Search found 411 matches
- Mon Jul 04, 2016 12:44 pm
- Forum: Other Visual Novel Engines
- Topic: Visual Novel Maker, from the creators of RPG Maker
- Replies: 39
- Views: 9349
Re: Visual Novel Maker, from the creators of RPG Maker
As I found out on the german sites the KorteX was an engine written in C++ with a build-in Ruby script editor. The Project started 2007 and was relaunched as a web application (HTML5/JS) with a CoffeeScript editor on 2013. Source: http://www.rpg-studio.org/forum/index.php?page=Thread&postID=530...
- Sat Jul 02, 2016 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: PDF version of documentation?
- Replies: 4
- Views: 2384
Re: PDF version of documentation?
It might be outdated, here's the link to the Ren'Py Documentation.pdf. [Source, Posted: Thu Sep 13, 2012 11:29 am]
- Fri Jul 01, 2016 11:46 pm
- Forum: Other Visual Novel Engines
- Topic: Visual Novel Maker, from the creators of RPG Maker
- Replies: 39
- Views: 9349
Re: Visual Novel Maker, from the creators of RPG Maker
Visual Novel Maker's license for free to use assets are likely to be used within it's own engine only. By user-friendly interface, they must've incorporated 'what you see is what you get' where you're able to drag the object/ sprite on the screen and place it where you want it. Those who are struggl...
- Mon Jun 27, 2016 12:04 pm
- Forum: We are a Free Project looking for Partners
- Topic: closed
- Replies: 0
- Views: 330
closed
Found an alternative.
- Thu Jun 16, 2016 1:30 am
- Forum: Creator Discussion
- Topic: StoryDevs — a site for finding VN devs
- Replies: 75
- Views: 17900
Re: StoryDevs — a site for finding VN devs
Additionally, most sections will allow for a short comment by the profile-holder. In the case of compensation it might be something like "Half of the total cost of the commission must be paid upfront; the rest is to be paid upon delivery." I did consider adding different conditions to com...
- Sat Jun 11, 2016 6:07 pm
- Forum: Creator Discussion
- Topic: StoryDevs — a site for finding VN devs
- Replies: 75
- Views: 17900
Re: StoryDevs — a site for finding VN devs
How about time zones in profiles? In addition to a small banner generator coordinated profile if possible. Where creators could embed image button for their circle to see. Text Sample: StoryDevs | Status, Indicator Username/ Handle, Skills | Compensation The availability status would be like a light...
- Sat Jun 11, 2016 9:22 am
- Forum: Asset Creation: Art
- Topic: Art Learning Resources
- Replies: 109
- Views: 209068
Re: Art Learning Resources
Auro, can I have your consent to update Art Learning Resources please? You still keep the main thread, I would like to maintain the list of resources which is a post below.
- Wed Jun 08, 2016 9:36 am
- Forum: Creator Discussion
- Topic: StoryDevs — a site for finding VN devs
- Replies: 75
- Views: 17900
Re: StoryDevs — a site for finding VN devs
Under Accepted Compensation if the compensation is monetary will it include the currency next to the term? For example: Commission (EUR) I hadn't thought of that but it's a good idea. I'd like to avoid specifying prices in the search mostly because that would be pretty useless... like it wouldn't e...
- Tue Jun 07, 2016 11:04 pm
- Forum: Creator Discussion
- Topic: StoryDevs — a site for finding VN devs
- Replies: 75
- Views: 17900
Re: StoryDevs — a site for finding VN devs
Under Accepted Compensation if the compensation is monetary will it include the currency next to the term? For example: Commission (EUR)
- Mon Jun 06, 2016 7:13 am
- Forum: Creator Discussion
- Topic: BGMusic: Creative Commons License V. Hiring A Music Expert
- Replies: 5
- Views: 973
Re: BGMusic: Creative Commons License V. Hiring A Music Expe
One of the greatest "dangers" of using CC assets of any kind, in my opinion, is that when an asset becomes popular for use, players may already have recognized it from somewhere else. It can cause confusion for some players or may make your game unmemorable. Even still, you can find some ...
- Sat Jun 04, 2016 7:36 am
- Forum: General Discussion
- Topic: Verbosity in Visual Novels
- Replies: 21
- Views: 4158
Re: Verbosity in Visual Novels
By definition:
OELVN- Community/ Creators of English Visual Novels
JVN- Translated Japanese Visual Novels
Am I getting this right?
OELVN- Community/ Creators of English Visual Novels
JVN- Translated Japanese Visual Novels
Am I getting this right?
- Fri Jun 03, 2016 12:47 am
- Forum: General Discussion
- Topic: live 2d
- Replies: 28
- Views: 7364
Re: live 2d
Currently there's four engines that are Live2D compatible or workaround.
Unity, Cubism SDK | Fungus (2014, 2015)| Jokerscript [JP]
Tyranobuilder
Construct 2 [plugin]
Ren'Py - how to use live2d to make movie sprites
Sorry about the necroing.
Unity, Cubism SDK | Fungus (2014, 2015)| Jokerscript [JP]
Tyranobuilder
Construct 2 [plugin]
Ren'Py - how to use live2d to make movie sprites
Sorry about the necroing.
- Thu Jun 02, 2016 7:36 am
- Forum: Works in Progress
- Topic: When the Bells Toll (OUDATED THREAD)
- Replies: 33
- Views: 15971
Re: When the Bells Toll (Romantic Suspense)
Photobucket images doesn't appear to be showing through. For alternative signature banner support, add this: [url=http://lilium-noire.tumblr.com/WhenTheBellsToll/][img]http://img.photobucket.com/albums/v626/pokeman/wtbt.png~original[/img][/url] The difference is that the tilde replaces the semicolon...
- Wed Jun 01, 2016 4:51 pm
- Forum: Creative Commons
- Topic: Any BG's of art classrooms?
- Replies: 5
- Views: 1929
Re: Any BG's of art classrooms?
Are they free to use without credit? How should I credit them? (Also, keeping this watched.) きまぐれアフター (Kimagure After) http://k-after.at.webry.info/theme/3807c87605.html (thumbnail list articles) Terms of Use: - Corporate work or personal use is fine. - Adult content and commercial use is allowed. ...
- Sat May 28, 2016 12:26 am
- Forum: Creator Discussion
- Topic: Why Game Publishers Aren't Interested In Your Game Idea
- Replies: 7
- Views: 1775
Re: Why Game Publishers Aren't Interested In Your Game Idea
Just was reading this article and thought folks here might find it interesting, too. https://davidmullich.wordpress.com/2016/03/21/why-game-publishers-arent-interested-in-your-game-idea/ The article reminds me of a clever analogy from long ago. https://dl.dropboxusercontent.com/u/227973723/skit.png...