Search found 159 matches
- Sat Apr 15, 2017 5:06 am
- Forum: Creator Discussion
- Topic: Trends in Visual Novels
- Replies: 27
- Views: 6416
Re: Trends in Visual Novels
A really interesting link to read. Thanks for taking the time to put it together.
- Wed Apr 12, 2017 11:55 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Head Writer, Character Designer and Translator for VN Wanted [CLOSED]
- Replies: 6
- Views: 1641
Re: Head Writer, Character Designer and Translator for VN Wa
Hi there. I'm interested in the head writer position for this project, and would like to apply for the position. I have experience on both individual and team projects such as a collaborative VN project that also began recruitment and development on the forum. I can also provide excerpts of my writi...
- Tue Apr 11, 2017 2:14 pm
- Forum: Welcome!
- Topic: Lemma Soft Forums Reception Desk
- Replies: 77
- Views: 209017
Re: Lemma Soft Forums Reception Desk
Hi! I recently created an account for the forums to help gain some motivation for making VNs. I want to post my idea to the "Ideas" subforum, but the problem is most topics in that section seem to be mostly solo projects. See, I also want to post to the "Recruitments" subforum s...
- Tue Apr 11, 2017 4:21 am
- Forum: Creator Discussion
- Topic: Organizing your routes?
- Replies: 4
- Views: 1468
Re: Organizing your routes?
Firstly I make a general outline of the branches so I know what direction each route heads into and how exactly they differ from each other. Then as I'm writing the common route I add choices in at specific points, some of them mundane and only changing a few lines of dialogue, some potentially endi...
- Sun Apr 09, 2017 9:01 am
- Forum: Works in Progress
- Topic: Spellbound [Fantasy|Adventure|BxB, BxG|Non Commercial]
- Replies: 10
- Views: 3716
Re: Spellbound [Fantasy|Adventure|BxB, BxG|Non Commercial]
1. I love demos, they give me a hands on experience with games I'm interested in. It doesn't matter whether or not the endings are in there for me so it poses no problem for me. 2. I'm of the same mind as Mammon said above. Just doing it for the lols isn't exactly a thrilling motive to read through ...
- Sun Apr 09, 2017 8:47 am
- Forum: Asset Creation: Writing
- Topic: Weaving a mystery
- Replies: 10
- Views: 1810
Re: Weaving a mystery
On the contrary, most players like to complete things, especially in these types of games where the plot is broken down into routes. Does everyone have a best girl? Yup, but they usually finish all the routes anyway. Honestly i depends on how you want to approach your story and the execution of it. ...
- Fri Apr 07, 2017 9:16 am
- Forum: Creator Discussion
- Topic: The moment of giving up
- Replies: 16
- Views: 2505
Re: The moment of giving up
My entire thought process consists of me giving up and thinking I'm awful at writing yet pushing through to try and complete it. So yes I have given up on projects. I've given up on a lot of them, differing circumstances being a factor in most of them. Things from lack of internet breaking down my p...
- Thu Apr 06, 2017 4:15 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 561831
Re: Get that thing off your chest... Now...
Honestly? I've had a rough few months. I found out some bad news two days before Christmas, and more a week or so later just before my birthday (two days before it as well which I find hilariously ironic). I struggle to find the motivation to get out of bed most days and 90% of my waking thoughts te...
- Sun Apr 02, 2017 7:25 am
- Forum: Creator Discussion
- Topic: How long should a CG be on screen?
- Replies: 8
- Views: 1565
Re: How long should a CG be on screen?
Having CGs on for short amounts of time can be just as impactful, if not more, than a the typical use of a CG. I say this because the general consensus on a CG is that because of budgetary reasons they have to be used sparingly and for a decent amount of time, so having one be short and snappy can w...
- Thu Mar 30, 2017 3:22 am
- Forum: Creator Discussion
- Topic: Question on how to approach development
- Replies: 2
- Views: 615
Re: Question on how to approach development
Openly episodic games from an unknown producer are a huge red flag that stop people from being willing to buy in, because of how very, very frequently a newbie developer does not actually finish the series. There's a common loop of failure, in which new developers make games episodic "to judge...
- Wed Mar 29, 2017 2:48 pm
- Forum: Creator Discussion
- Topic: Question on how to approach development
- Replies: 2
- Views: 615
Question on how to approach development
Currently after a break due to personal reasons, I have begun working on my main project again with a renewed passion and with an eye to create a team to development and potentially release it as a commercial product by the end of the year. However, given that my project is most likely going to be e...
- Tue Mar 28, 2017 11:10 pm
- Forum: Creator Discussion
- Topic: Creative Commons vs Protoypes for commercial products
- Replies: 4
- Views: 907
Re: Creative Commons vs Protoypes for commercial products
Assuming the demo is free then there should be little problem with it to my knowledge as long as the people who created the assets are credited and (if they state permission is required) you get their consent. You may also want to add a screen in the game as it is starting up which states that it is...
- Mon Mar 27, 2017 1:07 am
- Forum: Creator Discussion
- Topic: Harem or non-romantic true route?
- Replies: 10
- Views: 1534
Re: Harem or non-romantic true route?
I like the idea of a friendship ending, though I think that would heavily depend on the execution (especially in a romance oriented game) since naturally if other routes have a romantic route the player would expect one purely on precedent if nothing else. Possibly if it worked like the childhood fr...
- Sat Mar 25, 2017 10:47 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Project Wanderer
- Replies: 11
- Views: 2883
Re: Looking for 2D artist(s) and Writers
I'm open for writing and this is also seems to be a project that I'd be interested in. But I'd probably need more information on characters etc.
I can also send you some excerpts of my work if you want me to.
I can also send you some excerpts of my work if you want me to.
- Tue Mar 21, 2017 8:47 am
- Forum: Creator Discussion
- Topic: How do you have the commitment?
- Replies: 13
- Views: 2237
Re: How do you have the commitment?
Honest answer? I don't. I don't have many days off due to playing basketball and college, and I'm typically incredibly tired from finishing my necessary work to actually want to do it, despiting caring about the project. But I force myself to do it anyway, because getting a set routine on working on...