Search found 325 matches

by killdream
Mon Mar 16, 2015 2:44 pm
Forum: WiP: NaNoRenO
Topic: The Blind Griffin [NaNoRenO 2015[ (WIP THREAD) GAME DONE!
Replies: 104
Views: 44665

Re: The Blind Griffin [Historical] [Otome] [NaNoRenO 2015]

Oh my, everything looks so great. Really nice work y'all, lookin' forward to seeing this piece finished :3
by killdream
Tue Oct 26, 2010 7:55 am
Forum: Ren'Py Questions and Announcements
Topic: Point Problems (Solved)
Replies: 10
Views: 1799

Re: Point Problems

On the init block it's Lilly_Trust_ P oints while in the code it's Lilly_Trust_ p oints. It's a good practice to capitalize all your variables (the things that make the point system) to avoid such errors. Actually, in Python it's best practices to write your variables in lowercase, with words separ...
by killdream
Fri Oct 22, 2010 9:20 am
Forum: Skill Development
Topic: Beginning writer/programmer/musician looking for advice
Replies: 17
Views: 2060

Re: Beginning writer/programmer/musician looking for advice

I'd like to try to do one of a few things: 1. Become better at writing, and write for myself, or be an assistant writer for someone else. 2. Learn python (I'm used to C/C++/Java, personally) and program for someone else. (I can do this pretty easily on my own if necessary; there's no need for assis...
by killdream
Thu Oct 21, 2010 9:25 am
Forum: Skill Development
Topic: how to view code?
Replies: 7
Views: 9551

Re: how to view code?

@tengokuribon Ren'Py uses plain text files for the source code, and these have a .rpy extension. If you find any of these files in the game's folder, you just need to open them in any text editor (even Notepad will do) and you'll be able to see the source code of the game. When Ren'Py runs, it creat...
by killdream
Sat Oct 16, 2010 6:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Link from forums to wiki
Replies: 3
Views: 664

Re: Link from forums to wiki

Mikan, if you're extending an editor to support Ren'Py syntax highlighting, you can take a look at the Emacs renpy-mode PyTom did to see a list of the keywords:

http://renpy.org/w/images/1/1d/Renpy.el
by killdream
Fri Oct 15, 2010 7:11 pm
Forum: Development of Ren'Py
Topic: do we need a Ren'py maker with a user-friendly interface?
Replies: 38
Views: 8905

Re: do we need a Ren'py maker with a user-friendly interface

A code editor with a speller feels just wrong somehow. In the sense that code is not exactly text. A syntax checker could be useful, but a speller? Isn't that what Word et al are for? I wouldn't say that spell checkers are that uncommon for code editors. There is a really large number of languages ...
by killdream
Fri Oct 15, 2010 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Help!! How to use functions?
Replies: 5
Views: 886

Re: Help!! How to use functions?

Thanks you!!!, it worked perfectly, i throught that functions were dissabled or something like that :mrgreen: I want create a distribution function for jump to differents labels depending of a variable. Next step investigate how to return values :lol: As you delve into Python, reading the Python ma...
by killdream
Fri Oct 15, 2010 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Random playing music and others...
Replies: 10
Views: 5050

Re: Random playing music and others...

I use: $ tune = renpy.random.choice( ("guild1.ogg", "guild2.ogg", "guild3.ogg") ) $ renpy.music.play (tune, channel="music", if_changed=True) But the music won't play... The music won't play is not a helpful error description. What happens when you execute yo...
by killdream
Wed Oct 13, 2010 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: AttributeError with scaling image... immediate help please~
Replies: 3
Views: 508

Re: AttributeError with scaling image... immediate help plea

Herpaderpderp wrote:Thank you for the help~ I really do appreciate it~

BUt now all of a sudden it's giving me a name error... silly thing...
the `Giving me a name error` part isn't really helpful. If you could upload the traceback.txt file or paste it's contents under a [ code ] tag, we'd be able to help you more.
by killdream
Mon Oct 11, 2010 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: AttributeError with scaling image... immediate help please~
Replies: 3
Views: 508

Re: AttributeError with scaling image... immediate help plea

Python and Ren'Py code are case sensitive. Which means im.scale is different from im.Scale. The function you want is the latter :3
by killdream
Mon Oct 11, 2010 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: speaking Character chosen by python script
Replies: 3
Views: 723

Re: speaking Character chosen by python script

You don't need to use renpy.say, really (is that a public function btw? I can't find it in the docs). Since the Character object is callable, you can use it like any function. chars = [char1, char2, char3] speaker = renpy.random.choice(chars) speaker("any dialogue thing goes here") It acce...
by killdream
Mon Oct 11, 2010 9:03 am
Forum: Development of Ren'Py
Topic: Post-6.11 Plans
Replies: 16
Views: 3135

Re: Post-6.11 Plans

I believe I could help with writing documentation and implement some displayables, tools and stuff. I don't think I could help with core development since I've just started learning C, but I could probably help with the Python part.
by killdream
Mon Oct 11, 2010 6:57 am
Forum: Ren'Py Questions and Announcements
Topic: Can Ren'Py do Text Bubbles?
Replies: 2
Views: 1752

Re: Can Ren'Py do Text Bubbles?

As Jake stated, it's not built-in and if you want to implement it you'll need to write some code. Jake's idea sounds pretty simple, but I'm not sure how you'd display more than one speech bubble on the screen at a time. Perhaps you could style the NVLCharacter to work with that (styling the vboxes i...
by killdream
Sun Oct 10, 2010 6:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Get information about a displayable in the screen by tag
Replies: 0
Views: 497

Get information about a displayable in the screen by tag

So, I need to get the boundaries of a displayable in the screen by it's tag (although getting the placement information would probably suffice). Is there any supported way to do this without having a direct reference to the displayable? I'm currently accessing the `scene_lists` function and passing ...
by killdream
Tue Jan 26, 2010 2:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Transforming Images Simultaneously with Dialogue
Replies: 5
Views: 1014

Re: Transforming Images Simultaneously with Dialogue

For Ren'Py 6.9- you just needed to add an "at" clause to the show statement (which gets some transforms). I think you can go with ATL for Ren'Py 6.10, but I've just downloaded it and haven't looked into the ATL at all, so I can't say it for sure. Anyways, this sample code should do: show c...