Search found 114 matches
- Wed Oct 30, 2019 9:11 pm
- Forum: Works in Progress
- Topic: [DEMO OUT!][Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
- Replies: 7
- Views: 1213
Re: [DEMO OUT!][Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
Greetings fellow doctors! Kickstarter for Yomi Alliance is LIVE and will be up for the next 30 days! I am very excited about this game, because its scope and size will be even bigger than General Practitioner, which is already a 60-hours long Visual Novel. Being an indie developer means I completely...
- Sat Oct 19, 2019 7:02 am
- Forum: Works in Progress
- Topic: [DEMO OUT!][Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
- Replies: 7
- Views: 1213
Re: [Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
Oh, by the way: the demo is coming! And it will be ready when the kickstarter launches on October 31st, so get ready to TRY the game!
- Fri Oct 18, 2019 6:27 am
- Forum: Works in Progress
- Topic: [DEMO OUT!][Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
- Replies: 7
- Views: 1213
[DEMO OUT!][Kickstarter][Sci-Fi][RPG/VN] Yomi Alliance - Sci-Fi RPG/Visual Novel
A Science Fiction Visual Novel unlike anything else Join Yomi Alliance Academy and become a Starship Officer in this unique role playing Visual Novel. You are the lead character, but events won't revolve around you as the space is a huge space and you're but an ant there. Choose who you want to be ...
- Tue May 28, 2019 9:47 am
- Forum: We are offering Paid Work
- Topic: [NOT ACTIVE] Japanese translator for News Announcements
- Replies: 0
- Views: 311
[NOT ACTIVE] Japanese translator for News Announcements
As the title says I'm looking for a English-Japanese Translator for newsfeeds to be published on Steam, itch.io and other websites. The news will likely be about 400 words, more or less, and will be paid from 15$ each. Each translation will need to be available in two days. We usually deliver news a...
- Fri May 17, 2019 4:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] SCREEN selections
- Replies: 3
- Views: 397
Re: SCREEN selections
Thank you very much! It worked like a charm!
- Wed May 15, 2019 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] SCREEN selections
- Replies: 3
- Views: 397
[SOLVED] SCREEN selections
Hello. I'll try to expose my issue here: I have the following screen, which highlights itself when hovering on a selection https://i.ibb.co/HPMs970/Screenshot-2019-05-15-16-44-31.png Clicking on it shows a list of personnel of the given selection, however "selection #1" is no longer highli...
- Mon May 06, 2019 1:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Distributions
- Replies: 2
- Views: 401
Re: Ren'Py Distributions
Excellent! Thank you!!!
- Tue Apr 30, 2019 6:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Distributions
- Replies: 2
- Views: 401
Ren'Py Distributions
Hi.
It it possible to tell Ren'Py where to build a distribution? I mean choosing a directory other than the default one (I'm keeping separate folders for "Code" and "Builds").
Thanks!
It it possible to tell Ren'Py where to build a distribution? I mean choosing a directory other than the default one (I'm keeping separate folders for "Code" and "Builds").
Thanks!
- Fri Apr 19, 2019 8:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Call a label when a variable changes
- Replies: 2
- Views: 313
[SOLVED]Re: Call a label when a variable changes
Oh, I see what you're suggesting. That would be quite a nice idea in fact! I hadn't thought about it, thanks!
- Thu Apr 18, 2019 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Call a label when a variable changes
- Replies: 2
- Views: 313
[SOLVED]Call a label when a variable changes
Hello fellow devs.
Today's question is: is it possible to instruct ren'py to call a specific label whenever a variable changes?
For example I have variable a = 0
Whenever I increase or decrease the number I would like to call label a_check to perform some actions based on the number.
Today's question is: is it possible to instruct ren'py to call a specific label whenever a variable changes?
For example I have variable a = 0
Whenever I increase or decrease the number I would like to call label a_check to perform some actions based on the number.
- Thu Jan 24, 2019 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback stopped working after call in new context
- Replies: 0
- Views: 206
Rollback stopped working after call in new context
Hi guys. I made a mistake while coding an update for the game and I called some labels with "call_in_new_context" while this wasn't intended, since I wanted the label to flow on the original content. That of course stopped the rollback from working after players clicked on the button to lo...
- Thu Jan 24, 2019 8:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: "'ascii' codec can't decode byte" playing a video
- Replies: 4
- Views: 436
Re: "'ascii' codec can't decode byte" playing a video
I asked the player submitting the report, all characters in his directory are english, so that link can't help me. Any more ideas? This is a very strange bug...
- Sat Jan 19, 2019 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "'ascii' codec can't decode byte" playing a video
- Replies: 4
- Views: 436
Re: "'ascii' codec can't decode byte" playing a video
The name is rita_home_sex_1, I call it with show rita_home_sex_1 call sex_phrase from _call_sex_phrase call rita_sex_talk from _call_rita_sex_talk call rita_sex_talk from _call_rita_sex_talk_1 call sex_phrase from _call_sex_phrase_1 call rita_sex_talk from _call_rita_sex_talk_2 call sex_phrase from ...
- Fri Jan 18, 2019 4:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: "'ascii' codec can't decode byte" playing a video
- Replies: 4
- Views: 436
"'ascii' codec can't decode byte" playing a video
An user is getting this error when he arrives at a point where a video is normally played. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00console.rpy", line 765, in script python in _console: File "renpy/common/00console.rpy", line 76...
- Tue Dec 25, 2018 12:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] pygame.scrap Not implemented?
- Replies: 4
- Views: 554
Re: pygame.scrap Not implemented?
Thanks Tom, worked like a charm!
And I almost forgot (being at work even today must have made it slip my mind!)! Merry Christmas to all of you guys!!
And I almost forgot (being at work even today must have made it slip my mind!)! Merry Christmas to all of you guys!!