Search found 85 matches

by mrsulu
Thu Feb 15, 2007 6:45 pm
Forum: Creator Discussion
Topic: Truly fan-made
Replies: 39
Views: 7698

There's another reason why pros do doujin: CREATIVE FREEDOM. Ask anyone who has worked on a big game (or movie, or whatever collaborative thing). Making big commercial projects can be a pain in the ass---you're bound by audience, preexisting content, censors, studio heads, producers, marketers, adve...
by mrsulu
Wed Feb 14, 2007 5:29 pm
Forum: Anime, Games, and Japan
Topic: Phoenix Wright
Replies: 39
Views: 8851

On the first time through any text, hitting the advance button does nothing---it just comes out at the speed it's coming out. The second time through any piece of text, a tap on the advance button fills out the whole line, then the next button tap goes to the next line. It's not entirely unlike what...
by mrsulu
Wed Feb 14, 2007 4:43 pm
Forum: Creator Discussion
Topic: Balancing narration and speech in visual novels
Replies: 6
Views: 1638

Although the best advice is to be very sparing about your expoisition, another possiblity is to do like LucasArts games like Monkey Island and allow players to choose from a list of relevant smartass comments. It's very clear it doesn't matter which one you pick, but they're there to give the player...
by mrsulu
Mon Feb 12, 2007 2:12 pm
Forum: Anime, Games, and Japan
Topic: Phoenix Wright
Replies: 39
Views: 8851

Well, there was this thread I started about two years ago: http://lemmasoft.renai.us/forums/viewtopic.php?t=880&highlight=phoenix+wright I've been playing PW: Justice for All recently and it's still the same great PW. The first epsiode is fun, but the second one sort of heads off into the weirdo...
by mrsulu
Sat Jan 20, 2007 6:08 pm
Forum: Completed Games
Topic: Pygmalion
Replies: 51
Views: 31928

I just played it, a bit at at time, and enjoyed it. It's literate and intelligent, and starts in a good place and ends when it should. Good work! As for the art, I thought the emotions of the pictures came through, even if the linework was a little shaky, and I like that you went with having event C...
by mrsulu
Mon Jan 08, 2007 3:05 pm
Forum: Archived Lemma Soft Topics
Topic: Hanafuda Club Update
Replies: 8
Views: 7686

Cool!
by mrsulu
Fri Jan 05, 2007 12:12 pm
Forum: Completed Games
Topic: Lucy's Revenge
Replies: 41
Views: 18443

Funny!

Short, sweet, well-animated, well-edited, funny, ecchi. Hooray!
by mrsulu
Thu Dec 14, 2006 3:46 pm
Forum: Creator Discussion
Topic: Anybody know any freeware that can help me compose music?
Replies: 9
Views: 2014

Although it's not a PC thing, Apple's GarageBand is really easy to use, has great post-processing and post-editing tools, and comes with a lot of loops that can help you get started. It's not a complete and total music composition tool (you'd want ProTools and/or Cakewalk for that), but it's a good ...
by mrsulu
Mon Nov 06, 2006 5:25 pm
Forum: Creator Discussion
Topic: From Fiction to Interactive Fiction
Replies: 30
Views: 4830

Either you have to keep clicking and clicking and clicking and clicking into exhaustion, or you have to turn on auto-play and remember to keep paying attention. I read fast, so I feel this way too. The first thing I do in any game is to set the text on maximum speed. I loved Phoenix Wright, but the...
by mrsulu
Mon Oct 23, 2006 6:33 pm
Forum: General Discussion
Topic: Do you shed tears?
Replies: 14
Views: 2855

No, no tears, but I sometimes cackle when I realize an opportunity for a funny line. I saw a writer who wrote funny, ironic books, and she said she basically sat in her attic for 2 years writing, and probably twice she stopped and went, "HAH." like Mrs. Crabbapple from the Simpsons. Otherw...
by mrsulu
Tue Sep 12, 2006 3:15 pm
Forum: Other Story-based Games
Topic: Flight of Twilight
Replies: 31
Views: 7546

Voiced vs. not-voiced is huge. It's the difference between a radio drama and a book. Most voice message systems allow you to speed up playback because, without social cues (reading facial expressions, body language, hand gestures), there's too little information in just the sound of someone talking ...
by mrsulu
Thu Sep 07, 2006 3:33 pm
Forum: Other Story-based Games
Topic: Flight of Twilight
Replies: 31
Views: 7546

People have been talking a bit about size vs. length. In novels/stories publishing, the count is not bytes but words. So, a short-short story is less than 1200 words. A short story ranges around 3-12,000 words. A novella is anything between 12,000 and about 60,000; after that it becomes a (slim) nov...
by mrsulu
Thu Aug 24, 2006 3:49 pm
Forum: Completed Games
Topic: Ori, Ochi, Onoe.
Replies: 287
Views: 86693

W00t

Mikey, you made a good thing here. Your works always remind me of the original hypertext novels, like Michael Joyce's "Afternoon". (I still have an aging copy of that on my shelf in 3.5" format.) http://www.eastgate.com/catalog/Afternoon.html (Eastgate is a very interesting publisher ...
by mrsulu
Fri Aug 11, 2006 4:14 pm
Forum: Creator Discussion
Topic: Character graphics from real pictures?
Replies: 15
Views: 3682

Get a model release from your friends before you publish any pictures of them for profit or even to publish nationally. http://www.danheller.com/model-release.html#summary Your Morning Musume game would probably be well past the edge of fair use if you were lifting photographs from their website or ...
by mrsulu
Tue Aug 08, 2006 5:23 pm
Forum: Creator Discussion
Topic: How to write/give structure to your storyline scripts?
Replies: 20
Views: 5299

Wrting

There are problems related to interactive stories that are special to them, but visual-novel style games (as opposed to a raising sim) are very novelistic. In fact, most video games follow a standard 3-act story structure. To that end, you have a lot of resources to fall back on: all the books about...