Search found 1950 matches
- Thu Nov 14, 2013 7:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Updating a translation file?
- Replies: 3
- Views: 532
Re: Updating a translation file?
Just generate translations again, exactly as you have done before. This will update your translation file, not create a new one. You will find your modifications at the bottom of your translation file.
- Wed Nov 13, 2013 6:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "The update file does not have the correct digest"
- Replies: 2
- Views: 1068
Re: "The update file does not have the correct digest"
Your problem may be different, but I remember reading about that error before:
http://lemmasoft.renai.us/forums/viewto ... =8&t=21446
http://lemmasoft.renai.us/forums/viewto ... =8&t=21446
- Thu Nov 07, 2013 7:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL for a pan
- Replies: 4
- Views: 998
Re: Using ATL for a pan
Thanks Xavi!
- Wed Nov 06, 2013 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL for a pan
- Replies: 4
- Views: 998
Re: Using ATL for a pan
The easiest way would be using the align statements and a ATL warper to control the movement: show your image: yalign 0.0 subpixel True ease 6.0 yalign 1.0 yalign 0.0 is the top of the image ease is the ATL warper that will pan the image during 6 seconds. Intead of ease you could use linear, easein ...
- Wed Nov 06, 2013 5:49 am
- Forum: General Discussion
- Topic: what are the other VN related sites you guys usually visit?
- Replies: 4
- Views: 1371
- Tue Nov 05, 2013 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving the say_who window [solved]
- Replies: 8
- Views: 941
Re: Moving the say_who window
Caution: not tested idea, maybe it will explode your game to pieces!
Maybe you want to change the "who id" properties on the say screen:
Maybe you want to change the "who id" properties on the say screen:
Code: Select all
if who:
text who id "who" xpos (your desired x position here)
- Tue Nov 05, 2013 6:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help..!! The character sprite didn't show up
- Replies: 9
- Views: 1296
Re: Help..!! The character sprite didn't show up
Can you compress your script in a zip file and upload it as an attachment? This way someone will be able to examine it and locate the problem.
- Mon Nov 04, 2013 7:20 am
- Forum: Completed Games
- Topic: Li'l Red [NaNoRenO 2013]
- Replies: 25
- Views: 23399
Re: Li'l Red [NaNoRenO 2013]
Thank you. Arachni and pwisaguacate did a very wonderful job when editing and proofreading the text. They also made great suggestions on one of the endings.Fenrir34 wrote:The writing was done well and the art had a mysterious feature that I enjoyed.
- Sun Nov 03, 2013 11:34 am
- Forum: Completed Games
- Topic: Li'l Red [NaNoRenO 2013]
- Replies: 25
- Views: 23399
Re: Li'l Red [NaNoRenO 2013]
Li'l Red Version 1.5 (some small fixes and a new feature) – Corrected some small typos; – Fixed a problem with the scrolling background in the "Run for your life" scene; – Additive blending is now used on the spinning "hypnotic" effect; – Extended version of the "Reborn Spe...
- Sat Nov 02, 2013 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Centered" character.
- Replies: 7
- Views: 633
Re: "Centered" character.
Glad to know it worked. It's a very old trick that is documented in the Wiki: http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.pause In fact the "hard" parameter was left undocumented and I've learned by seeing some code examples in this forum (see http://lemmasoft.renai.us/fo...
- Sat Nov 02, 2013 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "Centered" character.
- Replies: 7
- Views: 633
Re: "Centered" character.
Try some "brute force" then:KELPER wrote: If I click, it skips that pause too.
Code: Select all
show text "bla bla bla" with Dissolve(1.5)
$ renpy.pause(2.0, hard=True) # <-- Waits 2 seconds... really!
hide text with Dissolve(1.5)
- Sun Oct 27, 2013 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to move back and forth between dialogue?
- Replies: 4
- Views: 710
Re: How to move back and forth between dialogue?
Maybe this thread could be of interest: http://lemmasoft.renai.us/forums/viewto ... =8&t=23582
- Sat Oct 26, 2013 3:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Language Support
- Replies: 8
- Views: 944
Re: Multiple Language Support
If you are using the latest version of Ren'Py, forget what the Wiki says. It's outdated information. You will find new information here: http://www.renpy.org/dev-doc/html/trans ... ranslation
- Wed Oct 23, 2013 4:24 pm
- Forum: General Discussion
- Topic: Trouble with exporting from Visual Novelty - please help!
- Replies: 7
- Views: 2007
Re: Trouble with exporting from Visual Novelty - please help
Just to make sure, you are sending them the entire zip and not just the .exe , yeah? You can also try building specifically for whatever they're using; in your case, building it for windows specifically. BTW Novelty is Windows only. Some time ago, fleet posted some instructions on how to release No...
- Wed Oct 23, 2013 7:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: HELP!!traceback, script game wont open!!
- Replies: 3
- Views: 1342
Re: HELP!!traceback, script game wont open!!
should i search u'D:\\fragrance\\game\\screens.rpy\\*.*' and delete it? now i'm using the older version of renpy the 6.13.9 version, the jeditor works, so why won't the 6.15.2 and 6.15.7 works? it's kinda wired Try renaming *.* As far as I know, you can use only alphanumeric characters when naming ...