Search found 132 matches

by Exiscoming
Tue Aug 20, 2019 7:18 am
Forum: Ren'Py Questions and Announcements
Topic: Random number slows down game
Replies: 8
Views: 922

Random number slows down game

All right, so this is something I've been struggling with. Let's say I want a random number like this: $ randNumb = renpy.random.randint(1, 2) That works fine, but takes a split second, causing a delay. Now I'm currently coding something that requires a lot of random outcomes, which is starting to a...
by Exiscoming
Mon Aug 05, 2019 6:12 am
Forum: Ren'Py Questions and Announcements
Topic: Fast screen shake / vibrate
Replies: 1
Views: 455

Fast screen shake / vibrate

I know how to do a vpunch or hpunch, but I'm looking to create a custom one. One that slightly makes the game vibrated horizontally.
I was planning on putting everything into a transform and shake the different elements that way, but maybe there's an easier way?
by Exiscoming
Sat Jul 13, 2019 2:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animating based of previous given location
Replies: 2
Views: 493

Re: [SOLVED] Animating based of previous given location

Thank you very much! This'll help me clean up my code a bit.
by Exiscoming
Fri Jul 12, 2019 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Animating based of previous given location
Replies: 2
Views: 493

[SOLVED] Animating based of previous given location

Right, let me try and explains this the best I can. I'd like to re-use an animation but the starting point of the animation needs to change. So for example: default xposAni = 50 default yposAni = 50 transform itemDrop: xpos = xposAni ypos = yposAni linear 0.3 ypos -20 linear 0.3 ypos +20 linear 0.6 ...
by Exiscoming
Thu Jun 27, 2019 8:20 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton that jumps to next line of code
Replies: 3
Views: 581

Re: Imagebutton that jumps to next line of code [Solved]

drKlauz wrote: Thu Jun 27, 2019 8:17 am action Return()
*Facepalm* Thanks drKlauz, I knew it had to be something simple. Thank you for the quick (near instant) reply!
by Exiscoming
Thu Jun 27, 2019 8:15 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebutton that jumps to next line of code
Replies: 3
Views: 581

Imagebutton that jumps to next line of code

Hopefully this will be pretty simple. There comes a time in my game that the player has acces to an imagebutton which only purpose is to jump to the next line of code. Something like this: screen button1: vbox xalign 0.5 yalign 0.8: imagebutton: idle "button1.png" hover "button1-hover...
by Exiscoming
Mon Jun 03, 2019 7:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Ren'py archive exceptions
Replies: 3
Views: 676

Re: Ren'py archive exceptions

Aaah, it's that simple? Thanks lads.
by Exiscoming
Mon Jun 03, 2019 4:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Ren'py archive exceptions
Replies: 3
Views: 676

[Solved] Ren'py archive exceptions

Hi all, so I know you can archive files in your game by doing this: build.classify('game/**.png', 'archive') Now all .png files get archives. However I'd like to make an exception for my /mods folder, which contain .png files that can be overwritten by modded content. Your help is appreciated!
by Exiscoming
Sat May 18, 2019 10:55 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Having text show up on a imagebutton hover
Replies: 5
Views: 547

Re: Having text show up on a imagebutton hover

Worked like a charm. Thanks guys. 1 more short question, how do I rotate text?

Code: Select all

rotate 10
isn't working.
by Exiscoming
Thu May 16, 2019 6:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Having text show up on a imagebutton hover
Replies: 5
Views: 547

Re: Having text show up on a imagebutton hover

Thank you! I'll try it out tomorrow!
by Exiscoming
Wed May 15, 2019 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Having text show up on a imagebutton hover
Replies: 5
Views: 547

[Solved] Having text show up on a imagebutton hover

So I'm coding a simple imagebutton that looks like this: https://i.imgur.com/dI1DGio.jpg vbox xalign 0.08 yalign 0.68: imagebutton: idle "mission/enemy/bg1Tar1.png" hover "mission/enemy/bg1Tar1-hover.png" action SetVariable("combatTarget", 2), Jump("targetInteract&...
by Exiscoming
Mon Mar 25, 2019 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: Script running in background
Replies: 3
Views: 407

Re: Script running in background

Hi there stray, thanks for your suggestion! So unfortunately that won't work exactly as I hoped. It's important that I can update variables. That way I can check with an if statement to see if the guard is currently looking at the player. For example: if guardDirection == 1: "You managed to sne...
by Exiscoming
Sat Mar 23, 2019 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Script running in background
Replies: 3
Views: 407

Script running in background

Not sure if this is possible, but I don't think this is too hard of a question. How do I make a script that continues playing / repeating while the rest of the game continues as normal? I'd basically like to add something as simple as this: default guardDirection = 1 # 1 is looking left, 2 is lookin...
by Exiscoming
Fri Mar 15, 2019 5:01 am
Forum: Ren'Py Questions and Announcements
Topic: Rotating image from previous point
Replies: 7
Views: 755

Re: Rotating image from previous point

Hey Matalla,

Thank you for your reply. That was my original idea aswell, but this gives an error message.
by Exiscoming
Thu Mar 14, 2019 6:12 am
Forum: Ren'Py Questions and Announcements
Topic: Rotating image from previous point
Replies: 7
Views: 755

Re: Rotating image from previous point

Hey M-77 thank you for your reply! So I'll give you a bit more detail on what I'm working on. The turning image is suppose to be the chamber of a revolver. https://i.imgur.com/Asee8ql.jpg Everytime I click, I need it to rotate -60 degrees, which means it has to remember what rotation it's on current...