Search found 151 matches

by Westeford
Thu Dec 06, 2018 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Interpolating Data in Labels
Replies: 5
Views: 722

Re: Interpolating Data in Labels

Alex wrote: Thu Dec 06, 2018 5:08 pm Try

Code: Select all

$ renpy.jump("db[debate_num].c")
https://www.renpy.org/doc/html/statemen ... renpy.jump
Brought up an error saying it can't find label db[debate_num].c.
Thanks for your input.
by Westeford
Thu Dec 06, 2018 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Interpolating Data in Labels
Replies: 5
Views: 722

[SOLVED] Interpolating Data in Labels

I have a (hopefully) simple question. Can data interpolation be used in labels? I know it can be used in text, but I'd like to use it for labels. I'll try to explain why I'm trying to do. The player is put into a debate, they must pick the right piece of evidence that contradicts a statement. "...
by Westeford
Thu Dec 06, 2018 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Cycling Menu Issues
Replies: 2
Views: 510

Re: Cycling Menu Issues

Here's my attempt at replicating the system, using only the gun screen and a small function: # The other bullet1 to 5 variables are kept the same default bullet_selected = 1 #Always start with the first bullet selected screen gun(): #Screen appears #Used textbuttons since I don't have any image to ...
by Westeford
Wed Dec 05, 2018 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Cycling Menu Issues
Replies: 2
Views: 510

[SOLVED] Cycling Menu Issues

What I'm trying to do is make a cyling menu like in the trials in Danganronpa. #This part is defined before the debate. define bullet_max = 5 define bullet_min = 1 define bullet1 = "Autopsy" define bullet2 = "Beta" define bullet3 = "Clive" define bullet4 = "Dumptru...
by Westeford
Wed Dec 05, 2018 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Showing Multiple Lines of Text on Screen
Replies: 3
Views: 496

Re: Showing Multiple Lines of Text on Screen

show text "A" as t1 show text "B" as t2 show text "C" as t3 hide t2 Basically alias each using " as alias_name " so Ren'Py does not overwrite/reuse them. Thank you so much, this was exactly what I needed. I'm using a screen for the whole thing, I just wanted ...
by Westeford
Tue Dec 04, 2018 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Showing Multiple Lines of Text on Screen
Replies: 3
Views: 496

[SOLVED] Showing Multiple Lines of Text on Screen

Right now I'm stuck trying to show text onscreen. It's like in Danganronpa during the trials when they show the truth bullets before a debate. if bullet_max == 3: #Defined earlier. show text "{size=50}[bullet1]" onlayer screens #Want to show them one at a time instead of all at once. show ...
by Westeford
Sat Oct 27, 2018 4:26 pm
Forum: Works in Progress
Topic: 12 Hours [Mystery, Drama, Puzzle] [Non-Commercial]
Replies: 1
Views: 1044

12 Hours [Mystery, Drama, Puzzle] [Non-Commercial]

12hours.png A kinetic short story based on the established formula of the critically acclaimed Danganronpa series. - Story - The time has finally come. Today is the day for black and white robes. Today everyone will be sitting under the scorching hot sun waiting for their name to be called. Waiting...
by Westeford
Fri Oct 26, 2018 11:28 am
Forum: Creative Commons
Topic: Free Character Sprites
Replies: 21
Views: 10824

Re: Free Character Sprites

I want to make closed eyes sprites for you but I can't do it right now because I don't have pen tablet anymore. Sorry. No worries. It's not critical and I'm happy with what we have. BTW my project is coming along nicely. I'm aiming to have it complete by the end of this year, but it's not a firm de...
by Westeford
Fri Oct 19, 2018 4:43 pm
Forum: Asset Creation: Art
Topic: Art Dumpage! Show your art ^^
Replies: 7876
Views: 1071999

Re: Art Dumpage! Show your art ^^

I'm back, I just finished a sketch and made some adjustments. If you know DanganRonpa then you know the moments when the character portrait appears when you find a contradiction. (The "No that's Wrong" moment) I made one based on one of the characters in xlyn's character sprite page. https...
by Westeford
Sun Sep 30, 2018 2:21 am
Forum: Asset Creation: Art
Topic: GUI Artist's Block
Replies: 2
Views: 1222

GUI Artist's Block

So I've been working a lot on the GUI for my current project, but I've hit a wall...I'm having a hard time deciding the direction I want to head. Particularly for the text boxes. I know what I want and don't want, but not what to do next. I currently have a computer/tv theme going. My current format...
by Westeford
Thu Sep 27, 2018 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Evidence List, textbutton help [SOLVED]
Replies: 11
Views: 2890

Re: Evidence List, textbutton help [SOLVED]

I just made a quick breakthrough. Instead of making a separate item, just edit the description like this

Code: Select all

$ evidence_list = [note, item2, etc]
#blah blah blah
"Oh no! The note was written by [REDACTED]!"
$ note.desc = "We discovered who wrote this mysterious note. Woot"
by Westeford
Thu Sep 27, 2018 6:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Life Bar Problems [Solved]
Replies: 4
Views: 590

Re: Life Bar Problems

Per K Grok wrote: Thu Sep 27, 2018 5:47 pm if life_current = 5:
should be
if life_current == 5:
and so on
Thank you very much it's working now.
by Westeford
Thu Sep 27, 2018 5:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a DanganRonpa Trial System (Opinions)
Replies: 3
Views: 2980

Re: Making a DanganRonpa Trial System (Opinions)

Added to the code. The following shows how many statements remain before the debate loops and it also shows who's currently speaking. I thought it might be better to use numbers instead of a map or a progress bar or whatever. Here's the screen I use. screen sta_count: vbox xalign 0.0 yalign 0.0: tex...
by Westeford
Thu Sep 27, 2018 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Life Bar Problems [Solved]
Replies: 4
Views: 590

Re: Life Bar Problems

kostek00 wrote: Thu Sep 27, 2018 4:57 pm

Code: Select all

init:
    default life_current = 5
    default life_max = 5
Still the same result. Thanks for your input though. :D
by Westeford
Thu Sep 27, 2018 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Life Bar Problems [Solved]
Replies: 4
Views: 590

Life Bar Problems [Solved]

I couldn't wrap my head around the bars code, so I thought I could just make it simpler by using images I designed myself. I haven't even called the screen and I'm already having problems. This is a lifebar much like Ace Attorney. It starts full, then when the player get's a wrong answer, it penaliz...