Search found 64 matches
- Thu Jan 31, 2019 2:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: My image in a composite keeps glitching/disappearing?
- Replies: 5
- Views: 617
Re: My image in a composite keeps glitching/disappearing?
umm help? Still doesn't work...
- Wed Jan 30, 2019 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1108
Re: Can't get text to show on top of a screen, and when I do it doesn't come off
Okay, it mustn't like renpy.transition(pixellate) Remove the renpy. part, you may have to capitalise transition. Note it's in the code twice. Sorry but I can't get it to work... I tried all these combinations of capital/small letters, I still get the errors. on Hide Transition(Fade(0.5, 0, 0.5)) #o...
- Wed Jan 30, 2019 9:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1108
Re: Can't get text to show on top of a screen, and when I do it doesn't come off
That was a comment explaining why you don't need to define "image black" - it's already defined. Oh and I haven't actually tested that code, so it might have some minor errors. Hey, so I tried it today but I get an error " u'renpy' is not a keyword argument or valid child for the on ...
- Wed Jan 30, 2019 4:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: My image in a composite keeps glitching/disappearing?
- Replies: 5
- Views: 617
My image in a composite keeps glitching/disappearing?
My code: image telephone: "telephone.png" image ring: "ring.png" with Fade(0.5, 1, 0.5) 3.00 repeat image ring2: "ding.png" with Fade(1.5, 1, 0.5) 3.00 repeat image ring3: "ding.png" with Fade(1, 2, 0.5) 4.00 repeat image telephone composite = Composite( (259,...
- Mon Jan 28, 2019 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1108
Re: Can't get text to show on top of a screen, and when I do it doesn't come off
On works within a screen. Here's an example demonstrating everything I was suggesting. default changing_text = "Fried Chicken" screen test_screen() : on Hide renpy.transition(fade) #may be an action screen hook() : zorder 50 image black # image black should be defined within renpy interna...
- Mon Jan 28, 2019 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1108
Re: Can't get text to show on top of a screen, and when I do it doesn't come off
Change zorder of screen, perhaps. Need more info about the shown screens and other stuff to say for sure. Your code looks like it could improve, too. You might want to consider the on statement to fade screens when hidden. Why isn't the text part of screen hook. I have already tried setting zorder ...
- Mon Jan 28, 2019 2:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
- Replies: 12
- Views: 1108
Can't get text to show on top of a screen, and when I do it doesn't come off
My code: show screen test_screen pause $renpy.transition(fade) hide screen test_screen show screen hook show text "{color=#000}{cps=10} When the world calls, I come. I have come to save the world.{/color}{/cps}" onlayer over_screens pause hide text with dissolve $renpy.transition(pixellate...
- Fri Jan 25, 2019 8:47 am
- Forum: I am an Artist
- Topic: [FREE] Artist Looking for a small - medium VN to do artwork for(SFW + NSFW-ish)
- Replies: 2
- Views: 1534
Re: [FREE] Artist Looking for a small - medium VN to do artwork for(SFW + NSFW-ish)
Hey, I like your sketches! I'm working on a project that requires loose but expressive sketchwork (no fancy coloring, maybe some values if you like), and you seem fit for it! I'll finish the demo in a couple days, would you like a link to it?
- Wed Dec 12, 2018 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make this zoom animation (like a magnifying glass on the image)?
- Replies: 5
- Views: 545
Re: How to make this zoom animation (like a magnifying glass on the image)?
There is some code from a while back about turning your cursor into a flashlight that will illuminate a dark image where the cursor goes. I image that could be adapted for this idea. I’m on my phone so I can’t search for it, but I bet it is in the Cookbook somewhere. Thanks for the tip! I did manag...
- Wed Dec 12, 2018 9:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make this zoom animation (like a magnifying glass on the image)?
- Replies: 5
- Views: 545
Re: How to make this zoom animation (like a magnifying glass on the image)?
Patience, grasshopper. LOL You say “the magnified portion can be moved.” Do you mean that it moves by itself according to some pre-coded rules, or that the user can move it arbitrarily? Makes a significant difference on the implementation. The original idea was to have it move around randomly, so i...
- Wed Dec 12, 2018 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make this zoom animation (like a magnifying glass on the image)?
- Replies: 5
- Views: 545
Re: How to make this zoom animation (like a magnifying glass on the image)?
ummm some help please?... I'm pretty stumped here
- Tue Dec 11, 2018 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make this zoom animation (like a magnifying glass on the image)?
- Replies: 5
- Views: 545
How to make this zoom animation (like a magnifying glass on the image)?
I want a part of my image to be magnified, and the magnified portion can be moved, kinda like if you have a magnifying glass moving over the image. I'm new to ATL, I tried making a smaller transparent screen with 2x zoom and moving it over my image, but it didn't really work. How can I get this effe...
- Tue Dec 04, 2018 1:34 am
- Forum: Creator Discussion
- Topic: Help me figure out which combat style suites my game: Turn based or Text based [screenshots included]
- Replies: 1
- Views: 728
Help me figure out which combat style suites my game: Turn based or Text based [screenshots included]
I'm really confused between 2 battle screens I made, and would like your help in picking a winner. Here are their screenshots: Text Based : https://i.imgur.com/fE7EK5J.png and Turn Based : https://i.imgur.com/n2Gs9Gx.png The kind of game in my head follows 'narrative combat', where the player is giv...
- Sun Nov 18, 2018 11:35 pm
- Forum: Ren'Py Cookbook
- Topic: telegram messenger (4 version)
- Replies: 123
- Views: 42391
Re: telegram messenger (2 version)
Hey Andredon and Valentin! I've been trying to add a choice system to your code that shows you choices within the messenger itself and not like the ones when you use 'menu'. It works swimmingly but there's a small problem. It'll be easier to explain if you just see the code: #in messenger.rpy def m...
- Sat Nov 17, 2018 2:00 am
- Forum: Ren'Py Cookbook
- Topic: telegram messenger (4 version)
- Replies: 123
- Views: 42391
Re: telegram messenger (2 version)
Hey Andredon and Valentin! I've been trying to add a choice system to your code that shows you choices within the messenger itself and not like the ones when you use 'menu'. It works swimmingly but there's a small problem. It'll be easier to explain if you just see the code: #in messenger.rpy def ms...