Search found 71 matches
- Mon Jun 18, 2018 2:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: LayeredImage Limitations [Solved]
- Replies: 2
- Views: 740
LayeredImage Limitations [Solved]
I have a question about layered images, which I feel it should be able to do but I can't figure it out. My sprite expressions are usually done separately by brows, eyes, and mouth. I've noticed if I do "show charactername angry" -> it only shows all 3 parts if they have the same name, such...
- Fri Jan 20, 2017 8:26 pm
- Forum: Works in Progress
- Topic: Assess K [Mystery, Slice-of-Life] (VN Adventure) - Hiatus
- Replies: 17
- Views: 6990
Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) - New B
So I'm not dead, well technically not, just overwhelmed studying medicine at the moment so my part of game making has pretty much stalled. But no need to fret, I've been working with DragoonHP for programming and found a BG colorist to get things moving without me at this point :D So you guys can fi...
- Sat Mar 12, 2016 8:32 pm
- Forum: Works in Progress
- Topic: Assess K [Mystery, Slice-of-Life] (VN Adventure) - Hiatus
- Replies: 17
- Views: 6990
Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) Updated
Hello karen_delight! Been slowly piecing together a new demo build and it's been going really well. The inventory was completed and we can see the test run here. And in reality you can't break up the Mr. Puffy creampuff box :D but in the real game you can take apart that box though and find the east...
- Tue Jan 12, 2016 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback Disables by Itself (solved)
- Replies: 4
- Views: 678
Re: Rollback Disables by Itself
Ahhh I see. Thank you so much!
- Tue Jan 12, 2016 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback Disables by Itself (solved)
- Replies: 4
- Views: 678
Re: Rollback Disables by Itself
How are you bringing up call_screen in the first place? It's hard to troubleshoot something like this without being able to replicate the behavior. In the quick menu, it's just imagebutton action ShowMenu("call_screen"). Yes I'm aware of the difficulties of replication. I was sorta hoping...
- Mon Jan 11, 2016 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback Disables by Itself (solved)
- Replies: 4
- Views: 678
Rollback Disables by Itself (solved)
Hello! Got a rather odd glitch I can't figure out why it happens. In the game, you can make calls to other characters which brings up the screen "call_screen". After picking the person, it shows another screen "phone_call" which you click the button to phone the person, which jum...
- Thu Oct 29, 2015 1:59 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [OPEN for Commission] Programmer for Hire!
- Replies: 65
- Views: 261301
Re: Programmer for Hire!
Anyone in doubt, DragoonHP is definitely the person to hire :) I believe the prices are more than fair and he's very experienced. He's great with deadlines, in my case he was too fast lol. He's very polite and responsive, and an absolute pleasure to work with. He also does more than what's listed up...
- Thu Oct 08, 2015 5:17 pm
- Forum: Works in Progress
- Topic: Nostalgia: Two Worlds | One Soul [Kickstarter Live] [Demo]
- Replies: 43
- Views: 9567
Re: Nostalgia: Two Worlds | One Soul [Drama/Suspense]
Oh okay, well I think the game is underpriced if 20+ hours is the way to go. I think the minimum should be $20 in this case if we want to match up with other VNs and AGs with similar gameplay length. And yes, you can do self promo in the Adventure Gamers forums. You can also do updates to maintain t...
- Tue Oct 06, 2015 12:03 am
- Forum: Works in Progress
- Topic: Nostalgia: Two Worlds | One Soul [Kickstarter Live] [Demo]
- Replies: 43
- Views: 9567
Re: Nostalgia: Two Worlds | One Soul [Drama/Suspense]
Ooo another adventure game XD This is looking really great! I'm definitely eager to try out the puzzle portion of the game. Have you advertised this in the Adventure Gamers forum? There's a dedicated group there that loves Japanese style adventure games. I would also like more background on the expe...
- Tue Sep 29, 2015 3:02 pm
- Forum: Works in Progress
- Topic: Assess K [Mystery, Slice-of-Life] (VN Adventure) - Hiatus
- Replies: 17
- Views: 6990
Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) Updated
Thanks Razz! I've recently revamped and completed the burger mini-game. Here's a video of the basic gameplay. https://www.youtube.com/watch?v=LQP6kbl4tUM Initially the burger game will have to be played, as it is Ken's part time job after all. But later it becomes optional for those that want to avo...
- Thu Sep 17, 2015 3:31 am
- Forum: Creator Discussion
- Topic: How to make commissioning art easier/safer for buyers
- Replies: 22
- Views: 3936
Re: How to make commissioning art easier/safer for buyers
Has anyone tried escrow?
- Wed Sep 16, 2015 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL + Selected Readback
- Replies: 1
- Views: 438
Re: NVL + Selected Readback
So no one really knows the answer for this?
- Wed Sep 16, 2015 3:38 pm
- Forum: Works in Progress
- Topic: Assess K [Mystery, Slice-of-Life] (VN Adventure) - Hiatus
- Replies: 17
- Views: 6990
Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) Updated
http://i59.tinypic.com/30axhf8.png On a much more serious note, I am quite a big fan of adventure games (and visual novels with extra gameplay in general), so I will be looking forward to this! I am not at all deterred by a slower development time. That merely leaves more room for a better finished...
- Mon Sep 14, 2015 3:40 pm
- Forum: Works in Progress
- Topic: Assess K [Mystery, Slice-of-Life] (VN Adventure) - Hiatus
- Replies: 17
- Views: 6990
Re: Assess K [Mystery, Slice-of-Life] (VN Adventure) Updated
This project is not dead, just been moving at the place of a snail turtle though but recently my life has freed up dramatically. So time to update this thread in the first post with new art and some in-progress works. Thanks everyone for viewing!
- Tue Sep 08, 2015 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL + Selected Readback
- Replies: 1
- Views: 438
NVL + Selected Readback
Hello! Apologies if this was asked but I couldn't quite find it in a search. My game uses both ADV and NVL, and I was wondering what would be the best method if after the NVL convo part, it is logged and viewable elsewhere. I guess something similar to a readback, but selected to just that particula...