Search found 121 matches
- Fri Dec 10, 2010 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the X, Y position of a moving image on the screen
- Replies: 20
- Views: 2524
Re: Getting the X, Y position of a moving image on the scree
Well no, I was trying to make a gauge. Basically, the user can click anywhere on the screen and do things while the gauge (which is in the form of an image) is filling up. Then once the gauge is full, then they are able to click on the gauge to advance to a new screen.
- Fri Dec 10, 2010 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the X, Y position of a moving image on the screen
- Replies: 20
- Views: 2524
Re: Getting the X, Y position of a moving image on the scree
Alright, I discovered ui.timer, and this might work better than trying to figure out the x/y coordinates, but I'm wondering if this only works for the menus, or can it work for anything? $ ui.timer(10.0, ui.jumps("menu1_slow")) So basically, if I wanted to make an image appear or move acro...
- Thu Dec 09, 2010 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the X, Y position of a moving image on the screen
- Replies: 20
- Views: 2524
Re: Getting the X, Y position of a moving image on the scree
Well this is what I did: $ imageTestPos = Position(xpos=750, xanchor='left', ypos=550, yanchor='top') image testImage crop = im.Crop("test.jpg", 0, 0, 50, 50) show testImage crop onlayer frontlayer at Move((0.0, 550), (1.0, 550), 10.0, xanchor="center", yanchor="center"...
- Thu Dec 09, 2010 7:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Getting the X, Y position of a moving image on the screen
- Replies: 20
- Views: 2524
Getting the X, Y position of a moving image on the screen
Is there any way to get the x,y position of an image on the screen that starts from the left then moves to the right? I wanted it to output the position of the image as it's moving across. Is this possible?
- Thu Dec 09, 2010 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About ui.imagebutton
- Replies: 2
- Views: 468
Re: About ui.imagebutton
I think so. Thank you!
- Thu Dec 09, 2010 4:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About ui.imagebutton
- Replies: 2
- Views: 468
About ui.imagebutton
I would like to have a button that remains on the screen that says "Return to previous room" which is in the form of a ui.imagebutton. Basically, no matter where you are, even if there is text/dialogue on the screen, whenever you press the button, it will "Jump" to a different se...
- Tue Dec 07, 2010 8:40 pm
- Forum: Creator Discussion
- Topic: making the weekdays loop
- Replies: 6
- Views: 1108
Re: making the weekdays loop
Thank you!
- Tue Dec 07, 2010 7:59 pm
- Forum: Creator Discussion
- Topic: making the weekdays loop
- Replies: 6
- Views: 1108
Re: making the weekdays loop
I'm not sure if this is the right thread to ask it in, but I would like to put some custom text at the top of the screen that lets the user know how many points they currently have. How do I display this? Would I need to create images of each individual number? or is there a better way to do this? I...
- Wed Nov 24, 2010 10:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Playing an animation when user clicks
- Replies: 1
- Views: 924
Playing an animation when user clicks
I'm trying to find a way for a small animation to play when you click on the screen. For example, if you click in a certain spot, then it shows an explosion animation (non-looping) where the mouse cursor is to let the user know where they clicked. Is there a way to do this in Ren'Py?
- Wed Nov 24, 2010 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a matching minigame
- Replies: 2
- Views: 602
Re: Making a matching minigame
Thanks anyway. I THINK I found a VERY primitive way of doing it, and it's probably not very efficient, but it seems to be the only way I can get something remotely working right using Ren'Py. I ended up doing a LOT of if/elsif statements >.>
- Wed Nov 24, 2010 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the interface/theme
- Replies: 2
- Views: 3700
Re: Changing the interface/theme
Thank you! This is exactly what I was looking for!
- Wed Nov 24, 2010 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the interface/theme
- Replies: 2
- Views: 3700
Changing the interface/theme
Is there a way to replace the default blue 'Roundrect' theme with your own custom theme? Is the Roundrect theme consisting of just a bunch of JPG images? if so, where are they located in the RenPy project folder and how do you replace those images with your own?
- Wed Nov 24, 2010 4:53 pm
- Forum: Creator Discussion
- Topic: Is it possible to make an edu-game that doesn't suck?
- Replies: 22
- Views: 2217
Re: Is it possible to make an edu-game that doesn't suck?
The trick to making edutainment games is being 'sneaky' about the 'educating' part of the game. Make it fun and addicting that the player doesn't even realize they're actually learning.
- Wed Nov 24, 2010 4:49 pm
- Forum: Creator Discussion
- Topic: Episodic VNs (Now with Story Idea)
- Replies: 12
- Views: 1723
Re: Episodic VNs?
It sounds like an interesting concept. I certainly haven't seen many games like that. I don't see how difficult that would be to allow another game to know what choices you made from the previous game. Just have it read from the previous game's saved file.
- Tue Nov 16, 2010 3:50 pm
- Forum: Creator Discussion
- Topic: Immortal Souls, new trailer and demo!
- Replies: 18
- Views: 2628
Re: Immortal Souls, new trailer and demo!
Wow, I checked out the video trailer for this game and it looks INSANE!!! @_@ Did you make this game in Ren'Py?!!?