Search found 159 matches

by TheJerminator15
Sat Apr 15, 2017 5:06 am
Forum: Creator Discussion
Topic: Trends in Visual Novels
Replies: 27
Views: 6416

Re: Trends in Visual Novels

A really interesting link to read. Thanks for taking the time to put it together.
by TheJerminator15
Wed Apr 12, 2017 11:55 am
Forum: We are a Commercial Project looking for Partners
Topic: Head Writer, Character Designer and Translator for VN Wanted [CLOSED]
Replies: 6
Views: 1641

Re: Head Writer, Character Designer and Translator for VN Wa

Hi there. I'm interested in the head writer position for this project, and would like to apply for the position. I have experience on both individual and team projects such as a collaborative VN project that also began recruitment and development on the forum. I can also provide excerpts of my writi...
by TheJerminator15
Tue Apr 11, 2017 2:14 pm
Forum: Welcome!
Topic: Lemma Soft Forums Reception Desk
Replies: 77
Views: 209017

Re: Lemma Soft Forums Reception Desk

Hi! I recently created an account for the forums to help gain some motivation for making VNs. I want to post my idea to the "Ideas" subforum, but the problem is most topics in that section seem to be mostly solo projects. See, I also want to post to the "Recruitments" subforum s...
by TheJerminator15
Tue Apr 11, 2017 4:21 am
Forum: Creator Discussion
Topic: Organizing your routes?
Replies: 4
Views: 1468

Re: Organizing your routes?

Firstly I make a general outline of the branches so I know what direction each route heads into and how exactly they differ from each other. Then as I'm writing the common route I add choices in at specific points, some of them mundane and only changing a few lines of dialogue, some potentially endi...
by TheJerminator15
Sun Apr 09, 2017 9:01 am
Forum: Works in Progress
Topic: Spellbound [Fantasy|Adventure|BxB, BxG|Non Commercial]
Replies: 10
Views: 3716

Re: Spellbound [Fantasy|Adventure|BxB, BxG|Non Commercial]

1. I love demos, they give me a hands on experience with games I'm interested in. It doesn't matter whether or not the endings are in there for me so it poses no problem for me. 2. I'm of the same mind as Mammon said above. Just doing it for the lols isn't exactly a thrilling motive to read through ...
by TheJerminator15
Sun Apr 09, 2017 8:47 am
Forum: Asset Creation: Writing
Topic: Weaving a mystery
Replies: 10
Views: 1810

Re: Weaving a mystery

On the contrary, most players like to complete things, especially in these types of games where the plot is broken down into routes. Does everyone have a best girl? Yup, but they usually finish all the routes anyway. Honestly i depends on how you want to approach your story and the execution of it. ...
by TheJerminator15
Fri Apr 07, 2017 9:16 am
Forum: Creator Discussion
Topic: The moment of giving up
Replies: 16
Views: 2505

Re: The moment of giving up

My entire thought process consists of me giving up and thinking I'm awful at writing yet pushing through to try and complete it. So yes I have given up on projects. I've given up on a lot of them, differing circumstances being a factor in most of them. Things from lack of internet breaking down my p...
by TheJerminator15
Thu Apr 06, 2017 4:15 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 561831

Re: Get that thing off your chest... Now...

Honestly? I've had a rough few months. I found out some bad news two days before Christmas, and more a week or so later just before my birthday (two days before it as well which I find hilariously ironic). I struggle to find the motivation to get out of bed most days and 90% of my waking thoughts te...
by TheJerminator15
Sun Apr 02, 2017 7:25 am
Forum: Creator Discussion
Topic: How long should a CG be on screen?
Replies: 8
Views: 1565

Re: How long should a CG be on screen?

Having CGs on for short amounts of time can be just as impactful, if not more, than a the typical use of a CG. I say this because the general consensus on a CG is that because of budgetary reasons they have to be used sparingly and for a decent amount of time, so having one be short and snappy can w...
by TheJerminator15
Thu Mar 30, 2017 3:22 am
Forum: Creator Discussion
Topic: Question on how to approach development
Replies: 2
Views: 615

Re: Question on how to approach development

Openly episodic games from an unknown producer are a huge red flag that stop people from being willing to buy in, because of how very, very frequently a newbie developer does not actually finish the series. There's a common loop of failure, in which new developers make games episodic "to judge...
by TheJerminator15
Wed Mar 29, 2017 2:48 pm
Forum: Creator Discussion
Topic: Question on how to approach development
Replies: 2
Views: 615

Question on how to approach development

Currently after a break due to personal reasons, I have begun working on my main project again with a renewed passion and with an eye to create a team to development and potentially release it as a commercial product by the end of the year. However, given that my project is most likely going to be e...
by TheJerminator15
Tue Mar 28, 2017 11:10 pm
Forum: Creator Discussion
Topic: Creative Commons vs Protoypes for commercial products
Replies: 4
Views: 907

Re: Creative Commons vs Protoypes for commercial products

Assuming the demo is free then there should be little problem with it to my knowledge as long as the people who created the assets are credited and (if they state permission is required) you get their consent. You may also want to add a screen in the game as it is starting up which states that it is...
by TheJerminator15
Mon Mar 27, 2017 1:07 am
Forum: Creator Discussion
Topic: Harem or non-romantic true route?
Replies: 10
Views: 1534

Re: Harem or non-romantic true route?

I like the idea of a friendship ending, though I think that would heavily depend on the execution (especially in a romance oriented game) since naturally if other routes have a romantic route the player would expect one purely on precedent if nothing else. Possibly if it worked like the childhood fr...
by TheJerminator15
Sat Mar 25, 2017 10:47 am
Forum: We are a Commercial Project looking for Partners
Topic: Project Wanderer
Replies: 11
Views: 2883

Re: Looking for 2D artist(s) and Writers

I'm open for writing and this is also seems to be a project that I'd be interested in. But I'd probably need more information on characters etc.

I can also send you some excerpts of my work if you want me to.
by TheJerminator15
Tue Mar 21, 2017 8:47 am
Forum: Creator Discussion
Topic: How do you have the commitment?
Replies: 13
Views: 2237

Re: How do you have the commitment?

Honest answer? I don't. I don't have many days off due to playing basketball and college, and I'm typically incredibly tired from finishing my necessary work to actually want to do it, despiting caring about the project. But I force myself to do it anyway, because getting a set routine on working on...