Search found 58 matches

by 磯七ラスミ
Thu Dec 29, 2016 8:22 am
Forum: General Discussion
Topic: Why are you making your current visual novel?
Replies: 86
Views: 13949

Re: Why are you making your current visual novel?

Because I have something to tell. Something more. Something than requires a context for being considered. It's fun to make, very free and I can be myself while developing my own life and my own scenarios. And because it is hard to find something that is like what I dream. Rainbows and unicorns aren'...
by 磯七ラスミ
Thu Dec 29, 2016 7:09 am
Forum: Asset Creation: Writing
Topic: Emoji detours
Replies: 5
Views: 1629

Emoji detours

How emoji affects users concentration? Do emoji break a serious atmosphere? How hard is to introduce the user new emoji? Still worth it even if it's the only game where they will appear? A one-shot knowledge, useless to anyone who will play it once and forget afterwards. Too many questions. I'm not ...
by 磯七ラスミ
Thu Dec 29, 2016 3:05 am
Forum: Creator Discussion
Topic: How does one usually work with a programmer?
Replies: 10
Views: 1447

Re: How does one usually work with a programmer?

I wouldn't hire a person that I don't trust. If you are only two people, you should partition the project in two (or you can get a bigger share because is your idea). As an advice, make sure individual work doesn't delay the other's. The more self-dependent, the faster things will be done (and neate...
by 磯七ラスミ
Wed Dec 28, 2016 7:48 am
Forum: Creator Discussion
Topic: Being evident or as silent as a ninja
Replies: 10
Views: 1722

Being evident or as silent as a ninja

As usual, I bring a two-side (or more) open topic. This time to talk about good plot practices, particular opinions and stuff concerning to explain too much to the public, or to keep quiet and wait for he/she realizing, having a moment of illumination that reveals their the truth. Here a couple of e...
by 磯七ラスミ
Thu Dec 08, 2016 12:52 am
Forum: General Discussion
Topic: What immerses you into a game?
Replies: 15
Views: 2171

Re: What immerses you into a game?

The complexity in convenient doses. I like when the game start with a simple approach, for example a pair of twins get a present, let's say a pair of special shoes, but they can't use the shoes at same time, so they undertake a quest to get another pair from where their unique pair came. While the a...
by 磯七ラスミ
Wed Dec 07, 2016 12:30 am
Forum: Creator Discussion
Topic: Reflex your character's personality
Replies: 7
Views: 1253

Re: Reflex your character's personality

I'm very excited about how close anything can be used as a gauge or boolean indicator, you could even omit GUI at all. :P The personal appearance index on TV Tropes might be helpful. I have come across a few personality-related appearances (please forgive me, these are all anime-related). It is real...
by 磯七ラスミ
Mon Dec 05, 2016 9:06 pm
Forum: Creator Discussion
Topic: Reflex your character's personality
Replies: 7
Views: 1253

Reflex your character's personality

Hello, there! :) I'd like to know your opinions and ideas about how to design a character so their inner self matches their visible personality. My personal choice is giving subtle clues that only a detective could read through them. I enjoy so much searching for meanings and connections among appea...
by 磯七ラスミ
Fri Dec 02, 2016 8:25 am
Forum: Asset Creation: Writing
Topic: Knowing many VNs make your writing richer or more biased?
Replies: 7
Views: 1714

Knowing many VNs make your writing richer or more biased?

I'm very obsessed with originality. When I learn something from other artists, it usually masks my past original ideas and I rewrite in my head the way I saw as "the correct way". In other hand, when I'm blocked, knowing more helps me to unblock me and let me build my own concept from the ...
by 磯七ラスミ
Fri Dec 02, 2016 7:59 am
Forum: General Discussion
Topic: Adult Content Line
Replies: 16
Views: 2569

Re: Adult Content Line

I'm making some Visual Novels that may be considered erotic just because nudity. The line isn't clear for me and I struggle trying to figure out how people modesty works. I could just censor my character designs or the swear words but I feel dumb absurdly cutting content just because I could be mis...
by 磯七ラスミ
Fri Dec 02, 2016 7:49 am
Forum: General Discussion
Topic: Adult Content Line
Replies: 16
Views: 2569

Re: Adult Content Line

Another thread is currently discussing about the similar topic. You might want to visit there : https://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=41396 After reading it I can say... is still dubious for me. You can have some linear age measurement rule when you are into that. But for me is ...
by 磯七ラスミ
Fri Dec 02, 2016 6:52 am
Forum: General Discussion
Topic: Adult Content Line
Replies: 16
Views: 2569

Adult Content Line

I'm making some Visual Novels that may be considered erotic just because nudity. The line isn't clear for me and I struggle trying to figure out how people modesty works. I could just censor my character designs or the swear words but I feel dumb absurdly cutting content just because I could be misu...
by 磯七ラスミ
Fri Dec 02, 2016 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: Languages in new GUI Interface
Replies: 2
Views: 517

Languages in new GUI Interface

How can I change the game language in new Ren'Py GUI interface?

I can't find it. :(

I'm new to Ren'Py.
by 磯七ラスミ
Tue Nov 29, 2016 4:53 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5536
Views: 2824390

Re: Guestbook

Name: Isonana Rasumi Location: My own mind I'm new not only to this forum, I'm new with forums in general, and with real life talking. I'm lonely and misunderstood, and because that I'm afraid of talking to others. Forums format adds extra layers beyond that difficulties, specially for newcomers. To...