I recall). I've figured that much out, thankfully—seems the trick is mostly in creating the image itself—and the ATL versi...
by @berration
Wed Nov 18, 2009 3:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Re: Need help with a scrolling background for my navigation menu

2) That being said, I don't expect it to work. Even if you moved the images making the imagemap up, you wouldn't move the imagemap hotspots. Ah, well, that isn't quite what I'm trying to do. The buttons themselves are in a PNG file with an alpha channel. I don't plan on having them move anywhere. W...
by @berration
Wed Nov 18, 2009 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with a scrolling background for my navigation menu
Replies: 14
Views: 4015

Need help with a scrolling background for my navigation menu

I'm trying to learn how to use imagemaps to customize the user interface for my VN (Mugenjohncel's developer's version of TFQ has been very helpful thus far, I must say). It seems I have the main menu working well enough, but while working on the Preferences menu, I got the "brilliant" ide...
by @berration
Thu Oct 29, 2009 11:48 am
Forum: Creator Discussion
Topic: Naming System - Japanese style vs English style
Replies: 49
Views: 5572

Re: Naming System - Japanese style vs English style

Because we have to preface our VNs with "THIS IS AN ENGLISH ONE, BTW" kind of establishes that, technically, they're supposed to be foreign, and specifically Japanese. (But that's just an objective view of it, I don't necessarily agree.) Until we get to a point where english VNs are no lo...
by @berration
Wed Oct 28, 2009 12:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Can someone explain to me how these move profiles work?
Replies: 3
Views: 813

Re: Can someone explain to me how these move profiles work?

I'm not sure how to explain it simply, but I'll give it a shot: When you move an image in Ren'Py, the default is a linear transition. The image will move at a constant rate of speed. If plotted on a position versus time graph, this would be a straight, diagonal line. What these profiles do, is give ...
by @berration
Thu Oct 22, 2009 3:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping windows up during transitions...[yes, again]
Replies: 3
Views: 1015

Re: Keeping windows up during transitions...[yes, again]

Well, I had the same problem with my textbox (which has a game menu menu) and the game menu buttons wouldn't dissolve in and out too. Here's my thread. Yep, that's one of the ones I looked at. Since I'm having a similar problem, I wasn't sure if I should add to it or start my own, but I figured tha...
by @berration
Thu Oct 22, 2009 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: Keeping windows up during transitions...[yes, again]
Replies: 3
Views: 1015

Keeping windows up during transitions...[yes, again]

I've dug around and found a few other threads that touch on this problem, but so far I haven't found a solution that works for everything I'm trying to do. I thought demonstrating it might be the best idea, so I've attached a sample game directory with a few examples. I've annotated the script.rpy f...
by @berration
Thu Oct 01, 2009 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: A way to skip whole blocks of text like Tsukihime?
Replies: 9
Views: 4595

Re: A way to skip whole blocks of text like Tsukihime?

I've been trying to implement a skip system like this, too, and have pretty much done it in the way the others have described: Each block of text is assigned a persistent variable that's set at its end, and checked at the beginning. In my case, I try to make sure the end of the script block is immed...
by @berration
Mon Oct 20, 2008 4:18 pm
Forum: Ren'Py Questions and Announcements
Topic: A system for skipping entire scenes?
Replies: 3
Views: 814

Re: A system for skipping entire scenes?

A strictly personal-preference comment : I wouldn't like the experience to be disturbed by constant reminding of my previous viewing. Thus, I'd prefer a small button existing at all time during a scene I've already scene that lets me skip the whole thing at any moment. Or even less intrusive (but s...
by @berration
Mon Oct 20, 2008 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: A system for skipping entire scenes?
Replies: 3
Views: 814

A system for skipping entire scenes?

While I like the existing skip mode in Ren'Py for fast-forwarding through things, I wanted to see if there was a way I could allow the player to jump right past entire scenes they've already seen. Here's what I've come up with: I've got this piece of code at the beginning of a scene: if persistent.s...
by @berration
Sat Jul 05, 2008 12:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to switch between NVL and ADV menus?
Replies: 2
Views: 1736

Re: Is there a way to switch between NVL and ADV menus?

Ah, fantastic! I'll have to play around with getting the styles to match, but I tossed that code in, and it looks like it'll work fine. Thanks!
by @berration
Sat Jul 05, 2008 11:30 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to switch between NVL and ADV menus?
Replies: 2
Views: 1736

Is there a way to switch between NVL and ADV menus?

I've been toying around with a project that alternates between ADV and NVL mode, and I've hit a bit of a snag. While I've managed to stylize the NVL menu text to my liking, I realized there are times when it would be nice to have a similar menu in ADV mode (so that the giant NVL box doesn't pop up e...