Search found 80 matches
- Sun Apr 01, 2018 7:04 am
- Forum: Anime, Games, and Japan
- Topic: What was the funniest anime / manga moment for you?
- Replies: 8
- Views: 11503
Re: What was the funniest anime / manga moment for you?
Bungou Stray Dogs Episode 9: Protagonist wonders why his agency senpai Dazai hasn't shown up to work. Nobody else gives a damn, assuming Dazai is (unsuccessfully as usual) attempting suicide somewhere and will be fine. In fact, however, Dazai has been kidnapped by the antagonist organization, the P...
- Sun Apr 01, 2018 6:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: removing line spacing in the namebox?
- Replies: 1
- Views: 528
Re: removing line spacing in the namebox?
I managed to decrease the namebox-text line height by adding this to gui.rpy (you were so close, too).
Code: Select all
define gui.name_text_line_spacing = -30
- Sat Mar 31, 2018 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: default punch-transform's white background
- Replies: 2
- Views: 658
Re: default punch-transform's white background
White? Isn't it chequered anymore? :shock: That's what I would have expected, too, but it is certainly white, which is why I thought it is perhaps defined as such somewhere. Your config.developer-advice has just made life so much easier, especially since I always compiled the game to check whether ...
- Thu Mar 29, 2018 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Chaining Simple Animations Without Blocking
- Replies: 11
- Views: 1422
Re: [SOLVED] Chaining Simple Animations Without Blocking
Maybe I get it now. I'm working on sth similar. I have two animations, cracking and bloodsplatter: image cracking: "images/efk/crack b.png" .3 "images/efk/crack c.png" .2 "images/efk/crack d.png" .3 "images/efk/crack e.png" .2 image bloodsplatter: "images...
- Thu Mar 29, 2018 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Chaining Simple Animations Without Blocking
- Replies: 11
- Views: 1422
Re: [SOLVED] Chaining Simple Animations Without Blocking
Oh, and one more thing: "visual artifacts" for me always disappear after I delete the cache folder.
- Thu Mar 29, 2018 4:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Chaining Simple Animations Without Blocking
- Replies: 11
- Views: 1422
Re: Chaining Simple Animations Without Blocking
I had some spelling errors, but I see you fixed them yourself. I'm not sure what you mean by chaining animations and where problems remain, but you can add conditionals to the live composite. I can't test now and I'm guessing the syntax a little, just so you can see whether perhaps LiveComposite mig...
- Thu Mar 29, 2018 3:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Chaining Simple Animations Without Blocking
- Replies: 11
- Views: 1422
Re: Chaining Simple Animations Without Blocking
[I added a "pause" to the lower code.]
They don't play parallel, because there is "pause 10" under "to_black" (whereby 10 is the duration of the white animation, so you replace all 10s with 40s).
Give it try, I'm pretty sure, that's what you wanted.
They don't play parallel, because there is "pause 10" under "to_black" (whereby 10 is the duration of the white animation, so you replace all 10s with 40s).
Give it try, I'm pretty sure, that's what you wanted.
- Thu Mar 29, 2018 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Chaining Simple Animations Without Blocking
- Replies: 11
- Views: 1422
Re: Chaining Simple Animations Without Blocking
Probably not the most elegant, but is that the effect you want: image to_white: "#FFFFFF" alpha 0.0 linear 10 alpha 1.0 image to_black: "#000000" alpha 0.0 pause 10 linear 5 alpha 1.0 image white_to_black = LiveComposite( (1280, 720), (0,0), "to_white", (0, 0), "to...
- Thu Mar 29, 2018 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Cache Issues
- Replies: 0
- Views: 313
Cache Issues
Unless I delete the cache folder every few minutes, or after a few code changes, I get a number of issues (that drove me crazy for months before I even realized they were cache related). For example: - white lines surrounding the character sprites and composite parts - screenshots appear distorted a...
- Thu Mar 29, 2018 2:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: default punch-transform's white background
- Replies: 2
- Views: 658
default punch-transform's white background
If a BG exactly fills the screen and is then shaken, the background behind the BG naturally becomes visible for moment. That background is white and this is too strong a contrast for my images. Is there any way to change it to black? (Or is my only option adding a black frame around all BGs, so they...
- Thu Mar 29, 2018 2:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: message: "skip to next decision"
- Replies: 6
- Views: 774
message: "skip to next decision"
While a friend was skipping through my game, I briefly saw that message on his screen. He has a Mac. Neither have I ever seen this on any of my Windows machines, nor can I reproduce it. Since it's a kinetic novel, I'd like to make sure it never shows up on anyone's screen. Any ideas how to best go a...
- Wed Jan 04, 2017 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with variable composite expression
- Replies: 11
- Views: 997
Re: help with variable composite expression
Okay, got it, now it works perfectly. Puh, I thought we had a misunderstanding and you actually did expect me to spell it all out. In the future, I will stick to actual code when problem solving and not simplifying it wrongly, and thus, overcomplicating matters exponentially. I'm sorry and thanks a ...
- Wed Jan 04, 2017 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with variable composite expression
- Replies: 11
- Views: 997
Re: help with variable composite expression
Here is the actual code: image lba = "art/chars/lau/brows/a.png" image lbh = "art/chars/lau/brows/h.png" image lbi = "art/chars/lau/brows/i.png" image lec = "art/chars/lau/eyes/c.png" image lel = "art/chars/lau/eyes/l.png" image les = "art/chars...
- Wed Jan 04, 2017 12:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with variable composite expression
- Replies: 11
- Views: 997
Re: help with variable composite expression
I was afraid you'd say that.
Do you mean to suggest that I define all possible combinations as composites, because my question was precisely how to avoid that.
(I edited my previous reply to include my folder structure.)
Do you mean to suggest that I define all possible combinations as composites, because my question was precisely how to avoid that.
(I edited my previous reply to include my folder structure.)
- Tue Jan 03, 2017 11:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help with variable composite expression
- Replies: 11
- Views: 997
Re: help with variable composite expression
Oh dear, oh dear, now I don't get it all anymore. I'm really sorry. I do in fact have images "lb1.png" and "le1.png", lb2.png ..... and they are in the right places as well. How can I call $ brows, eyes = "lb2", "le2" if I have never defined those images? Edit...