Search found 39 matches

by inahochama
Mon May 09, 2011 1:29 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hiding in-game-buttons when included in screen say
Replies: 5
Views: 2044

Re: how to hide screendisplayable buttons under screen say ?

Thanks for the suggestion. Thing is that code only works if I had a show_button_game_menu as True or as an appended overlay but in the case of the code above, I don't. One of the reasons why I had these buttons added in my screen say is so I don't have to do any appending or true/false variables for...
by inahochama
Sat May 07, 2011 11:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hiding in-game-buttons when included in screen say
Replies: 5
Views: 2044

Re: how to hide screendisplayable buttons under screen say ?

This is the code for the label start and the label credits. label start: scene black with fade e "You've created a new Ren'Py game." e "text" e "text" jump credits label credits: scene black with fade #window hide #(doesn't hide buttons) #hide screen say #(doesn't hide ...
by inahochama
Sat May 07, 2011 3:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Hiding in-game-buttons when included in screen say
Replies: 5
Views: 2044

[Solved] Hiding in-game-buttons when included in screen say

I'm going bonkers trying to figure this one out for hours. I've basically added some textbuttons in my screen say so that these buttons will appear whenever the dialogue window appears, but when label credits starts, the window for the dialogue is gone but the textbuttons remain on screen. I would l...
by inahochama
Wed May 04, 2011 11:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Seriously specific functions on an imagemap... ideas?
Replies: 17
Views: 4083

Re: [Solved] Seriously specific functions on an imagemap

Thank you so much! Everything works fine now. I feel so stupid for missing the whole point of the brackets, sorry about that.
by inahochama
Wed May 04, 2011 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Seriously specific functions on an imagemap... ideas?
Replies: 17
Views: 4083

Re: Seriously specific functions on an imagemap... ideas?

I tried the code but not as a "hotspot" but under an if/else statement and using imagebutton if persistent.music1 == True: imagebutton xpos 100 ypos 130: idle "unlockeda.png" hover "unlockeda.png" action Play[("music", "music1.mp3"), Show("music...
by inahochama
Sun May 01, 2011 9:39 am
Forum: Old Threads (– September 2014)
Topic: Voice actress for hire! [ Works for free! ]
Replies: 9
Views: 1689

Re: Voice actress for hire! [ Works for free! ]

Thank you for considering my request. :) The male voice I need must not sound like he's not of legal age if you get my drift :P Just an average masculine voice who can project a gentle and kind character.
by inahochama
Fri Apr 29, 2011 12:47 am
Forum: Old Threads (– September 2014)
Topic: Voice actress for hire! [ Works for free! ]
Replies: 9
Views: 1689

Re: Voice actress for hire! [ Works for free! ]

Any chance you can grab a male voice actor with you? I have a very short semi-kinetic-vn project that's 80% done right now and adding voices would make it really nice. However, having a masculine voice for my male character to go with your feminine voice which will suit the female character would be...
by inahochama
Tue Apr 26, 2011 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: Seriously specific functions on an imagemap... ideas?
Replies: 17
Views: 4083

Re: Seriously specific functions on an imagemap... ideas?

This question is related to the code Pytom posted above. Just wondering if anyone here tried it and was successful with it because when I tried it, I keep getting this error. I'm sorry, but an uncaught exception occurred. TypeError: __init__() takes exactly 3 arguments (2 given) While running game c...
by inahochama
Sun Apr 24, 2011 2:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Default Time for "config.afm" of Renpy 6.12
Replies: 4
Views: 1000

Re: Question About Time for "config.afm" of Renpy 6.12

SleepKirby wrote:As far as I know, the default value for AFM time is config.default_afm_time, while the setting itself (which can be changed in the preferences screen) is _preferences.afm_time.
Perfect! Thank you!
by inahochama
Sun Apr 24, 2011 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Default Time for "config.afm" of Renpy 6.12
Replies: 4
Views: 1000

Re: Question About Time for "config.afm" of Renpy 6.12

PyTom wrote:What do you want to do, exactly? Set a default for the auto-forward time value?
Yes, exactly. The thing is when I set "Auto" on (the button for my gui_game_menu). For some reason, it only automatically reads the line, but that's about it. It won't go to the next dialogue line after that.
by inahochama
Sun Apr 24, 2011 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Default Time for "config.afm" of Renpy 6.12
Replies: 4
Views: 1000

[Solved] Default Time for "config.afm" of Renpy 6.12

In the previous renpy versions, there was a function called "_preferences.afm_time = 10 #or some number" set to "persistent.set_afm = True" that enables the coder to specify a time for when auto-forward actually commences after a text/dialogue line to the next. I just really want...
by inahochama
Fri Apr 22, 2011 11:22 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Apply Scrollbar on Save/Load Screens
Replies: 1
Views: 1912

[Solved] Apply Scrollbar on Save/Load Screens

I want to implement the scrolling save/load layout using screen language in my game, but I honestly have no clue how to edit the screen save/load of renpy 6.12 for this layout to work. http://www.renpy.org/w/images/d/d2/scrolling_load_save.png I was only able to change the column into 1 instead of t...
by inahochama
Fri Apr 22, 2011 1:37 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing Credits From Main Menu
Replies: 4
Views: 1013

Re: Problem Showing Credits From Main Menu

For various reasons involving contexts, you don't want to Jump to credits, you want to Start("credits").
Thank you very much! It worked like a charm. :)
by inahochama
Thu Apr 21, 2011 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: slow text
Replies: 6
Views: 770

Re: slow text

There's also an easier way to delete the persistent data. Right when you open Renpy, on the Renpy menu options itself, you'll find "Delete Persistent Data" option right below the "Choose Theme" option. Just click that and voila. When you launch your game, it should be okay. Hope ...
by inahochama
Thu Apr 21, 2011 1:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Showing Credits From Main Menu
Replies: 4
Views: 1013

Re: Problem Showing Credits From Main Menu

That's practically the same code I have for my label credits, too. That's why I don't get why it wasn't working. :( label credits: scene black with fade play music "music.mp3" fadeout 1.0 centered "text" with dissolve $ renpy.pause(.4) centered "text" with dissolve $ re...