Hello!
We noticed that there wasn't any discord group for yuri-game developer, hence made one!
If you want, feel free to join!
https://discord.gg/gQkKq28
(PS: I hope its ok to post this here! If not please let me know (: )
Search found 316 matches
- Sun Jul 15, 2018 2:09 pm
- Forum: General Discussion
- Topic: Girls Love/Yuri-Dev Discord Group
- Replies: 0
- Views: 742
- Fri Jul 13, 2018 4:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!] Scrollbar + Viewport for Custom Menu with Text
- Replies: 7
- Views: 1504
Re: Scrollbar + Viewport for Custom Menu with Text
No problem at all, glad that it works (:sasquatchii wrote: ↑Thu Jul 12, 2018 9:29 pm That worked!!!! Thank you so much for all your help, Mitoky
- Thu Jul 12, 2018 8:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!] Scrollbar + Viewport for Custom Menu with Text
- Replies: 7
- Views: 1504
Re: Scrollbar + Viewport for Custom Menu with Text
Hmm i see, maybe try this: screen vbars_example(): tag menu # The various buttons. imagemap: ground "images/gui/about-idle.png" idle "images/gui/about-idle.png" hover "images/gui/about-hover.png" if main_menu: hotspot (880,124,40,40) action Return() if not main_menu: ho...
- Thu Jul 12, 2018 12:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!] Scrollbar + Viewport for Custom Menu with Text
- Replies: 7
- Views: 1504
Re: Scrollbar + Viewport for Custom Menu with Text
Technically i think you should have a viewport and inside the viewport everything else (so its all scrollable): so kind of like this: viewport: yinitial 0.0 #adjust these as wanted yalign 0.5 xalign 0.5 xmaximum 1200 ymaximum 800 draggable True mousewheel True scrollbars "vertical" style ...
- Wed Jul 11, 2018 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!] Scrollbar + Viewport for Custom Menu with Text
- Replies: 7
- Views: 1504
Re: Scrollbar + Viewport for Custom Menu with Text
Technically i think you should have a viewport and inside the viewport everything else (so its all scrollable): so kind of like this: viewport: yinitial 0.0 #adjust these as wanted yalign 0.5 xalign 0.5 xmaximum 1200 ymaximum 800 draggable True mousewheel True scrollbars "vertical" style &...
- Mon Jul 09, 2018 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Align a viewport to bottom of parent element, or scroll viewport to bottom when updated
- Replies: 4
- Views: 626
Re: Align a viewport to bottom of parent element, or scroll viewport to bottom when updated
I dont know how to animate a new message, but to start at the bottom add this line to the viewport:
Code: Select all
yinitial 1.0
- Wed Jul 04, 2018 4:10 am
- Forum: Anime, Games, and Japan
- Topic: DDLC is blamed for teenager suicide
- Replies: 8
- Views: 8287
Re: DDLC is blamed for teenager suicide
I really "love" how they say "we believe the game is a risk to children and young people" since obviously yes, otherwise there wouldnt be a huge warning at the beginning of the game. Any game with a warning or age restriction has it for a reason. So rather than talking about how ...
- Mon Jul 02, 2018 2:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Applying transform to choice menu not working?
- Replies: 2
- Views: 658
Re: Applying transform to choice menu not working?
I think the place where you put the transform is wrong, since you are trying to animate the textbutton not the frame?. I "think" it should be like this instead: screen choice(items): if "(boxy) " in items[0].caption: frame: padding (15, 15) vbox: spacing 8 xalign 0.5 for i in ite...
- Tue Jun 26, 2018 9:21 am
- Forum: Asset Creation: Art
- Topic: CG Question
- Replies: 4
- Views: 1683
Re: CG Question
I think CG's should be mainly during important events. I am saying mainly since that deepens on creator and on making additional CG's when wanted. Important moments would be romance for example (kiss, a bounding moment) or major plot points (a fight, maybe a touching moment, tragic (main cast dies) ...
- Tue Jun 26, 2018 7:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any way I can expand or rid of the image limit?
- Replies: 3
- Views: 786
Re: Is there any way I can expand or rid of the image limit?
Are you talking about just normal Ren'py images or are you using python functions to display images? If you're just doing normal Ren'py images, then it sounds like you're not defining your images correctly: you should be using image tags, e.g.: image eileen = "eileen.png" image eileen hap...
- Mon Jun 25, 2018 3:53 am
- Forum: I am an Artist
- Topic: mitoky's Logo Commissions [CLOSED]
- Replies: 17
- Views: 7434
Re: mitoky's Logo Commissions [OPEN]
Commission thread changed a little visually. GUI commissions might be added soon or in some time!
+ 1-2 New examples added
+ 1-2 New examples added
- Sun Jun 24, 2018 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Bolding the Chapter Names on Save & Load Screens
- Replies: 2
- Views: 445
Re: Bolding the Chapter Names on Save & Load Screens
I may be wrong on this but wouldnt adding a seperate style for the chapter name work and add bold to it?
https://www.renpy.org/doc/html/text.htm ... -text-tags
https://www.renpy.org/doc/html/text.htm ... -text-tags
- Sat Jun 23, 2018 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: History Scrollbar - How to start from latest dialogue? [SOLVED]
- Replies: 2
- Views: 548
Re: History Scrollbar - How to start from latest dialogue?
Yes its possible! You need to add this to the viewport: yinitial 1.0 So your code would be: tag menu predict False add "/gui/bg_history.png" side "c b r": area (230, 140, 720, 520) viewport id "history_box": draggable True mousewheel True yinitial 1.0 vbox: for h in _hi...
- Sat Jun 23, 2018 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with Side Sprite Dissolve
- Replies: 0
- Views: 398
Problem with Side Sprite Dissolve
Hello! When coding and testing the side sprite i noticed 2 issues. 1.) The side sprite doesnt dissolves between emotions only but also between every time you advance (means that if the image doenst changes, you notice it dissolves too) and 2.) When showing an image on screen (like a character changi...
- Sun Jun 17, 2018 8:41 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 599557
Re: Ren'Py Gripes
I have noticed that the label "before_main_menu" doenst clears itself when entering the main menu screen and stays behind the main menu content. I dont know if this is normal or not, but when you return from in-game to the main menu the content too doenst stays so i "think" it mi...