Register a sfx channel in init block, then play sounds on it normally.
In my case the name of channel is ambient.
$ renpy.music.register_channel("ambient", "sfx", True)
play ambient lsys19
Search found 280 matches
- Mon Dec 03, 2012 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Play sound with loop
- Replies: 4
- Views: 684
- Sun Dec 02, 2012 10:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Set of values, sorting via amount
- Replies: 3
- Views: 521
- Sat Dec 01, 2012 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Locking Sprite so it won't disappear after Scene transition
- Replies: 1
- Views: 307
- Wed Nov 28, 2012 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick Menu - How to toggle visibility of the textbox?
- Replies: 1
- Views: 1559
Re: Quick Menu - How to toggle visibility of the textbox?
It is doable, but not without some mind screwing... Due to the fact that the default quick_menu is called within a dialogue screen, possible two ways to prevent it from being hidden at hiding dialogue are: 1. Step one is similar for both screens. Remove all links to the said screen in screens.rpy. I...
- Tue Nov 27, 2012 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add Song Information to "Music Room." [Solved]
- Replies: 10
- Views: 976
Re: How to add Song Information to "Music Room."
Answer to real question is yes. ======= Answer to your question is below. textbutton _("So-n-so Song"): action [mr.Play("music/SNS.ogg"), Show("music_info", chapter_text=u'The song that's played currently is called "So-n-so Song" and was written by The So-n-So...
- Tue Nov 27, 2012 4:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Other Commands within Text? [SOLVED]
- Replies: 2
- Views: 370
Re: Other Commands within Text?
Use extend instead. With {nw}, if you don't really want a wait.
Code: Select all
e "Text, then pause with a wait."
play sound "soundeffect.wav"
extend " NOW play the sound."
- Mon Nov 26, 2012 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Different responses to different renpy.input entries[Solved]
- Replies: 4
- Views: 2545
Re: Different responses to different renpy.input entries
You forgot dollar sign before the input.
You're dealing with variables, remember.
No more errors there.
You're dealing with variables, remember.
No more errors there.
- Sun Nov 25, 2012 3:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Images On The Gallery
- Replies: 2
- Views: 639
Re: Showing Images On The Gallery
You have to use aliases, not the image names themselves.
Defining image meido = "meido.jpg"
and changing the image string to "meido" will do.
Defining image meido = "meido.jpg"
and changing the image string to "meido" will do.
- Thu Nov 22, 2012 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: UnicodeDecodeError? (Solved)
- Replies: 5
- Views: 1224
Re: UnicodeDecodeError?
This isn't the full line, right?
Mind providing the fake_end.rpy?
Mind providing the fake_end.rpy?
- Wed Nov 21, 2012 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: GUI Help for Touchscreen (rollback with button) [SOLVED!]
- Replies: 11
- Views: 1753
Re: Need GUI Help for Touchscreen
Because i wrote that he'll need to look up a function, then write one of his own... when it was already there and ready to use.PyTom wrote:Why?
- Tue Nov 20, 2012 11:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about voice acting
- Replies: 1
- Views: 660
Re: Questions about voice acting
1) Huh? It doesn't stop automatically? Then use the following callback for all characters. May be wrong event, beware. def stop_voice(event, **kwargs): if event == "end": renpy.music.stop(channel="voice") 2) Make a button which deliberately sets the value for "voice volume&q...
- Tue Nov 20, 2012 4:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: GUI Help for Touchscreen (rollback with button) [SOLVED!]
- Replies: 11
- Views: 1753
Re: Need GUI Help for Touchscreen
Oh, shame on me.PyTom wrote:You probably want the Rollback and RollForward actions.
===
Right, Hyorei, just like the default.
Though an action is already there.
Code: Select all
textbutton _("BACK") action Rollback()
- Mon Nov 19, 2012 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: GUI Help for Touchscreen (rollback with button) [SOLVED!]
- Replies: 11
- Views: 1753
Re: Need GUI Help for Touchscreen
If you mean several lines... then, maybe, you can figure something out by looking at nvl "paged" rollback, which was implemented in 6.14. If you mean simple rollback, here: http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.rollback If direct input of renpy.rollback doesn't work...
- Sun Nov 18, 2012 9:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: GUI Help for Touchscreen (rollback with button) [SOLVED!]
- Replies: 11
- Views: 1753
Re: Need GUI Help for Touchscreen
Yes, you can simply replace it - if you're completely sure in what you're doing, of course. You'll need to kill hbox and insert an imagemap in its place. If you're talking about "screen quick_menu", yeah. I can't really figure out what's the problem in rollback and "back" button....
- Sun Nov 18, 2012 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: GUI Help for Touchscreen (rollback with button) [SOLVED!]
- Replies: 11
- Views: 1753
Re: Need GUI Help for Touchscreen
Imagemap can be used.
Either if you want to change the button size when aiming at or change the imagemap itself, look here:
http://lemmasoft.renai.us/forums/viewto ... =8&t=16630
Though it is much easier to use textbuttons with edited theme images (which are found in common folder)...
Either if you want to change the button size when aiming at or change the imagemap itself, look here:
http://lemmasoft.renai.us/forums/viewto ... =8&t=16630
Though it is much easier to use textbuttons with edited theme images (which are found in common folder)...