Search found 37 matches

by Wide Mouth Ink
Sat Jan 31, 2015 9:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Map that knows your current location.[Solved]
Replies: 3
Views: 746

Re: Map that knows your current location.

Oh wow, it was that easy of a solution? Well that saves me a few headaches.
I think that little tip with the add function could actually work for hiding map the same way it indicates a player's position.

Thanks for the help, Ookami.
by Wide Mouth Ink
Sat Jan 31, 2015 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Map that knows your current location.[Solved]
Replies: 3
Views: 746

Map that knows your current location.[Solved]

So I'm currently making a prototype for my game so I can test out the basic functions and features I'll be using for the full product. I managed to make a working map screen that you can call at any time and it takes you to a room when you click on one of the points marked on the map. I wanted to im...
by Wide Mouth Ink
Wed Jan 28, 2015 11:54 am
Forum: Creator Discussion
Topic: Exploration in Visual Novels
Replies: 6
Views: 2599

Re: Exploration in Visual Novels

I'm very interested in the map system Chocopyro and Mikey have shown. Looks like it's the best way to incorporate a sense of exploration in a VN format without having to make a bunch of unnecessary filler rooms. The only downside to this, in a horror setting is that it'll take away from the uneasy f...
by Wide Mouth Ink
Wed Jan 28, 2015 3:02 am
Forum: Creator Discussion
Topic: Exploration in Visual Novels
Replies: 6
Views: 2599

Exploration in Visual Novels

Not sure if this thread belongs here, but I've been meaning to ask a question that's been nagging me recently. I plan to have my game incorporate some exploration phases through out the playthrough(s) to give players a sense of, well, exploration as they move around the halls discovering the world w...
by Wide Mouth Ink
Fri Jan 16, 2015 6:20 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7528

Re: Endless Halls [Choose Your Own Adventure, Cute, Horror]

Small update on the progress of the game. I've been grinding away with the code of the game, figuring out Ren'Py's functions and the thing's I am able to do with the engine with my current knowledge of the language (which has vastly improved since I last updated.) Unfortunately, most of the work has...
by Wide Mouth Ink
Sun Jan 11, 2015 9:48 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7528

Re: Endless Halls [Choose Your Own Adventure, Cute, Horror]

. I'm not sure, but I think you need to put the line call screen toy1_action02 inside your label toy1_phase2 label toy1_phase2: show mia fright dwn show toy prep behind mia at center with flashout pause 0.5 call screen toy1_action02 screen toy1_action02: textbutton "{size=40}RUN{/size}" a...
by Wide Mouth Ink
Sun Jan 11, 2015 7:37 pm
Forum: Works in Progress
Topic: Endless Halls [CANCELLED...but not dead.]
Replies: 30
Views: 7528

Endless Halls [CANCELLED...but not dead.]

http://orig09.deviantart.net/100a/f/2015/118/d/0/title_screen_by_widemouthink-d8rgiyv.png The Game/Visual Novel has been Cancelled I regret to inform the people who have been attentive of this thread that there will be no game made for this project. However, if you are still interested in the story...