Search found 158 matches
- Sun Dec 03, 2017 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a caption / hover-state to imagebutton/image?
- Replies: 5
- Views: 1365
Re: Adding a caption / hover-state to imagebutton/image?
I already have a tooltip functionality going in other parts of the game, so I'll see if I can make that work - I was sort of hoping to have an "always on" counter showing, but for now, it'll work with a hover-state
- Sun Dec 03, 2017 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding a caption / hover-state to imagebutton/image?
- Replies: 5
- Views: 1365
Adding a caption / hover-state to imagebutton/image?
Okay, I have a sort of hacky inventory-screen, where items that are in the backpack/inventory is shown with a hover-state (imagebutton), and items which are not in the inventory, just in the inventory-folder (not yet picked up) is shown as a regular image. This works fine. What I would like, though,...
- Sun Dec 03, 2017 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Patching" a Renpy-game
- Replies: 10
- Views: 32090
Re: "Patching" a Renpy-game
Thanks for the in depth explanation - yeah, I figured out the .rpa-bit, and sure, this is very useful in some aspects, and might come in very handy in the future. Currently, I have based it on just a simple patch-file (all the content is already included, no need to patch that), and if that is prese...
- Sun Dec 03, 2017 7:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Enabling skip unseen text for a single scene?
- Replies: 2
- Views: 1347
Re: Enabling skip unseen text for a single scene?
The skipping is easily done via jumps and labels. "Should you do it"... that's a completely different question. Is the content that disturbing? Personally, I hate everything about "safe spaces", "trigger warnings" and all that crap - I think it's a mamby-pamby way of le...
- Sat Dec 02, 2017 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Limiting amount of points choice can give to a variable [FIXED]
- Replies: 4
- Views: 710
Re: Limiting amount of points choice can give to a variable
Why are you jumping back before the questions? If they disappear, it's not possible to pick it again? Also, rolling back, and clicking it again, should not give multiple points. Rolling back should take away the points given. You could limit it based on current points, or set a variable to True, and...
- Sat Dec 02, 2017 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Looping through a list / array in Ren'Py
- Replies: 4
- Views: 2280
Re: Looping through a list / array in Ren'Py
Okay, I'm dumb (and again... I hate the docs), but I figured it out
That works fine.
Code: Select all
label viewintro:
python:
for i in dialogue_fP_intro:
renpy.say(fP,i)
- Sat Dec 02, 2017 11:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Looping through a list / array in Ren'Py
- Replies: 4
- Views: 2280
[solved] Looping through a list / array in Ren'Py
Okay, so I'm trying to split up content a bit, to keep things a bit more organized, and I've been trying to figure out how I would loop through an array in Renpy... which seems a bit difficult. What I want to do, is basically display a character's monologue, via a loop, that runs through the content...
- Sat Dec 02, 2017 7:14 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Looking for a very specific type of music
- Replies: 4
- Views: 1304
- Sat Dec 02, 2017 7:12 am
- Forum: Asset Creation: Writing
- Topic: How can you tell how Long your VN is based on word count?
- Replies: 5
- Views: 2884
Re: How can you tell how Long your VN is based on word count?
So, using that average, and accounting for the added benefits of visual guides, events and such, I would say that you could probably create a semi-accurate timeline for a full game, with different methods of engaging the player, based on that. If you average 100 wpm (to keep it simpler and account f...
- Sat Dec 02, 2017 7:08 am
- Forum: Asset Creation: Writing
- Topic: Dialogue Between Unnamed Characters
- Replies: 10
- Views: 2011
Re: Dialogue Between Unnamed Characters
Theoretically, you could of course just... not use names at all, just the images of the characters. Only use names when referring to them by the main character (or other characters). This would mean that you would need to be very particular in WHEN to use that name, so that the player will associate...
- Fri Dec 01, 2017 8:32 am
- Forum: General Discussion
- Topic: Winged Cloud Worker Exploitation
- Replies: 7
- Views: 1738
Re: Winged Cloud Worker Exploitation
I do not trust the internet. With fancy wording and minor fact adjustments or hiding, social media can be a very effective tool for character assasination. https://en.wikipedia.org/wiki/Character_assassination I will wait for any actual legal action to take place before judging the parties involved...
- Fri Dec 01, 2017 7:38 am
- Forum: Development of Ren'Py
- Topic: Serching strings
- Replies: 1
- Views: 822
Re: Serching strings
Code: Select all
if "LEGO" in yc.upper():
#or
if "lego" in yc.lower():
- Fri Dec 01, 2017 12:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py Extensible Window When On Different Sized Monitor?
- Replies: 7
- Views: 835
Re: Ren'py Extensible Window When On Different Sized Monitor?
No. 2 1920x1080, and one 1680x1050. I did a test and hooked up a really old Dell-screen as well, with 1280x1024, still works fine across screens. Nvidia Titan on latest GeForce-drivers, Windows 10.
- Fri Dec 01, 2017 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2509
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
Yeah, I'm using it because I have a different textbox for narrator (without a namebox) and characters (with a namebox), so I have a textbox with a cutout for the namebox so as not to see a the textbox "border" through the namebox (semi-transparent). So I figure I could add that. I've teste...
- Thu Nov 30, 2017 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]How to increase y of a scrollbar?
- Replies: 3
- Views: 392
Re: [SOLVED]How to increase y of a scrollbar?
The correct apporach here would be, then, to provide the solution as well (the corrected code) That way, others with similar problem will be able to see how you solved your problem, and then maybe be able to solve their own.