Search found 1459 matches

by xavimat
Thu Feb 14, 2013 6:23 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10722

Re: Dev Hard 3: Dev Hard With a Schedule

13 feb review : OK, Kids! Here comes the teacher. Please sit down. Let’s see your homework... @ TrickWithAKnife : 250 words completed? Congratulations! Better small and realistic goals. @ M.T.D.G : 2950 words! That’s a nice work. Congratulations too! @ SusanTheCat : Hey Susan! How are you doing? We...
by xavimat
Wed Feb 13, 2013 10:04 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing a Language the first time a VN is launched
Replies: 9
Views: 1848

Re: Choosing a Language the first time a VN is launched

Thanks, nyaatrap and Donmai. I'll wait then.
(Maybe PyTom will need testers on this... :roll: )
by xavimat
Wed Feb 13, 2013 8:11 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10722

Re: Dev Hard 3: Dev Hard With a Schedule

Goal: Translate Fear&Love into English
Time frame: Feb 13 to 17, 2013
Progress: DONE (It took half a day more than scheduled)
by xavimat
Wed Feb 13, 2013 6:52 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing a Language the first time a VN is launched
Replies: 9
Views: 1848

Re: Choosing a Language the first time a VN is launched

Thanks a lot, nyaatrap. Any clue when Ren'Py will be updated?
by xavimat
Wed Feb 13, 2013 5:24 am
Forum: Ren'Py Questions and Announcements
Topic: Choosing a Language the first time a VN is launched
Replies: 9
Views: 1848

Choosing a Language the first time a VN is launched

Hi! I'm trying the translation features in Ren'Py (I really need them), and I've found different ways to force the user to choose the language the first time a VN is played. 1.- In the Ren'Py wiki there is this: http://www.renpy.org/wiki/renpy/doc/cookbook/Multiple_Language_Support There is a "...
by xavimat
Wed Feb 13, 2013 4:15 am
Forum: Creator Discussion
Topic: Productivity Challenge
Replies: 37
Views: 3298

Re: Productivity Challenge

I like the idea too. I think that self-discipline is the key, and this initiative can only give a little of motivation to grow up in that. But I find this 'little' important enough. I'll be planning (and posting/reporting) weekly (daily is too much for me). Not sure how to do this. Maybe a topic whe...
by xavimat
Mon Feb 11, 2013 10:58 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 547936

Re: Get that thing off your chest... Now...

I never delete anything. The bad stuff is filed, but not deleted. Who knows if it'll be a source of further inspiration. I've read (and experienced) that writing is, in fact, re-writing. After the first drafting the text needs to "rest"; later it's rewritten so many times. At last, it take...
by xavimat
Mon Feb 11, 2013 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Opening external link from title screen
Replies: 6
Views: 951

Re: Opening external link from title screen

@PyTom:
Is it possible to open a PDF file from Ren'Py? (not in Ren'Py, obviously, and assuming that the system has a PDF reader).
by xavimat
Mon Feb 11, 2013 12:14 pm
Forum: Creator Discussion
Topic: How Do You Measure Success of a Visual Novel?
Replies: 14
Views: 2068

Re: How Do You Measure Success of a Visual Novel?

SusanTheCat wrote:If I finish it and release it to the world, I consider it a success.
I am a good project starter, not so good project finisher.
Susan
Thanks Susan! Now I know I'm not alone! :P
by xavimat
Mon Feb 11, 2013 10:50 am
Forum: Creator Discussion
Topic: How Do You Measure Success of a Visual Novel?
Replies: 14
Views: 2068

Re: How Do You Measure Success of a Visual Novel?

I wrote, first, because I needed to. If I can express what's inside, that's a first success. Now, I'm discovering the fun of showing my work, my ideas, my proposal. In this point I agree with Auro-Cyanide : people's reactions, thoughts, emotions, smiles, tears... are my first aim. In the other hand,...
by xavimat
Mon Feb 11, 2013 10:27 am
Forum: General Discussion
Topic: Post your photo
Replies: 1176
Views: 153647

Re: Post your photo

Gosh, I'm hideous ; - ; I disagree, surufu . I think your expressions are very funny. Thanks for showing us. Well, here I am in Donmai Studios, the average ageing man in his fifties, showing his gray hair to the world. Don't worry about it ;) I've had some grey hair since I was 25... (now I have mo...
by xavimat
Sun Feb 10, 2013 9:14 am
Forum: Works in Progress
Topic: Color Me Cliche - Updated 7/1
Replies: 29
Views: 4709

Re: Color Me Cliche - GxB/BxG, Slice-of-Life, Tragedy

Itwasneveradream wrote:Sorry, this is still on hiatus until summer.
I hate exams TT.TT
Oh, I see.
Anyway, we can wait (I myself have lots of projects in hiatus...), but don't forget about it. ;)
Good work with your exams!
by xavimat
Sat Feb 09, 2013 3:03 pm
Forum: General Discussion
Topic: Post your photo
Replies: 1176
Views: 153647

Re: Post your photo

Kato wrote:The VN community has all the cuties :3
+1 ;)
by xavimat
Sat Feb 09, 2013 1:49 pm
Forum: Ideas
Topic: Frailty -Broken Wings- [GxB]
Replies: 62
Views: 17100

Re: Frailty -Broken Wings- [GxB]

I'm not original but... I like your art! It's different and unique.
I've seen the story is still ~15%, keep going!

P.S. I've seen you are from Spain. I'm too! ;)
by xavimat
Sat Feb 09, 2013 1:43 pm
Forum: Works in Progress
Topic: Color Me Cliche - Updated 7/1
Replies: 29
Views: 4709

Re: Color Me Cliche - GxB/BxG, Slice-of-Life, Tragedy

I too like the project (*subscribes topic*).
Do you plan to give us progress information (script ??%; art ??%, and so on)?
Keep on working! :)