Search found 130 matches

by Kinsman
Sun Aug 05, 2012 10:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a dialogue box expand downwards
Replies: 2
Views: 521

Re: Making a dialogue box expand downwards

Thanks, Tom. I see my mistake - I was used to the idea of setting all four margins, along with yminimum and ymaximum. Setting ypos and yanchor on top of that just causes confusion. I guess the trick is to start by defining as little as possible, and then add until you get the effect you want. Here's...
by Kinsman
Sun Aug 05, 2012 7:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a dialogue box expand downwards
Replies: 2
Views: 521

Making a dialogue box expand downwards

I've been doing some experiments with placing the text box in different places on the screen, and I noticed that whenever you allow the dialogue box to expand its size, it always chooses to expand upwards. I'd like to be able to place the text box in the upper part of the screen, and have it so that...
by Kinsman
Sun Apr 01, 2012 12:02 am
Forum: Ren'Py Questions and Announcements
Topic: What's the difference here in defining characters?
Replies: 6
Views: 686

Re: What's the difference here in defining characters?

OK. I've made some wrapper functions for my character stable, so it's not a problem.
by Kinsman
Sat Mar 31, 2012 10:47 pm
Forum: Ren'Py Questions and Announcements
Topic: What's the difference here in defining characters?
Replies: 6
Views: 686

Re: What's the difference here in defining characters?

When you've defined a character, how do you retrieve its color information?

I've tried

Code: Select all

$a = Character("Anne",color="#faa")
a "Hello, I am {color=[a.color]}Anne{/color}."
But Renpy says "AttributeError: 'ADVCharacter' obejct has no attribute 'color'"
by Kinsman
Sat Jul 17, 2010 9:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.11.0 Pre-Released
Replies: 178
Views: 17625

Re: Ren'Py 6.11.0 Pre-Released

I was checking out a personal project in the new version, and found an issue with 6.11.0d that had me stumped for a while. My project was showing all of its scene backgrounds slightly smaller than the window, unless I explicitly added some directives after the scene statement, such as "xpos 0.0...
by Kinsman
Thu Jun 17, 2010 12:04 am
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 11232

Re: 6.11 Development

The screen language looks very interesting. It's going to be even more interesting when we look at the default libraries, and see all the default screens we know and use being written in the scene language. For instance, I know that NVL mode makes use of an "NVL buffer" and a variable, nvl...
by Kinsman
Thu Mar 25, 2010 12:33 am
Forum: Development of Ren'Py
Topic: 6.11 Development
Replies: 96
Views: 11232

Re: 6.11 Development

A feature suggestion:

Since you're planning to put in OpenGL acceleration, how about the ability to add perspective deforming to displayables?
by Kinsman
Tue Aug 04, 2009 2:55 pm
Forum: Ren'Py Questions and Announcements
Topic: On changing variables while using ui.callsinnewcontext()
Replies: 4
Views: 957

Re: On changing variables while using ui.callsinnewcontext()

In the new version (6.9.3) the problem is solved :) You can use new contexts as you want, change variables, and have the rollback and save remember everything.
by Kinsman
Thu Jul 30, 2009 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: On changing variables while using ui.callsinnewcontext()
Replies: 4
Views: 957

Re: On changing variables while using ui.callsinnewcontext()

I see what I can do now. I can redefine the default say statement, and then use various UI functions to make it simulate a regular say statement, with the ability to click on extra buttons that can make calls, without having to deal with new contexts. New contexts interfere with the natural rollback...
by Kinsman
Wed Jul 29, 2009 6:12 pm
Forum: Ren'Py Questions and Announcements
Topic: On changing variables while using ui.callsinnewcontext()
Replies: 4
Views: 957

On changing variables while using ui.callsinnewcontext()

I've doing some tests in Ren'Py 6.9.2, and I'm running into some trouble with variables. What I wanted to do was create some "always-available" options. Two examples would be a) A 'cyclopedia' that I could summon at any time to look up topics or histories; b) A special option where I could...