Search found 2402 matches
- Thu Feb 22, 2024 2:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.count_seen_dialogue_blocks() always returns 0
- Replies: 5
- Views: 191
Re: renpy.count_seen_dialogue_blocks() always returns 0
Yes. Because they are dialogue blocks. 14 of them. Python code are not dialogue blocks. Jump statement are not dialogue blocks.
- Sat Feb 17, 2024 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Darken all but part of the screen
- Replies: 3
- Views: 562
Re: Darken all but part of the screen
Your first problem is that you are creating trasparent image and posing it over transparent canvas. You need to work backwards: pose a opaque image over transparent canvas and use it in AlphaMask inverted You code can work if you make Solid in highlight opaque and add invert=True to the AlphaMask ca...
- Sat Feb 17, 2024 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there something I can run, like Lint, which can detect unused files?
- Replies: 2
- Views: 200
Re: Is there something I can run, like Lint, which can detect unused files?
First of all, making such a tool, which will accurately work for any kind of RenPy game, is mathematically impossible (it is equivalent to solving halting problem). On the other hand, if your game does not use DynamicImage, loading from external files, dynamically constructed paths and similar thing...
- Sat Feb 17, 2024 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the player click on multiple imagebuttons before closing the screen
- Replies: 2
- Views: 219
Re: Making the player click on multiple imagebuttons before closing the screen
1) You can use ATL transformations with arguments to make button appear after some time. transform delay_appear(delay=0.0): alpha 0.0 pause delay linear 0.5 alpha 1.0 screen cards(): imagebutton: at delay_appear(0.0) # . . . imagebutton: at delay_appear(0.5) # . . . imagebutton: at delay_appear(1.0)...
- Wed Feb 14, 2024 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Bypassing imagebutton's hovred-action corelation under condition
- Replies: 5
- Views: 241
Re: Bypassing imagebutton's hovred-action corelation under condition
Button with no action is considered insensitive and does not respond to evens. You have to have an action to have a working button.
- Wed Feb 14, 2024 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Exception caught when cycling through a list via a button
- Replies: 4
- Views: 267
Re: Exception caught when cycling through a list via a button
Code: Select all
default var = 0
define name = "var"
CycleVariable("var", [0, 1]) # Cycles var through 0 and 1
CycleVariable(name, [0, 1]) # Cycles var through 0 and 1
- Fri Feb 09, 2024 7:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to translate python list?
- Replies: 1
- Views: 324
Re: How to translate python list?
Mark individual strings as tranlateable: https://www.renpy.org/doc/html/translation.html#id0 default policeman_comments_list = [ _("Don't push yourself too hard......"), _("Need my help?"), _("In this country, we are the police who guard justice and order, and we will be on ...
- Thu Feb 08, 2024 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Creating a loop that searches a specific variable
- Replies: 8
- Views: 1017
- Fri Feb 02, 2024 3:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Darken all but part of the screen
- Replies: 3
- Views: 562
Re: Darken all but part of the screen
So, you want something like that: https://drive.google.com/file/d/1MYJJpKht5VEjm12wqgn1fJQLG4I1TuSP/view?usp=drivesdk In this case I suggest to: 1) Create a completely opaque image the size of your cutout. Crop((0, 0, SIZE_X, SIZE_Y), Solid("#000")) works well for that. 2) Create a complet...
- Thu Feb 01, 2024 3:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Creating a loop that searches a specific variable
- Replies: 8
- Views: 1017
Re: Creating a loop that searches a specific variable
1) If you have a bunch of varaibles with name that differs only by the number on the end, you really want to use a list there. init python: class buttons: def __init__(self, img, place1, place2, place3, place4, place5, place6): self.img = img self.places = [place1, place2, place3, place4, place5, pl...
- Thu Feb 01, 2024 3:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing speech bubble properties for a specific line of dialog
- Replies: 2
- Views: 384
Re: Changing speech bubble properties for a specific line of dialog
Properties are chosen within bubble editor (shift+B) and not from a script. They are stored within bubble database (bubble.json by default), so, if you want to edit something manually, you can go there.
- Mon Jan 29, 2024 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with chapter select
- Replies: 7
- Views: 801
Re: Problems with chapter select
In your case using persistent data seems acceptable. Just make sure that there are no intermediate dependencies that will set your game in strange states, like in black hearts example. Normally you could not get this by playing the game, only by some clever replaying of earlier chaptesr. Or actually...
- Sun Jan 28, 2024 2:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problems with screen input
- Replies: 4
- Views: 665
Re: Problems with screen input
I made a quick example: init python: class ConsoleInput(InputValue): def __init__(self, log=None, actions={}): self.text = "" self.log = log self.actions = actions def get_text(self): return self.text def set_text(self, text): self.text = text def enter(self): if self.log is not None: self...
- Sun Jan 28, 2024 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with chapter select
- Replies: 7
- Views: 801
Re: Problems with chapter select [still need help]
I didn't read all that, since it looks like a pretty complex system and I prefer not to debug complex systems bt looking at partial code snippets from random places, but I noticed that you are trying to avoid persistent data as if it was goto . As long as you understand how persistent data works and...
- Sun Jan 28, 2024 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problems with screen input
- Replies: 4
- Views: 665
Re: Problems with screen input
What do you mean by "When mouse1 is clicked, the input text also returns"? How do you determine that it is a return, because in your code I see nothing that can even return at all? Could it be a simple screen refresh that recreates your input value and you think that text disappearing is a...