Search found 835 matches

by gas
Sat Nov 28, 2020 4:04 am
Forum: Ren'Py Questions and Announcements
Topic: Current speaking character?
Replies: 2
Views: 472

Re: Current speaking character?

There are a couple of system variables that sort out the speaking character, but none of them are reliable (it's quite impossible to access them the moment they are set or they do indirect reference). In the end to retrieve them correctly will be longer that what you've read in such posts: using cha...
by gas
Fri Nov 27, 2020 7:05 am
Forum: Development of Ren'Py
Topic: CRASH: Memory Error
Replies: 9
Views: 5939

Re: CRASH: Memory Error

A: are side images the only sprites going? If so, probably you can find another implementation to obtain the same goal (like showing sprites on an upper layer). B: have you added in your code some callback/function? Maybe some code is calling redundantly in the thread. If nothing of this work, I'll ...
by gas
Fri Nov 27, 2020 5:54 am
Forum: Ren'Py Questions and Announcements
Topic: Enter name button like in ddlc
Replies: 1
Views: 477

Re: Enter name button like in ddlc

It's all messed up, and generally speaking REDDIT is not a relyable source for code. Not even YOUTUBE is. This own forum is the only official source you should scan. If you ever cared to read the docs, you'll knew of INDENTATION and such VERY VERY VERY BASIC stuff to begin with Renpy (or any coding ...
by gas
Thu Nov 26, 2020 7:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [PRO] hex grid of buttons
Replies: 4
Views: 1160

[PRO] hex grid of buttons

This: download.jpg An hex grid of buttons, that SCROLL on the four directions. Clicking on a cell, the map should scroll centered on the clicked cell. I'm ok with the logic of converting the normal array into an hex one and "move" on coordinates. Practically, the math is not an issue. My i...
by gas
Thu Nov 26, 2020 3:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Create Function To Darken Non-Speaking Characters
Replies: 5
Views: 1586

Re: Create Function To Darken Non-Speaking Characters

There's already a tag for changing the image of the talking sprite. https://www.renpy.org/doc/html/config.html#var-config.speaking_attribute so, for example define config.speaking_attribute = "speak" use the darken image as the normal one and the highlighted one with the tag you tell here....
by gas
Thu Nov 26, 2020 10:39 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.return from screen
Replies: 9
Views: 2169

Re: renpy.return from screen

Use just after the call line

Code: Select all

call screen test
$ stored = _return
and stored will be equal the returned value.

...as the guy writing the same time as me correctly said...
by gas
Thu Nov 26, 2020 5:20 am
Forum: Ren'Py Questions and Announcements
Topic: creating new text box styles
Replies: 3
Views: 433

Re: creating new text box styles

Ok, you just need to create a new speaker, and add different properties in the definition. define intro = Character(None, window_width =500, window_xalign = 0.5, window_yalign = 0.5) Now, if you'll use intro "A centered small box!" you'll see a different dialogue box. Go read how to define...
by gas
Wed Nov 25, 2020 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How Do I Make a Menu Item Go Back To Other Menu Items/How Would I Make two Character Images Transition at Once?
Replies: 2
Views: 447

Re: How Do I Make the Menu Item Go Back To the Other Menu Items/How Would I Make two Character Images Transition at Once

First question. default check_first_question = False default check_second_question = False label story: # blabla label question_time: menu: "First question": call first_reply "Second question": call second_reply "End babbling" if check_first_question and check_second_qu...
by gas
Tue Nov 24, 2020 10:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Changing Sprites in-game
Replies: 19
Views: 2139

Re: Changing Sprites in-game

It turn to be a real challenge as probably all such characters doesn't have the same number of moods, right? Something that sound easy is instead so difficult! Add this at the start of your script: default old_style = True and also these: image witch happy = ConditionSwitch ("old_style", &...
by gas
Tue Nov 24, 2020 2:36 am
Forum: General Discussion
Topic: Cookbook and other forum things
Replies: 0
Views: 5470

Cookbook and other forum things

### Cookbook management Someone rised an interesting matter. Very old recipes are indexed the same, but belong to incompatible releases. Google and the site search seems to not care. Suggestion From now ownard, to be approved, a recipe should include in the name the release number it was made for. ...
by gas
Tue Nov 24, 2020 2:15 am
Forum: General Discussion
Topic: Ren'py language vs standard python
Replies: 3
Views: 5512

Re: Ren'py language vs standard python

Yes, they are equivalent. init python: # your codelines is equal to say: init: python: # your codeline The obvious difference is that in the first case you told that ALL lines that follow in the block MUST BE python lines. In the second case you can do a mixed thing. As for referencing. The moment y...
by gas
Tue Nov 24, 2020 1:22 am
Forum: Ren'Py Questions and Announcements
Topic: People need to start adding images or demos in Ren'Py Cookbooks
Replies: 4
Views: 598

Re: People need to start adding images or demos in Ren'Py Cookbooks

This discussion should belong to the GENERAL section of the forum. I don't comply with most of the things you say, some function is so open wide that seeying it in action doesn't tell you about how the code work. Let's pick a good example, the PinkEngine. It's GREAT. But being an open wide thing, re...
by gas
Tue Nov 24, 2020 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Project directory separation
Replies: 4
Views: 842

Re: Project directory separation

The moment you set the directory, doesn't belong to the "launcher" anymore but the setting is stored in your application data folder (something like .renpy) somewhere on your device - that depend on the OS. That's why each different launcher point to the same folder if that data exist. Thi...
by gas
Mon Nov 23, 2020 7:37 am
Forum: Ren'Py Questions and Announcements
Topic: Registerin Atom Editor instead installing an outdated one from the Renpy site
Replies: 6
Views: 924

Re: Registerin Atom Editor instead installing an outdated one from the Renpy site

"Integration" means quite nothing. You can click the "open folder" button and the launcher will use a command line to launch the editor with all the rpy scripts there. That's "integration". It does nothing more than this, and is the same exact number of clicks that laun...
by gas
Mon Nov 23, 2020 4:10 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 597434

Re: Ren'Py Gripes

STUFF Sorry, but if your game is actually requiring a controller, it probably goes beyond the standard of a VNL, and so you're messing with the wrong engine. The fact controllers are not a priority is a matter of ergonomy. Now probably you don't know being here JUST 3 years, but there was a war to ...