Search found 558 matches

by Sharm
Wed Aug 27, 2014 11:42 pm
Forum: General Discussion
Topic: Japan and gun crime?
Replies: 18
Views: 3892

Re: Japan and gun crime?

My point wasn't that having lots of guns lowers crime, my point was that there isn't a clear cause and effect between guns and gun crime and you can easily find evidence supporting both sides of the argument. Personally, I think the number one cause of gun crimes is cultural. . . . having gun have s...
by Sharm
Wed Aug 27, 2014 4:49 pm
Forum: General Discussion
Topic: Japan and gun crime?
Replies: 18
Views: 3892

Re: Japan and gun crime?

Ah, you're fine. I didn't choose my words very well. Well, the US is a really big place compared to Japan, it might be useful to know more about how different people from around the US feel too. As for me, I live in a basement apartment in a suburban middle class and fairly religious neighborhood. M...
by Sharm
Wed Aug 27, 2014 4:05 pm
Forum: General Discussion
Topic: Japan and gun crime?
Replies: 18
Views: 3892

Re: Japan and gun crime?

Nothing I said was meant to be directed at you, I should have been clearer about that. My apologies. I thought the point of the thread was to have a discussion about it. There's not a lot of people in this forum who've lived in Japan so there's not going to be many comments otherwise. I expect Trick...
by Sharm
Wed Aug 27, 2014 12:33 pm
Forum: General Discussion
Topic: Japan and gun crime?
Replies: 18
Views: 3892

Re: Japan and gun crime?

It bothers me when people ask questions like this. Most of the time it's the wrong question and can be really misleading. Is gun crime lower in Japan than it is in the US? Of course, there are less guns in Japan. Does this lack of gun crime lower the numbers for overall violent crime? No. People who...
by Sharm
Wed Aug 20, 2014 3:48 am
Forum: Creator Discussion
Topic: Where does "own content" start? And Copyright Issues?
Replies: 29
Views: 3578

Re: [Discussion] Where does "own content" start?

My point with the Fifty Shades thing was that it really was plagiarism, the author was caught and they had to pay for it. So just because there's something that exists that looks like it broke the rules and got away with it doesn't mean that it's what actually happened.
by Sharm
Wed Aug 20, 2014 2:24 am
Forum: Creator Discussion
Topic: Where does "own content" start? And Copyright Issues?
Replies: 29
Views: 3578

Re: [Discussion] Where does "own content" start?

I thought I heard somewhere that Fifty Shades would have been in legal trouble but there was some money exchanged between the publishing companies to make the problem go away.
by Sharm
Tue Aug 19, 2014 10:46 pm
Forum: Creator Discussion
Topic: Where does "own content" start? And Copyright Issues?
Replies: 29
Views: 3578

Re: [Discussion] Where does "own content" start?

How does how much time you spend on it change anything ? Since you're spending all that time recreating something that has already been done by someone else faster than you did all it proves is that you're horribly inefficient and uncreative. If you tried to pull that kind of logic in some mundane 9...
by Sharm
Mon Aug 18, 2014 12:38 am
Forum: General Discussion
Topic: Popular Japanese forums for artist/music collaborations?
Replies: 7
Views: 2332

Re: Popular Japanese forums for artist/music collaborations?

I'd guess that the best way to find out is going to an indie gaming convention and asking the game creators there. That's what networking is all about after all.
by Sharm
Mon Aug 18, 2014 12:28 am
Forum: Creator Discussion
Topic: Where does "own content" start? And Copyright Issues?
Replies: 29
Views: 3578

Re: [Discussion] Where does "own content" start?

Okay, so, in the USA (no idea what it is elsewhere) if you can take the original piece, put it next to your work and can have a judge say "Oh yeah, that looks like it was made from that." then you're in legal trouble. If you can put them side by side and you can't tell at all that they use...
by Sharm
Mon Jul 28, 2014 3:22 am
Forum: Asset Creation: Art
Topic: Sketch-Up and 3D backgrounds in General
Replies: 11
Views: 2132

Re: Sketch-Up and 3D backgrounds in General

I think Sketchup is a great tool, but I don't like it when it's kept in pure 3D unless there aren't going to be any characters shown. 3D characters are really hard to keep out of the uncanny valley in my opinion. I use Sketchup myself as a base for backgrounds that have man made structures. I take t...
by Sharm
Wed Jul 23, 2014 11:24 pm
Forum: Asset Creation: Writing
Topic: Pitfalls and what you've learnt about writing
Replies: 2
Views: 874

Re: Pitfalls and what you've learnt about writing

1. What pitfalls have you fallen into/that you will now actively avoid in writing? Well, I've made pretty much all the beginner mistakes. I don't know how to list them all, it'd be a book if I sat down and explained it. My biggest ones: Not doing enough outlining and thinking that worldbuilding was ...
by Sharm
Tue Jul 22, 2014 6:52 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1075717

Re: Art Dumpage! Show your art ^^

Took a break from work for a change and did a little drawing for the first time in a long time. Just a super quick sketch to loosen up and see where I'm at. I feel like I've forgotten how to draw entirely. ;_; http://i7.photobucket.com/albums/y292/SharmClucas/Visual%20Novels/Weather%20Wizard/erisket...
by Sharm
Sat Jul 19, 2014 12:07 pm
Forum: Personal Art Threads
Topic: Shino's Art Thread (Offering free sketches?)
Replies: 25
Views: 3729

Re: Shino's Art Thread

The key is to be bold with your strokes and not afraid to get it wrong. Sometimes you can get it right too, and it's a lot easier to find lines that you really like if those long strokes are there to begin with. It'll get better as you get used to drawing that way. If you're having troubles breaking...
by Sharm
Tue Jul 15, 2014 9:59 pm
Forum: General Discussion
Topic: Making games in multiple languages
Replies: 14
Views: 3745

Re: Making games in multiple languages

That's a good point, and another reason why people wouldn't think to do it unless they were asked. People who can read English are a much larger group than those who would prefer a Spanish version. It makes sense to have things in the language of the biggest market. RavenBelmont, I'm sorry, I don't ...
by Sharm
Tue Jul 15, 2014 5:01 pm
Forum: General Discussion
Topic: Making games in multiple languages
Replies: 14
Views: 3745

Re: Making games in multiple languages

I think it's more that translation just isn't something people think about unless they're specifically trying to create in a language other than their own unless someone asks for a translation. Making it well known that you're available for that kind of work would be a lot more effective than trying...