Search found 1264 matches

by JQuartz
Fri Oct 16, 2009 9:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with Overlay functions [solved]
Replies: 3
Views: 718

Re: Help with Overlay functions [solved]

Is there a way to make the overlay images appear in a certain way(ie.dissolve,movein transitions)? I think you could use ui.at for movein but I don't know how to use dissolve. init python: mrt_smile=False mrt_widersmile=False oliva=False apollo_creed=False def overlay_func(): if mrt_smile: ui.at(Mo...
by JQuartz
Wed Oct 14, 2009 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Help with Overlay functions [solved]
Replies: 3
Views: 718

Re: Help with Overlay functions

'If you need to toggle an overlay on and off, then the overlay function should be conditioned on some normal variable. ' It means something like this: init python: mrt_smile=False mrt_widersmile=False oliva=False apollo_creed=False def overlay_func(): if mrt_smile: ui.image("images/mrt.png&quo...
by JQuartz
Mon Oct 12, 2009 10:05 am
Forum: Ren'Py Questions and Announcements
Topic: Altering menu positions [Solved]
Replies: 10
Views: 1418

Re: Altering menu positions

Strum wrote:How do I align the menu text to the left instead of having it centered?
Use:

Code: Select all

init:
    $ style.menu_choice.xalign=0.0
Read about xalign here:http://www.renpy.org/wiki/renpy/doc/ref ... Properties
by JQuartz
Thu Oct 08, 2009 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: A way to disable buttons in game [Solved]
Replies: 19
Views: 2833

Re: A way to disable buttons in game

Oh great now I'm stuck with a bug. To all those who try my project, do NOT right click more than once unless you left click to bring back the text window. I think this would fix the problem.: init python: overriding_on = None def overriding_overlay(): if overriding_on: ui.keymap(mouseup_3=ui.callsi...
by JQuartz
Mon Oct 05, 2009 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1414

Re: [ONGOING] Interface woes

Basically, it still shows up without even a minor change. Setting show_button_game_menu = False hides the menu, while show_button_game_menu = True shows it. Since you set show_button_game_menu = True, it'll show the menu. The menu also does not come back, even though I declare it below ... Set show...
by JQuartz
Sat Oct 03, 2009 7:48 am
Forum: Ren'Py Questions and Announcements
Topic: [ONGOING] Interface woes
Replies: 9
Views: 1414

Re: Various interface woes

I had to turn off two windows anyway, since it was just making a mini version of the big frame and I don't know how to make it stop doing that. Use show_who_window_properties like so: init: $ J =Character("JinzouTamashii", show_two_window=True,show_who_window_properties={ "background...
by JQuartz
Fri Oct 02, 2009 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to print message every time the player loads?
Replies: 7
Views: 760

Re: Is there a way to print message every time the player loads?

How do I fix that? Use ui.image instead like so: label after_load: $ num = renpy.random.randint(1,3) $ ui.image(Solid('#000')) if num == 1: centered "Saying one." elif num == 2: centered "Saying two." else: centered "Saying three." return
by JQuartz
Wed Sep 30, 2009 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to print message every time the player loads?
Replies: 7
Views: 760

Re: Is there a way to print message every time the player loads?

Guest wrote:but I don't know how to call it whenever player loads the game too
You can use after_load:

Code: Select all

label after_load:
    $ num = renpy.random.randint(1,3)
    if num == 1:
        "Saying one."
    elif num == 2:
        "Saying two."
    else:
        "Saying three."
by JQuartz
Tue Sep 29, 2009 11:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Speeding up auto read [Solved]
Replies: 4
Views: 739

Re: Speeding up auto read

I got it to work but can't turn it off until I delete the persistant data. You can also change it in the preference menu under "Auto-Forward Time" option. Can anyone tell me how to call up the auto read function so that you can read the visual novel in "hands free mode" until th...
by JQuartz
Tue Sep 29, 2009 11:25 pm
Forum: Ren'Py Questions and Announcements
Topic: A way to skip whole blocks of text like Tsukihime?
Replies: 9
Views: 4615

Re: A way to skip whole blocks of text like Tsukihime?

Guest wrote:so is there a way to skip ALL of them on a replay with one menu option?
The "Begin Skipping" option in the preference menu seems to be similar to this option you're asking.
by JQuartz
Tue Sep 29, 2009 11:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Traceback error,
Replies: 4
Views: 2053

Re: Traceback error,

Jake wrote:but it looks to me like it's not his new.rpy, it's the launcher's new.rpy.
Oops. My mistake. Yeah, I think you're right, it seems to be the launcher's new.rpy.
by JQuartz
Mon Sep 28, 2009 9:11 am
Forum: Ren'Py Questions and Announcements
Topic: Traceback error,
Replies: 4
Views: 2053

Re: Traceback error,

Tentacles wrote:Anyone know whats going on?
Something is wrong with line 46 of your new.rpy
by JQuartz
Tue Sep 22, 2009 7:50 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble using different fonts
Replies: 6
Views: 1833

Re: Trouble using different fonts

Yamino wrote:Would using a mac have anything to do with it?
Well, I never used a mac before so I can't say.
by JQuartz
Tue Sep 22, 2009 12:09 am
Forum: Ren'Py Questions and Announcements
Topic: Trouble using different fonts
Replies: 6
Views: 1833

Re: Trouble using different fonts

Guest wrote:First I tried to just replace the font for one bit of dialogue in the game (For one short conversation, the text needs to be displayed in Japanese), but I got an error.
I copied the code and it worked perfectly. I think you either didn't name the file correctly or you misplaced the ttf.
by JQuartz
Sun Sep 20, 2009 12:46 am
Forum: Ren'Py Questions and Announcements
Topic: main menu layout...
Replies: 11
Views: 1065

Re: main menu layout...

what your saying i need to put it in 'script.rpy'? You can. the '"Start Game" \ "Load Game" \ etc. are pictures i declared? No. The pictures would be, in the example, "menu1.jpg" and "menu2.jpg". These images would need to be 800x600(or whatever the size your...