Search found 74 matches

by Black_Saber
Sat Jan 08, 2011 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: help with ui.frame and ui.imagebutton
Replies: 12
Views: 3982

Re: help with ui.frame and ui.imagebutton

ok, I started to improving my code from your advice. now, for example I have this code : label testgame: if achoice == "none": $ ui.frame(xpos=400, ypos=350) $ ui.imagebutton("clienta.gif", "clienta.gif", clicked=ui.returns("event_ask_a")) $ achoice = renpy.ra...
by Black_Saber
Fri Jan 07, 2011 11:07 pm
Forum: Ren'Py Questions and Announcements
Topic: help with ui.frame and ui.imagebutton
Replies: 12
Views: 3982

help with ui.frame and ui.imagebutton

Can I make ui.frame combining with ui.imagebutton to disappear after a certain condition? For example, I have this code : label order: $ ui.frame(xpos=400, ypos=350) $ ui.imagebutton("clienta.gif", "clienta.gif", clicked=ui.returns("event_ask_a")) $ result = ui.interact...
by Black_Saber
Tue Jan 04, 2011 1:09 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

another shameless bump, while found a miss from this analog cookbook.

try move the mouse scroll upwards (if you want to see backlog) and the clock will back into the initial minutes stated in the init block.
by Black_Saber
Mon Jan 03, 2011 3:11 am
Forum: Ren'Py Questions and Announcements
Topic: [ask] still about that cafe minigame, need help on my script
Replies: 1
Views: 414

Re: [ask] still about that cafe minigame, need help on my sc

shameless bump, while giving the progress of my project 1. currently dropping the timer, and started using analog clock with automatic event triggered by the current minutes we're on. (Also, still waiting for the answer of my question regarding this issue in the http://lemmasoft.renai.us/forums/view...
by Black_Saber
Sun Jan 02, 2011 11:53 pm
Forum: Ren'Py Questions and Announcements
Topic: call in new context error?
Replies: 0
Views: 789

call in new context error?

I'm using analog clock from the cookbook, and also some code to make it ticks every minutes from http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=7257 Now, I wanted to make an event in a certain minutes, and it will jump instantly without needing a click. From the help of Aleema in that topi...
by Black_Saber
Fri Dec 31, 2010 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

Jumping wouldn't create a new context, "call in new context" and such would. So, hmm. That error usually happens when I just plain forget a ui.close, but I suspect this is because another interface is trying to build but a code interrupted it (so it never got to its ui.close). When does t...
by Black_Saber
Fri Dec 31, 2010 2:57 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

Not that hard, just something like this: checking_for_scene_change = True def scene_checker(): global minutes if checking_for_scene_change: if minutes >= 541: renpy.jump("next_scene") config.overlay_functions.append(scene_checker) And thanks, happy new year to you, too. :D here what i got...
by Black_Saber
Fri Dec 31, 2010 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

Okay, the problem isn't the time or how you're checking, it's when you're checking. While you're on a line of dialogue, the game is frozen there. You have a conditional after that line, and it will only check minutes after you proceed past there, and if you do it too early it will return false and ...
by Black_Saber
Fri Dec 31, 2010 12:04 am
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

This is probably stupid and of no help, but try saying ">=" greater than or equal to 541 if the number you're comparing is never exactly 541 or isn't an integer or something else like that. looks like it still can't catch the integer, while 540 defined in the init was to begin the clocks ...
by Black_Saber
Thu Dec 30, 2010 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding +1 to var every one "real-time "minute [SOLVED]
Replies: 16
Views: 6664

Re: Adding +1 to var every one "real-time "minute [SOLVED]

i'm sorry if I'm bumping into someone else thread, but I wanted to ask regarding this issue. How can I catch the var for this clocktick? I've tried using : init : $ minutes = 540 [above code along with the analog clock] label start: e "Let's wait for the clocks to ticks.." if minutes == 54...
by Black_Saber
Wed Dec 22, 2010 3:07 am
Forum: Ren'Py Questions and Announcements
Topic: [ask] still about that cafe minigame, need help on my script
Replies: 1
Views: 414

[ask] still about that cafe minigame, need help on my script

Hi, we meet again everyone :o Thankfully my real work has finished, so I can go and continue my college project. From Showsni's help , I got the basis to make my own workaround. 1st by adding the 2nd dimension and removing the left/right/space pressed function, and stick using mouse click with the h...
by Black_Saber
Sat Jul 17, 2010 2:43 am
Forum: Creator Discussion
Topic: [ask] did someone already made a vn with a cafe minigame?
Replies: 5
Views: 1247

Re: [ask] did someone already made a vn with a cafe minigame

I will just note that there's an academic honesty issue here. If you submit a final project that contains someone else's work, and you don't disclose that, then you're being dishonest, and action can be taking against you. (And that action can be career-ruining.) As someone who's been on the other ...
by Black_Saber
Fri Jul 16, 2010 11:21 pm
Forum: Creator Discussion
Topic: [ask] did someone already made a vn with a cafe minigame?
Replies: 5
Views: 1247

Re: [ask] did someone already made a vn with a cafe minigame

It's possible, but definitely not for a beginner. Getting someone to code that for you would also be a huge favor not normally done for strangers, too. ^^; lol, what I've expected :)) For a cafe minigame (which is intriguing -- might steal it for my next game, haha), you're probably best off doing ...
by Black_Saber
Wed Jul 14, 2010 5:12 am
Forum: Creator Discussion
Topic: [ask] did someone already made a vn with a cafe minigame?
Replies: 5
Views: 1247

[ask] did someone already made a vn with a cafe minigame?

I have a vn story, with setting he's working in a restaurant/cafe. I'm intend to make this to become my final project in my college, but someone already ahead of me and made simple vn for the final project. In order for me to submit my title, i should add some mini games for it to make it different ...