Search found 1459 matches
- Thu Feb 14, 2013 6:23 am
- Forum: Creator Discussion
- Topic: Dev Hard 3: Dev Hard With a Schedule
- Replies: 125
- Views: 10722
Re: Dev Hard 3: Dev Hard With a Schedule
13 feb review : OK, Kids! Here comes the teacher. Please sit down. Let’s see your homework... @ TrickWithAKnife : 250 words completed? Congratulations! Better small and realistic goals. @ M.T.D.G : 2950 words! That’s a nice work. Congratulations too! @ SusanTheCat : Hey Susan! How are you doing? We...
- Wed Feb 13, 2013 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing a Language the first time a VN is launched
- Replies: 9
- Views: 1848
Re: Choosing a Language the first time a VN is launched
Thanks, nyaatrap and Donmai. I'll wait then.
(Maybe PyTom will need testers on this... )
(Maybe PyTom will need testers on this... )
- Wed Feb 13, 2013 8:11 am
- Forum: Creator Discussion
- Topic: Dev Hard 3: Dev Hard With a Schedule
- Replies: 125
- Views: 10722
Re: Dev Hard 3: Dev Hard With a Schedule
Goal: Translate Fear&Love into English
Time frame: Feb 13 to 17, 2013
Progress: DONE (It took half a day more than scheduled)
Time frame: Feb 13 to 17, 2013
Progress: DONE (It took half a day more than scheduled)
- Wed Feb 13, 2013 6:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing a Language the first time a VN is launched
- Replies: 9
- Views: 1848
Re: Choosing a Language the first time a VN is launched
Thanks a lot, nyaatrap. Any clue when Ren'Py will be updated?
- Wed Feb 13, 2013 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choosing a Language the first time a VN is launched
- Replies: 9
- Views: 1848
Choosing a Language the first time a VN is launched
Hi! I'm trying the translation features in Ren'Py (I really need them), and I've found different ways to force the user to choose the language the first time a VN is played. 1.- In the Ren'Py wiki there is this: http://www.renpy.org/wiki/renpy/doc/cookbook/Multiple_Language_Support There is a "...
- Wed Feb 13, 2013 4:15 am
- Forum: Creator Discussion
- Topic: Productivity Challenge
- Replies: 37
- Views: 3298
Re: Productivity Challenge
I like the idea too. I think that self-discipline is the key, and this initiative can only give a little of motivation to grow up in that. But I find this 'little' important enough. I'll be planning (and posting/reporting) weekly (daily is too much for me). Not sure how to do this. Maybe a topic whe...
- Mon Feb 11, 2013 10:58 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 547936
Re: Get that thing off your chest... Now...
I never delete anything. The bad stuff is filed, but not deleted. Who knows if it'll be a source of further inspiration. I've read (and experienced) that writing is, in fact, re-writing. After the first drafting the text needs to "rest"; later it's rewritten so many times. At last, it take...
- Mon Feb 11, 2013 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Opening external link from title screen
- Replies: 6
- Views: 951
Re: Opening external link from title screen
@PyTom:
Is it possible to open a PDF file from Ren'Py? (not in Ren'Py, obviously, and assuming that the system has a PDF reader).
Is it possible to open a PDF file from Ren'Py? (not in Ren'Py, obviously, and assuming that the system has a PDF reader).
- Mon Feb 11, 2013 12:14 pm
- Forum: Creator Discussion
- Topic: How Do You Measure Success of a Visual Novel?
- Replies: 14
- Views: 2068
Re: How Do You Measure Success of a Visual Novel?
Thanks Susan! Now I know I'm not alone!SusanTheCat wrote:If I finish it and release it to the world, I consider it a success.
I am a good project starter, not so good project finisher.
Susan
- Mon Feb 11, 2013 10:50 am
- Forum: Creator Discussion
- Topic: How Do You Measure Success of a Visual Novel?
- Replies: 14
- Views: 2068
Re: How Do You Measure Success of a Visual Novel?
I wrote, first, because I needed to. If I can express what's inside, that's a first success. Now, I'm discovering the fun of showing my work, my ideas, my proposal. In this point I agree with Auro-Cyanide : people's reactions, thoughts, emotions, smiles, tears... are my first aim. In the other hand,...
- Mon Feb 11, 2013 10:27 am
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1176
- Views: 153647
Re: Post your photo
Gosh, I'm hideous ; - ; I disagree, surufu . I think your expressions are very funny. Thanks for showing us. Well, here I am in Donmai Studios, the average ageing man in his fifties, showing his gray hair to the world. Don't worry about it ;) I've had some grey hair since I was 25... (now I have mo...
- Sun Feb 10, 2013 9:14 am
- Forum: Works in Progress
- Topic: Color Me Cliche - Updated 7/1
- Replies: 29
- Views: 4709
Re: Color Me Cliche - GxB/BxG, Slice-of-Life, Tragedy
Oh, I see.Itwasneveradream wrote:Sorry, this is still on hiatus until summer.
I hate exams TT.TT
Anyway, we can wait (I myself have lots of projects in hiatus...), but don't forget about it.
Good work with your exams!
- Sat Feb 09, 2013 3:03 pm
- Forum: General Discussion
- Topic: Post your photo
- Replies: 1176
- Views: 153647
Re: Post your photo
+1Kato wrote:The VN community has all the cuties :3
- Sat Feb 09, 2013 1:49 pm
- Forum: Ideas
- Topic: Frailty -Broken Wings- [GxB]
- Replies: 62
- Views: 17100
Re: Frailty -Broken Wings- [GxB]
I'm not original but... I like your art! It's different and unique.
I've seen the story is still ~15%, keep going!
P.S. I've seen you are from Spain. I'm too!
I've seen the story is still ~15%, keep going!
P.S. I've seen you are from Spain. I'm too!
- Sat Feb 09, 2013 1:43 pm
- Forum: Works in Progress
- Topic: Color Me Cliche - Updated 7/1
- Replies: 29
- Views: 4709
Re: Color Me Cliche - GxB/BxG, Slice-of-Life, Tragedy
I too like the project (*subscribes topic*).
Do you plan to give us progress information (script ??%; art ??%, and so on)?
Keep on working!
Do you plan to give us progress information (script ??%; art ??%, and so on)?
Keep on working!