Search found 500 matches

by netravelr
Sun Mar 08, 2015 10:40 pm
Forum: Other Visual Novel Engines
Topic: Fungus (open source IF / VN program)
Replies: 20
Views: 8783

Re: Fungus (open source IF / VN program)

It looks interesting, but I consider myself a "non programmer" and this whole visual scripting thing ironically looks way more complicated than Ren'py script. Do you really have to enter each line of dialogue in a separate container or am I just missing something? Yes, you'll need to crea...
by netravelr
Sun Mar 08, 2015 3:56 am
Forum: Other Visual Novel Engines
Topic: Fungus (open source IF / VN program)
Replies: 20
Views: 8783

Re: Fungus (open source IF / VN program)

I got to Fungus at the suggestion of netravelr on Unity thread. Found it easy to use. Like it a lot actually. Did 2 test projects with. They have a list of improvements (related to VNs) to come in future versions and requests somewhere at http://www.fungusgames.com if you want to check it out. @net...
by netravelr
Thu Mar 05, 2015 11:34 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a DynamicDisplayable that is a LiveComp... [solved]
Replies: 7
Views: 2327

Re: Creating a DynamicDisplayable that is a LiveComposite

Okay, so I've got it all figured out now. For prosperity, here is the final version: init python: def ShowBlush(characterName, haveBlush): if(haveBlush): return "Artwork/" + characterName + "/blush.png" else: return "blank.png" def create_character_composite(characterNa...
by netravelr
Thu Mar 05, 2015 11:21 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a DynamicDisplayable that is a LiveComp... [solved]
Replies: 7
Views: 2327

Re: Creating a DynamicDisplayable that is a LiveComposite

Looks like we're off to a good start, sadly ConditionSwitch won't work with function parameters but I'll try to get that working next.
by netravelr
Thu Mar 05, 2015 10:52 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a DynamicDisplayable that is a LiveComp... [solved]
Replies: 7
Views: 2327

Re: Creating a DynamicDisplayable that is a LiveComposite

Interesting function, I hope I can get it to work. Right now though it says that the number of variables called is different than what I provided, does it create any extra variables? The thing is, DynamicDisplayable needs a function that takes in two parameters, and I don't think I can change that. ...
by netravelr
Thu Mar 05, 2015 10:45 am
Forum: Ren'Py Questions and Announcements
Topic: OS Calendar in Ren'py
Replies: 13
Views: 2821

Re: OS Calendar in Ren'py

Hopefully this'll be some help: https://docs.python.org/2/library/calendar.html
by netravelr
Thu Mar 05, 2015 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a DynamicDisplayable that is a LiveComp... [solved]
Replies: 7
Views: 2327

Creating a DynamicDisplayable that is a LiveComp... [solved]

One of my least favorite things about working in RenPy is all the copy/pasting needed to be done in order to assemble characters dynamically. Since I'm only changing one or two things between each emotion, I should just create a function to get the base functionality down once, and then now have to ...
by netravelr
Wed Feb 25, 2015 6:45 am
Forum: Ren'Py Cookbook
Topic: Renpy language support in Sublime Text
Replies: 38
Views: 15000

Re: Renpy language support in Sublime Text

Awesome! I actually do all of my RenPy programming in Sublime Text, so this'll make things even easier. Thanks!
by netravelr
Mon Feb 23, 2015 9:42 pm
Forum: Creator Discussion
Topic: A less boring Dating Sim Formula?
Replies: 16
Views: 6836

Re: A less boring Dating Sim Formula?

For Culina, we went a much more Personasque route where you develop relationships by choosing to spend time with that character. In addition to who you spend time with, where you are in other people's relationships matter as well. This is only in one of the relationships in Culina, but it's somethin...
by netravelr
Mon Feb 23, 2015 9:34 pm
Forum: Works in Progress
Topic: Beach Bounce [BxG][Slice of Life][Commercial]
Replies: 5
Views: 3475

Re: Beach Bounce [BxG][Slice of Life][Commercial]

Looks interesting, but I think the forums require a demo of some sort for a Kickstarter link to be allowed. May want to add that in :-P With that in mind, I'm a bit concerned due to the fact that you already have a number of Kickstarters for a number of different projects. Didn't you finish crowdfun...
by netravelr
Fri Jan 30, 2015 9:16 pm
Forum: Other Visual Novel Engines
Topic: Making VNs with Unity??
Replies: 3
Views: 2993

Re: Making VNs with Unity??

Just so you know, there's a whole thread about using Unity here: http://lemmasoft.renai.us/forums/viewto ... 57&t=22774

And Fungus, which I suggest using is discussed here: http://lemmasoft.renai.us/forums/viewto ... 57&t=28505
by netravelr
Fri Jan 23, 2015 4:48 am
Forum: Works in Progress
Topic: Culina: Hands in the Kitchen [BxG/BxB]
Replies: 47
Views: 15003

Re: Culina: Hands in the Kitchen [BxG/BxB]

Just a quick note to show the fact that we are now greenlit and will be on Steam (steamcommunity.com/sharedfiles/filedetails/?id=296291594)!

Progress is going along fairly well, and I'm looking forward to sharing it with everyone!
by netravelr
Wed Jan 21, 2015 12:49 am
Forum: Other Visual Novel Engines
Topic: VN assets for Unity3d
Replies: 26
Views: 16356

Re: VN assets for Unity3d

I am curious how is Utage working for you? Is there any chance that you can compare it with the other Unity plugins available? Regarding your work on Culina, I read somewhere it started as a UTK project, is that true? It is interesting for me that UTK and Cryengine have higher quality rendering out...
by netravelr
Wed Jan 14, 2015 10:35 pm
Forum: Anime, Games, and Japan
Topic: Favourite Final Fantasy?
Replies: 64
Views: 25996

Re: Favourite Final Fantasy?

8 or 10. Triple Triad/Blitzball for the win!
by netravelr
Sun Jan 04, 2015 9:38 pm
Forum: General Discussion
Topic: Dysfunctional Systems cancelled! Wait, what?
Replies: 27
Views: 6526

Re: Dysfunctional Systems cancelled! Wait, what?

I'll be honest, this has scared me out of running my own KS having seen all the things that have gone wrong here :\ What hope do the rest of us have if this project died? They guys are suppose to be one of the best groups around :s Anyway: this is really disappointing news, since I'm a big fan of D...