Search found 179 matches
- Mon Jan 12, 2015 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editra/Script editor question:automatically add quotations
- Replies: 2
- Views: 712
Re: Editra/Script editor question:automatically add quotatio
I don't think Editra has that option, but you could try pasting your code into an alternative editor like Vim then pasting it back to Editra, or-- jEdit, a default Ren'Py editor, actually has a function that will do what you want. To install jEdit, go to Preferences in the Ren'Py launcher (it's unde...
- Sat Jan 10, 2015 1:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Yes/No Prompt Customization
- Replies: 7
- Views: 1198
Re: Yes/No Prompt Customization
I have no idea what you just did, but thank you xD
--Marked as solved.
--Marked as solved.
- Sat Jan 10, 2015 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem relating to input name[SOLVED]
- Replies: 5
- Views: 823
Re: Problem relating to input name
Basically what philat was saying, but here's a concrete example-- init: $ playername = "Charlie" $ name_check = None c = DynamicCharacter("playername") label start: $ playername = renpy.input("Please input your name!", default="Charlie") "Hm, why don't yo...
- Sat Jan 10, 2015 12:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Yes/No Prompt Customization
- Replies: 7
- Views: 1198
Re: Yes/No Prompt Customization
First- thank you! Second- Yes, this is the code I have, but whenever you click the windows x button it still replaces the currently occurring things-- screen yesno_prompt(message, yes_action, no_action): modal True imagemap: xalign 0.5 yalign 0.45 auto "yesno_%s.png" hotspot (98, 145, 58, ...
- Fri Jan 09, 2015 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Yes/No Prompt Customization
- Replies: 7
- Views: 1198
[Solved]Yes/No Prompt Customization
Two questions about the yes/no prompt's customization-- 1) Is it possible to add a gutter/buffer for the _message? I'm getting something like- Screenshot_1.png which, frankly, doesn't look nice. 2) Is it possible to add a black background to the "Are you sure that you want to quit?" screen...
- Fri Jan 09, 2015 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: expected statement error?
- Replies: 2
- Views: 499
Re: expected statement error?
Let me first say, whoa, you're going crazy with the indents there. 4 spaces is enough xD Okay, now onto the actual problem. Some of the ordering is messed up, and I recommend shorter dialogue or breaking up the really long statements a bit, just for game pace. Defines should go at the beginning of t...
- Fri Jan 09, 2015 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Multi-game persistent data
- Replies: 4
- Views: 2905
Re: Using Multi-game persistent data
Definitely doable, if you don't mind the saves appearing or have some way to suppress the saves(I'll need to look into that, but you seem to already have an idea, so I'll leave you be and let the more experienced coders look at it ^^), the first one is your best choice as it's a lot less hassle/reme...
- Fri Jan 09, 2015 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Multi-game persistent data
- Replies: 4
- Views: 2905
Re: Using Multi-game persistent data
Okay, got back to this. Read up on this: http://www.renpy.org/doc/html/persistent.html#MultiPersistent I'll break it down now-- init python: mp = MultiPersistent("demo.renpy.org") Of course, you could still use "init" and put a $ in front of the mp and it would still work. The de...
- Fri Jan 09, 2015 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using Multi-game persistent data
- Replies: 4
- Views: 2905
Re: Using Multi-game persistent data
You could solve this with normal persistent variables- In options.rpy, set the config.save_directory = "Traditional Adventures in Scarftown-1420660909" folder names to be equal. For example, if I made a Traditional Adventures in Scarftown 2, and set the save directory to the same directory...
- Fri Jan 09, 2015 6:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Polygon" Imagebuttons/imagemaps
- Replies: 11
- Views: 1853
Re: "Polygon" Imagebuttons/imagemaps
Alright, thanks to everyone who answered the original and thanks to everyone who allowed me to satisfy that bit of curiosity.
Marked as Solved.
Marked as Solved.
- Thu Jan 08, 2015 8:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Polygon" Imagebuttons/imagemaps
- Replies: 11
- Views: 1853
Re: "Polygon" Imagebuttons/imagemaps
Final question on this thread--- The imagebuttons, they seem to have some sort of outline around them. Is it possible to get rid of that? Otherwise, it's completely fine, it works exactly as I want it to and really I have no other complaints other than this unseemly outline. EDIT: Nevermind, paint p...
- Thu Jan 08, 2015 7:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Polygon" Imagebuttons/imagemaps
- Replies: 11
- Views: 1853
Re: "Polygon" Imagebuttons/imagemaps
@philat: Thank you so much! That's exactly what I was looking for, but I didn't know I was looking for that, exactly xD @xavimat: Don't worry, I drew the example "button" quickly in MS paint as well :P Thanks for the demonstration, it was extremely helpful. --last (unrelated) question, in ...
- Wed Jan 07, 2015 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Spaces in dynamic characters?
- Replies: 3
- Views: 756
Re: Spaces in dynamic characters?
A general rule of thumb, variables can't have spaces/periods (unless you're doing a parent/child variable) or they'll throw up an error. Try: define t = DynamicCharacter("msteacher", color="#4DB8DB") init: $ msteacher = "Ms. Teacher" label start: $ msteacher = "???...
- Wed Jan 07, 2015 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Polygon" Imagebuttons/imagemaps
- Replies: 11
- Views: 1853
Re: "Polygon" Imagebuttons/imagemaps
@Dragonstar89: Hm, that seems like a valid temporary solution, but if the hover image for the "start" button was: Untitled.png there'd be problems with random white patches when hovering over a certain part of the button. @Pytom: by "a pair of imagebuttons" do you mean a set of ...
- Wed Jan 07, 2015 4:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] "Polygon" Imagebuttons/imagemaps
- Replies: 11
- Views: 1853
[Solved] "Polygon" Imagebuttons/imagemaps
http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=7940 Did a quick google beforehand, found something from five (it's been so long xD) years ago on it. I'm interested in how, in particular, to "fake" a polygon hotspot, such as if I had buttons that were like Untitled.png and I didn'...