Search found 95 matches
- Sun Oct 09, 2016 10:37 am
- Forum: We are a Free Project looking for Partners
- Topic: [Found!][Cupid's Affair] Co-Writer Needed
- Replies: 2
- Views: 664
[Found!][Cupid's Affair] Co-Writer Needed
http://i.imgur.com/Tqnbbg8.png Synopsis [/color] Cupid’s job- simply put- is to pair people together. She’s been doing so for quite a while, quiet content with things as they are. That is till one day her childhood friend confesses to her . What now? Her job is to make people fall in love, not fall...
- Sun Oct 09, 2016 9:19 am
- Forum: Works in Progress
- Topic: Cupid's Affair [GxB][Otome][Fantasy]
- Replies: 16
- Views: 6032
Re: Cupid's Affair [GxB][Otome][Light]
Updates! [/b][/size] Okay, so it's been a long time and there's obviously gonna be a bunch of updates.. GUI [/b][/size] So I finished the GUI for the CG gallery and here it is! http://i.imgur.com/nqhvely.png and on the topic of CGs I've completed one already! here's a preview http://i.imgur.com/25j...
- Fri Aug 12, 2016 4:01 pm
- Forum: Ren'Py Cookbook
- Topic: How to display percentage of your game completed/read
- Replies: 2
- Views: 6130
How to display percentage of your game completed/read
hi there! I got the idea from a few visual novels where they show you how much of the game has been completed based on the read script. so I found the renpy.count_dialogue_blocks() and renpy.count_seen_dialogue blocks() functions and found out how you could use those functions to display a percentag...
- Wed Aug 03, 2016 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Currently Equipped Image? [SOLVED]
- Replies: 2
- Views: 342
Re: Displaying Currently Equipped Image?
create the variable equipped_item. then add SetVariable("equipped_item", item) to the list of actions executed when you click the imagebutton. now equipped_item is the item the player has clicked. you can use equipped_item.name to show the equipped_item's name, and use equipped_item.image ...
- Tue Jul 26, 2016 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]hover idle colors textbutton
- Replies: 5
- Views: 8832
Re: hover idle colors textbutton
add a style somewhere before start in your script style buttonz: idle "fe3eed" hover "d2d2d2" insensitive "888" background None then assign it to your buttons like this textbutton _("Comenzar") style "buttonz" action Start()
- Tue Jul 26, 2016 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Placing text on desired place at image map?
- Replies: 4
- Views: 586
Re: Placing text on desired place at image map?
what about this? screen stats: if lang == "Indonesian": imagemap: ground "images/system/statsid1ground.png" hover "images/system/statsid1hover.png" alpha False elif lang == "English": imagemap: ground "images/system/statsen1ground.png" hover "im...
- Sat Jul 23, 2016 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: New to Renpy and Coding in general, need help :)
- Replies: 21
- Views: 2686
Re: New to Renpy and Coding in general, need help :)
use is used to include one screen in another.
- Mon Jul 18, 2016 12:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Resizing a frame
- Replies: 10
- Views: 2063
Re: Resizing a frame
go to options.rpy and type
Frame resizes the image to fit everything inside, the 10s are margins I believe.
Code: Select all
style.frame.background = Frame("skillcheck.png", 10, 10)
- Fri Jul 15, 2016 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game achievements list? (not Steam-related)
- Replies: 1
- Views: 1042
Re: In-game achievements list? (not Steam-related)
how about this? screen achieve: frame: vbox xalign .2 yalign .2: if persistent.unlock1: text "{color=#77a493}{b}Finish the prologue{/b}{/color}" else: text "{color=#d2d2d2}Finish the prologue{/color}" if persistent.unlock2: text "{color=#77a493}{b}Buy something{/b}{/color}&q...
- Sat Jul 09, 2016 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: creating a next page function
- Replies: 6
- Views: 2655
Re: creating a next page function
thank you very much, the button works now.
But another problem has popped up, when I turn the page it shows me no clothes, even though I have added more than 3. (I've added five items, it shows me three on the first page but fails to show me the other two on the second)
But another problem has popped up, when I turn the page it shows me no clothes, even though I have added more than 3. (I've added five items, it shows me three on the first page but fails to show me the other two on the second)
- Sat Jul 09, 2016 4:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: creating a next page function
- Replies: 6
- Views: 2655
Re: creating a next page function
alright, so I edited the code a little bit; screen shop(itemList,page=0): add "park" add "girl" xalign 0.9 python: totalpages = 4 itemsOnPage = itemList[3*page:3] grid 1 3 xalign 0.1 yalign 0.2: hbox: for item in itemsOnPage: frame: imagebutton auto item.icon action SetVariable(&...
- Fri Jul 08, 2016 7:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: creating a next page function
- Replies: 6
- Views: 2655
Re: creating a next page function
I seem to be doing something wrong, I typed this (I hope I understood you properly) screen shop(itemList,page=0): python: # Ideally the total number of pages should be calculated based off of # the number if items in the itemList, but to keep this simple I've hardcoded # the page count totalPages = ...
- Fri Jul 08, 2016 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: creating a next page function
- Replies: 6
- Views: 2655
creating a next page function
Hi! so I have coded this sort of clothes shop and everything is nice except one thing: the Ui is ugly. I Have a pic of a 3x3 grid and want to display 9 clothing items per page, but I don't know how to do that next page function. I've read leon's CG galleries and inventories with those systems but I ...
- Fri Jul 08, 2016 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Remembering random coin drops
- Replies: 5
- Views: 885
Re: Remembering random coin drops
I don't exactly get what you mean by drop money (like in the street?) if you mean that you want the player to earn a random amount of money you could use this; screen count: text "Money: [money]" label then: $ money = 10 show screen count $ randcoin = renpy.random.randint(15, 40) #picks a ...
- Thu Jul 07, 2016 8:36 am
- Forum: Creator Discussion
- Topic: What's your favorite font?
- Replies: 11
- Views: 2433
Re: What's your favorite font?
Usually I grab my fonts from websites. this one has unique yet practical fonts; http://www.kimberlygeswein.com/ this one has a large variety, use the tags to get precise results http://www.1001fonts.com/ if you're looking for a specific 'theme' to your font then just google it. for example 'futurist...