Search found 58 matches
- Thu Dec 29, 2016 8:22 am
- Forum: General Discussion
- Topic: Why are you making your current visual novel?
- Replies: 86
- Views: 13949
Re: Why are you making your current visual novel?
Because I have something to tell. Something more. Something than requires a context for being considered. It's fun to make, very free and I can be myself while developing my own life and my own scenarios. And because it is hard to find something that is like what I dream. Rainbows and unicorns aren'...
- Thu Dec 29, 2016 7:09 am
- Forum: Asset Creation: Writing
- Topic: Emoji detours
- Replies: 5
- Views: 1629
Emoji detours
How emoji affects users concentration? Do emoji break a serious atmosphere? How hard is to introduce the user new emoji? Still worth it even if it's the only game where they will appear? A one-shot knowledge, useless to anyone who will play it once and forget afterwards. Too many questions. I'm not ...
- Thu Dec 29, 2016 3:05 am
- Forum: Creator Discussion
- Topic: How does one usually work with a programmer?
- Replies: 10
- Views: 1447
Re: How does one usually work with a programmer?
I wouldn't hire a person that I don't trust. If you are only two people, you should partition the project in two (or you can get a bigger share because is your idea). As an advice, make sure individual work doesn't delay the other's. The more self-dependent, the faster things will be done (and neate...
- Wed Dec 28, 2016 7:48 am
- Forum: Creator Discussion
- Topic: Being evident or as silent as a ninja
- Replies: 10
- Views: 1722
Being evident or as silent as a ninja
As usual, I bring a two-side (or more) open topic. This time to talk about good plot practices, particular opinions and stuff concerning to explain too much to the public, or to keep quiet and wait for he/she realizing, having a moment of illumination that reveals their the truth. Here a couple of e...
- Thu Dec 08, 2016 12:52 am
- Forum: General Discussion
- Topic: What immerses you into a game?
- Replies: 15
- Views: 2171
Re: What immerses you into a game?
The complexity in convenient doses. I like when the game start with a simple approach, for example a pair of twins get a present, let's say a pair of special shoes, but they can't use the shoes at same time, so they undertake a quest to get another pair from where their unique pair came. While the a...
- Wed Dec 07, 2016 12:30 am
- Forum: Creator Discussion
- Topic: Reflex your character's personality
- Replies: 7
- Views: 1253
Re: Reflex your character's personality
I'm very excited about how close anything can be used as a gauge or boolean indicator, you could even omit GUI at all. :P The personal appearance index on TV Tropes might be helpful. I have come across a few personality-related appearances (please forgive me, these are all anime-related). It is real...
- Mon Dec 05, 2016 9:06 pm
- Forum: Creator Discussion
- Topic: Reflex your character's personality
- Replies: 7
- Views: 1253
Reflex your character's personality
Hello, there! :) I'd like to know your opinions and ideas about how to design a character so their inner self matches their visible personality. My personal choice is giving subtle clues that only a detective could read through them. I enjoy so much searching for meanings and connections among appea...
- Fri Dec 02, 2016 8:25 am
- Forum: Asset Creation: Writing
- Topic: Knowing many VNs make your writing richer or more biased?
- Replies: 7
- Views: 1714
Knowing many VNs make your writing richer or more biased?
I'm very obsessed with originality. When I learn something from other artists, it usually masks my past original ideas and I rewrite in my head the way I saw as "the correct way". In other hand, when I'm blocked, knowing more helps me to unblock me and let me build my own concept from the ...
- Fri Dec 02, 2016 7:59 am
- Forum: General Discussion
- Topic: Adult Content Line
- Replies: 16
- Views: 2569
Re: Adult Content Line
I'm making some Visual Novels that may be considered erotic just because nudity. The line isn't clear for me and I struggle trying to figure out how people modesty works. I could just censor my character designs or the swear words but I feel dumb absurdly cutting content just because I could be mis...
- Fri Dec 02, 2016 7:49 am
- Forum: General Discussion
- Topic: Adult Content Line
- Replies: 16
- Views: 2569
Re: Adult Content Line
Another thread is currently discussing about the similar topic. You might want to visit there : https://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=41396 After reading it I can say... is still dubious for me. You can have some linear age measurement rule when you are into that. But for me is ...
- Fri Dec 02, 2016 6:52 am
- Forum: General Discussion
- Topic: Adult Content Line
- Replies: 16
- Views: 2569
Adult Content Line
I'm making some Visual Novels that may be considered erotic just because nudity. The line isn't clear for me and I struggle trying to figure out how people modesty works. I could just censor my character designs or the swear words but I feel dumb absurdly cutting content just because I could be misu...
- Fri Dec 02, 2016 6:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Languages in new GUI Interface
- Replies: 2
- Views: 517
Languages in new GUI Interface
How can I change the game language in new Ren'Py GUI interface?
I can't find it.
I'm new to Ren'Py.
I can't find it.
I'm new to Ren'Py.
Re: Guestbook
Name: Isonana Rasumi Location: My own mind I'm new not only to this forum, I'm new with forums in general, and with real life talking. I'm lonely and misunderstood, and because that I'm afraid of talking to others. Forums format adds extra layers beyond that difficulties, specially for newcomers. To...