Search found 269 matches

by SuperbowserX
Fri Jun 23, 2017 5:33 am
Forum: Creator Discussion
Topic: Would you guys all agree that artwork is the hardest part?
Replies: 15
Views: 2752

Would you guys all agree that artwork is the hardest part?

Would you guys all agree that artwork is the hardest part of visual novel production? Writing the script and story is one thing. Programming the scenes/graphics/UI in your editor is another thing (and that is rather fun to do in Ren'py IMO). Getting music can be tricky/expensive, but there is a lot ...
by SuperbowserX
Mon Jun 12, 2017 12:39 am
Forum: Asset Creation: Art
Topic: Good, free, avatar maker software/sites?
Replies: 3
Views: 1962

Re: Good, free, avatar maker software/sites?

Karl_C, I'm downloading makehuman now. Do you know if there are any makehuman tools that can allow me to transform the realistic-looking humans it appears to use into something like this:

http://imgur.com/a/37Iqz

What kind of animation style?
by SuperbowserX
Mon Jun 12, 2017 12:29 am
Forum: Asset Creation: Art
Topic: What is a software that can allow me to create art like this
Replies: 3
Views: 2590

What is a software that can allow me to create art like this

I am making a fangame based off of a game that used these character images. http://imgur.com/a/37Iqz Does anyone know what kind of image techniques/effects are likely used to construct images like this? And does anyone know of any software that can allow me to make more characters like this (where t...
by SuperbowserX
Sat Jun 10, 2017 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 1106

Re: Zorder equivalent in for a transform?

Lemme elaborate :) The menu choice image is the default one. The menu choice code is unchanged. Here are my codes for the character avatar positions. transform left: size(137, 149) xpos 0.24 xanchor 0.5 ypos 0.45 yanchor 0.5 transform right: size(137, 149) xzoom -1.0 xpos 0.76 xanchor 0.5 ypos 0.45 ...
by SuperbowserX
Sat Jun 10, 2017 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 1106

Re: Zorder equivalent in for a transform?

No it wasn't that. What's going on here is that the way my character avatars are positioned, the shadow of the choice menu buttons overlaps on them. My objective is to make it so that my character avatars will always (in case of conflict) overlap the images. If that clears things up.
by SuperbowserX
Sat Jun 10, 2017 1:02 am
Forum: Ren'Py Questions and Announcements
Topic: Zorder equivalent in for a transform?
Replies: 5
Views: 1106

Zorder equivalent in for a transform?

To have my character avatars overlap the choice menu bars (rather than have them shadow the character's faces), I tried giving my transforms for the character icon position a zorder but it didn't work. Anyone have any ideas?
by SuperbowserX
Fri Jun 02, 2017 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Recalling info (flags, python and if statements)
Replies: 6
Views: 1059

Re: Recalling info (flags, python and if statements)

To give you a basic mockup: menu: "Who do you want to go see today?" "Asher.": $ guypicked = "Asher" ... "John.": $ guypicked = "John" ... "David.": $ guypicked = "David" ... "Bill.": $ guypicked = "Brian" ... ...
by SuperbowserX
Fri Jun 02, 2017 4:19 pm
Forum: Ren'Py Questions and Announcements
Topic: How do you break money into smaller and larger increments?
Replies: 4
Views: 698

Re: How do you break money into smaller and larger increment

Add this at the top of your script to change your money variable: label addmoney(type, amount): if type == "gallons": money += 493 * amount elif type == "sickles": money += 29 * amount else: money += amount return Whenever the player gains money, simply use this: call addmoney(&q...
by SuperbowserX
Fri Jun 02, 2017 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Recalling info (flags, python and if statements)
Replies: 6
Views: 1059

Re: Recalling info (flags, python and if statements)

You appear to be a bit new to Ren'py, so I'm not sure how quite I can word my reply in a way you understand. You'll want to make a menu statement for the user to be able to choose. (Do you know how to do this)? Assuming you do: you'll want to set a variable equal to something. for instance, $ guypic...
by SuperbowserX
Fri Jun 02, 2017 4:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Scale buttons for options?
Replies: 1
Views: 546

Scale buttons for options?

You know how in games you can have a series of small buttons, and from left to right, each one represents a different level of sound? BGM, SFX and Voice on this menu here are an example of what I mean: https://i.ytimg.com/vi/KMCVYlR9gmo/maxresdefault.jpg To make my game user-friendly I want to make ...
by SuperbowserX
Tue May 30, 2017 12:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 546

Re: Ren'py -- make side image the same as the main image?

I was referring to a way to reduce this: image derek happy = "sprites/c1/derek/happy.png" image derek angry = "sprites/c1/derek/angry.png" image derek neutral = "sprites/c1/derek/neutral.png" image derek sad = "sprites/c1/derek/sad.png" image side derek happy ...
by SuperbowserX
Tue May 30, 2017 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 546

Re: Ren'py -- make side image the same as the main image?

Anyone know if there's a way to tweak the say screen to do this?
by SuperbowserX
Sun May 28, 2017 12:59 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'py -- make side image the same as the main image?
Replies: 4
Views: 546

Ren'py -- make side image the same as the main image?

The way my game plays, the side image and the main image are the same (except I use a modifier to boost the size of the main image and shrink the side image). Since it would save a lot of code; is there anyway I can set the side image to be recognized as the main image by the say statement?
by SuperbowserX
Sat May 27, 2017 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: How do I "search" for things in Renpy?
Replies: 2
Views: 1048

Re: How do I "search" for things in Renpy?

Oh no that's not Ren'py, that's your text editor you're interfacing with there. Ren'py is not a text editor, so the issue you have is something with the Find function in jEdit. I don't use/know jEdit so I can't quite help you... but I'm guessing you probably have a checkbox that's messing things up ...
by SuperbowserX
Fri May 19, 2017 2:53 am
Forum: Ren'Py Questions and Announcements
Topic: Player Choices [Solved]
Replies: 2
Views: 474

Re: Player Choices

You can do something like this: label whatdoyousaytoher: menu: "What do you say to her?" "Hello!": "You say hi to the girl." ... "Did you see John anywhere?": "You ask her." ... "So, wanna go have coffee?": if courage < 5: "You do not ...