Search found 1347 matches
- Fri Jun 05, 2020 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 417
Re: Hotspot image value
You're not understanding how hotspots/imagemaps work and I'm not sure how to help you understand. I suggest watching a tutorial on imagemaps I'm not saying put all 40 characters on a layer. I'm talking about your card/selection screen and the hiding/showing of the characters like you described. You ...
- Fri Jun 05, 2020 9:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 417
Re: Hotspot image value
The template is just an example for how imagemaps work. The variables used and such are just for the project specifically. I'm just talking about putting all your characters on one layer (because this is how imagemaps work - you're not using imagemaps correctly) and using a boolean to make them (the...
- Fri Jun 05, 2020 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 417
Re: Hotspot image value
you can have all of the characters on one layer with individual hotspots. the individual hotspots will be hidden/shown based on your booleans even though they're the same png layer You can use my free template I have on itch as reference https://lunalucid.itch.io/free-character-creation-template-for...
- Fri Jun 05, 2020 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Hotspot image value
- Replies: 9
- Views: 417
Re: Hotspot image value
I believe you can have the idle layer BE the layer with the characters (put all the character art on one layer) and have the hotspot cover the entire body/section you want it to instead of placing an image on top and use a true/false to whether that hotspot is there or not and if it's false, you won...
- Thu Jun 04, 2020 11:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Making Screen Disappear After Few Seconds
- Replies: 3
- Views: 397
Re: Making Screen Disappear After Few Seconds
There is already a renpy function for this actually. https://www.renpy.org/doc/html/screens.html#timer
except in your case, you would hide the screen instead of jump to a label
except in your case, you would hide the screen instead of jump to a label
- Tue May 26, 2020 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Questions] Help me, please.
- Replies: 4
- Views: 446
Re: [Questions] Help me, please.
I'd have the game save before you close the game on them if you want them to pick up where they left off (well, you'd place this before the wrong decision is made - not after) https://www.renpy.org/doc/html/save_load_rollback.html#renpy.save For the textbox question, add a window_background to the c...
- Tue May 26, 2020 4:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing text after clicking on a textbutton?
- Replies: 1
- Views: 284
Re: Showing text after clicking on a textbutton?
you can call a label (create a short label with a return that has the dialogue you want) with the textbutton
https://www.renpy.org/doc/html/label.ht ... -statement
https://www.renpy.org/doc/html/label.ht ... -statement
Code: Select all
action Call("your_label_name_here")
- Tue May 26, 2020 3:24 pm
- Forum: Creative Commons
- Topic: ███ Namastaii's Assets ███
- Replies: 46
- Views: 19054
Re: ███ Namastaii's Assets ███
Sweet! Thanks for sharing. Looks greatMutive wrote: ↑Mon May 25, 2020 12:07 pm Thank you for the awesome assets! I ended up using your secret mission GUI (with some tweaks) for my latest game. If you're curious about checking it out, it's free to play here: https://mutive.itch.io/epilogue
- Tue May 19, 2020 4:14 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Looking for character artist and possibly background artist (closed)
- Replies: 1
- Views: 454
Looking for character artist and possibly background artist (closed)
Update -- I forgot to mention that I'm looking for more american style art rather than anime if possible :) have also received a handful of replies so apologies if I take a while to get to you^^ Hello, I'm looking to redesign a game I've been working on for a while to accommodate for my growth/knowl...
- Sat May 16, 2020 11:18 am
- Forum: I am an Artist
- Topic: Character Design/Background artist
- Replies: 3
- Views: 1925
Re: Character Design/Background artist
I'm obsessed with your background art style
- Thu Mar 05, 2020 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having issues with hovering over an imagebutton, please help!
- Replies: 6
- Views: 654
Re: Having issues with hovering over an imagebutton, please help!
If you're just trying to show some text for a brief moment hovering something, you should use tooltips like RicharDann suggested or some other way through screens, booleans etc.
- Sun Mar 01, 2020 1:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having issues with hovering over an imagebutton, please help!
- Replies: 6
- Views: 654
Re: Having issues with hovering over an imagebutton, please help!
You can include an unhovered action as well just like the hover.
- Fri Feb 14, 2020 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: selecting character gender
- Replies: 1
- Views: 363
Re: selecting character gender
It might be better to have one variable set either to 0 or 1 (or 1 or 2) or literal strings "female" "male" default gender = "male" for example. You wouldn't need two variables (like your example "you_male") (well unless you were just using that one and having...
- Thu Jan 30, 2020 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Tried to have randomized styles
- Replies: 2
- Views: 507
Re: Tried to have randomized styles
What happens if you take out the "if action" line (and fix the code's indentation after that)?
- Sat Jan 04, 2020 10:02 pm
- Forum: Creative Commons
- Topic: ███ Namastaii's Assets ███
- Replies: 46
- Views: 19054
Re: ███ Namastaii's Assets ███
Forgot to add Innocence BGM Pack (3 songs, CC BY-NC license)